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Samantha Burns; Sumayya Saleem; Evelyn McMullen; Olesya Falenchuk; Linda White; Elizabeth Dhuey; Michal Perlman – Review of Education, 2025
This systematic review and meta-analysis synthesised evidence on teaching problem-solving skills to children in early childhood education and care settings (ECEC) in the domain of science, technology, engineering and mathematics (STEM). Given the foundational nature of early cognitive development and the growing emphasis on STEM competencies, this…
Descriptors: Teaching Methods, Problem Solving, Skill Development, Early Childhood Education
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Woro Sumarni; Sri Kadarwati; Endang Susilaningsih – Journal of Turkish Science Education, 2025
This study was aimed at improving the creative thinking and problem-solving skills of prospective teachers and to identify the relationship between those skills during science learning using the Ethno-STEAM approach. The quantitative study was carried out with a pre-experimental design. The research design was a one-shot case study. The research…
Descriptors: Creative Thinking, Problem Solving, Preservice Teachers, Skill Development
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Secil Alniak-Daye; Feral Ogan-Bekiroglu – Science Insights Education Frontiers, 2025
The aim of this study was to examine the effects of STEM activities on students' attitudes towards STEM and problem-solving skills by taking their components into account. An experimental design with pretest-posttest control group was applied in the study. Quantitative and qualitative data collection tools were used. The participants of the study…
Descriptors: STEM Education, Science Activities, Physics, Student Attitudes
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Fajarani Fitriasih; Tri Handayani; Hanum Isfaeni – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Technological advances in the era of Learning Society 5.0 encourage the birth of innovation in education. One of them is Internet of Things (IoT) based learning media. This study aims to develop Internet of Things-based learning media with a STEAM approach to biotechnology material to improve problem-solving and collaboration skills in grade IX…
Descriptors: Problem Solving, Cooperative Learning, Skill Development, STEM Education
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Irma Dhitasarifa; Indah Urwatin Wusqo – Turkish Online Journal of Distance Education, 2024
This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class.…
Descriptors: STEM Education, Educational Technology, Instructional Materials, Creativity
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Sila Kaya-Capocci; Aybuke Pabuccu-Akis; Nil Orhan-Ozteber – Research in Science Education, 2025
The importance of enhancing entrepreneurial STEM education has become accentuated to foster sustainable, collegial, and innovative STEM practices. The study aimed to enhance high-school students' entrepreneurial skills, namely resourcefulness and problem-solving skills, and investigate their experiences and feelings of entrepreneurial STEM…
Descriptors: Entrepreneurship, STEM Education, Student Characteristics, Problem Solving
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Arthur Mapanga; Nobathembu Faleni – Discover Education, 2025
Background/Objectives: This study explores the integration of entrepreneurship education (EE) into STEM curricula in higher education institutions (HEIs) in the Global South. Given the intertwined nature of STEM and entrepreneurship, this study explores the current practices, perceived outcomes, and challenges associated with EE integration,…
Descriptors: Entrepreneurship, Business Education, STEM Education, Developing Nations
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Peter H. F. Ng; Peter Q. Chen; Astin C. H. Wu; Ken S. K. Tai; Chen Li – IEEE Transactions on Learning Technologies, 2024
This study examines a practical teaching and learning cycle tailored to integrate cutting-edge technologies (artificial intelligence (AI) and machine learning (ML) game development) and social entrepreneurship within a "STEM with meaning" approach. This cycle, rooted in service learning and the 5E constructivist teaching model (engage,…
Descriptors: Artificial Intelligence, STEM Education, Educational Games, Service Learning
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Marin, Alejandra; Parvatiyar, Atul; Mitchell, Ronald K.; Villegas, Dino – Journal of Marketing Education, 2023
Entrepreneurs build successful businesses by taking innovative ideas from research labs to market. This article describes a pedagogical approach and its outcomes in utilizing a multi-stage, multi-course, and multi-semester capstone integrative project to teach entrepreneurial marketing (EM) of early-stage technologies. Herein we explain concepts…
Descriptors: Entrepreneurship, Marketing, Business Administration Education, Capstone Experiences
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Ampawan Yindeemak; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study aimed to design, develop, and validate the RSiSTEM framework, a robotics-based simulation learning model intended to foster students' problem-solving and systems thinking competencies within STEM education. The research followed a two-phase developmental design. In Phase 1, the framework was constructed through a systematic synthesis of…
Descriptors: Computer Simulation, Robotics, Technology Uses in Education, Problem Solving
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Jason Seng Chong Tan; Soo Chin Chia – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2022
Design and Technology as a subject in the secondary school curriculum is a natural cradle for STEM education given the common educational goals. Both require students to create solutions to solve real-world problems via a design process. While doing so, students develop skills like critical thinking, problem solving and creativity that will put…
Descriptors: STEM Education, Foreign Countries, Design, Technology
Editorial Projects in Education, 2024
Problem-based learning ignites hands-on exploration, ignites curiosity, and sparks lifelong problem-solvers. This Spotlight will help readers learn how virtual reality can be used for unique problem-solving and engagement; explore how students are publishing their research in peer-reviewed journals; uncover how after-school programs are helping…
Descriptors: Problem Based Learning, Computer Simulation, Problem Solving, Participative Decision Making
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Kamlish; Khushal Das – Current Issues in Education, 2025
This study examines the influence of STEM (Science, Technology, Engineering, and Mathematics) education on nurturing creativity and innovation among middle school students in Pakistan. A total of 164 students participating in diverse STEM programs nationwide provided data through a comprehensive questionnaire addressing demographics, perceptions,…
Descriptors: Foreign Countries, STEM Education, Creativity, Innovation
Angi Stone-MacDonald; Kristen Wendell; Anne Douglass; Mary Lu Love; Amanda Wiehe Lopes – Brookes Publishing Company, 2024
Boost young children's problem-solving skills and set them up for long-term success with the second edition of this practical guidebook! Enhanced with new lessons and timely topics--including equity and the use of makerspaces--this book will help you get all children ready for kindergarten by teaching them basic practices of engineering design and…
Descriptors: Young Children, Infants, Toddlers, Preschool Children
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Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
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