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Barton, Irving Gary, Jr. – ProQuest LLC, 2017
Military education is held to high standards for our servicemen and women. The purpose of this quantitative, comparative study was to determine if significant differences existed in learning styles relative to military experience as determined by learning in a serious game environment. Study results are expected to advance the state of research in…
Descriptors: Educational Games, Evaluation Methods, Military Training, Comparative Analysis
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Primus, Dirk J.; Sonnenburg, Stephan – Creativity Research Journal, 2018
The flow experience can be an important precursor to high levels of creativity and innovation. Prior work has identified and conceptualized the key elements of the flow experience in cocreative activities as individual flow corridor, individual flow feeling, and group flow. Surprisingly, the flow experience is underrepresented in theory and…
Descriptors: Creative Thinking, Toys, Teaching Methods, Educational Games
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Yanus, Alixandra B.; Kifer, Martin J.; Namaste, Paul; Elder, Sadie Leder; Blosser, Joe – Journal of Political Science Education, 2015
The Democracy USA (DUSA) Project was an interdisciplinary experiential-learning project designed to engage students and faculty in the 2012 elections. It was launched in response to the U.S. Department of Education's national call to action ("A Crucible Moment") on civic engagement and democratic education. The project had five key…
Descriptors: Civics, Citizenship Education, Democracy, Interdisciplinary Approach