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Showing 1 to 15 of 54 results Save | Export
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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
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Nikolaos Pellas – Journal of Educational Computing Research, 2026
Despite the increasing integration of generative Artificial Intelligence (GenAI) in education, a significant research gap exists in its comparative effectiveness against traditional instructor-led guidance in specialized humanities like philology. This quasi-experimental study compares an experimental group (EG, n = 26), using GenAI chatbots for…
Descriptors: Artificial Intelligence, Technology Uses in Education, Feedback (Response), Computer Mediated Communication
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Oberiri Destiny Apuke; Khowanas Saeed Qader; Bahiyah Omar; Ugwuanyi Chidi John; Charles Chukwudi Eze; Ngozi Agujiobi-Odoh; Gever Esther Rita; Gever Verlumun Celestine – Interactive Learning Environments, 2024
This study examined the usefulness of interactive visual multimedia in improving business capabilities and financial management competencies of women vegetable farmers. The researchers utilized a quasi-experimental design and assigned participants to a training group (n = 270) and a no-training group (n-270). The result of the study showed a…
Descriptors: Multimedia Materials, Interactive Video, Money Management, Females
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Pinky Kusuma Ningtyas; Hayuni Retno Widarti; Parlan Parlan; Sri Rahayu; I Wayan Dasna – International Journal of Education in Mathematics, Science and Technology, 2024
Integrated STEM learning is an appropriate approach to improve students' abilities and skills needed in the 21st century. Therefore, this literature study aims to discuss the effectiveness of integrated STEM implementation in science learning. The focus of this research includes integrated STEM implementation, effectiveness, and analysis of…
Descriptors: STEM Education, STEM Careers, Interdisciplinary Approach, Science Education
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Barman, Munmi; Jena, Ananta Kumar – International Journal of Developmental Disabilities, 2023
Interactive video-based instruction (IVBI) session was organized in day-care rehabilitation settings to provide training in acquiring new skills related to social skills development for targeted moderate intellectual disability (MID) population. The main objective is to inter-relate the effect of individual and collaborative interactive…
Descriptors: Educational Technology, Interpersonal Competence, Students with Disabilities, Intellectual Disability
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Loughlin, Wendy A.; Cresswell, Sarah L. – Journal of Chemical Education, 2021
Students in advanced undergraduate chemistry laboratories are required to undertake a wide range of complex and multistep syntheses and analytical procedures, and prospective employers of chemistry graduates seek students with proven skills in these areas. Our approach has been to use video resources which are made available to students both ahead…
Descriptors: Interactive Video, Technology Integration, Science Instruction, Instructional Effectiveness
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Cinthya Lady Butron Revilla; Edith Gabriela Manchego Huaquipaco; Diana Lizeth Prado Arenas; Alexandra Milagros Perez Ramirez – Journal of Education and e-Learning Research, 2023
The aim of higher education is to make the student the protagonist of their learning. In this context, the researchers must create appropriate scenarios that enable students to explore and develop critical thinking both independently and cooperatively while making use of information technology. This paper presents a model of pedagogical practice…
Descriptors: Interactive Video, Bulletin Boards, Visual Aids, Educational Technology
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Musgrove, Ann; Powers, Jillian; Gonzalez-DeHass, Alyssa; Willems, Patricia – Journal of Educational Multimedia and Hypermedia, 2019
Interactive video has become a versatile, easy to use instructional tool that can help teacher educators engage students in active learning, conduct formative assessments and model pedagogical practice. This paper describes how faculty in the Department of Teaching and Learning at a large southeastern university use web-based interactive video…
Descriptors: College Students, Interactive Video, Active Learning, Web Based Instruction
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Grossman, Hannah M. – TechTrends: Linking Research and Practice to Improve Learning, 2019
Videos continue to be useful educational tools for low-literacy adults in rural developing areas. This article outlines a project that combined applied cognitive science and participatory video methodology to design and create high-quality skill-learning videos for adults in The Gambia, West Africa. First, it provides an overview of the…
Descriptors: Foreign Countries, Video Technology, Technology Uses in Education, Interactive Video
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Carle, Myriam S.; Visser, Rebecca; Flynn, Alison B. – Chemistry Education Research and Practice, 2020
We developed an online learning module called ''Organic Mechanisms: Mastering the Arrows'' to help students learn part of organic chemistry's language--the electron-pushing formalism. The module guides students to learn and practice the electron-pushing formalism using a combination of interactive videos, questions with instant feedback, and…
Descriptors: Science Instruction, Organic Chemistry, Open Educational Resources, Pretests Posttests
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Hammond, James; Cherrett, Tom; Waterson, Ben – British Journal of Educational Technology, 2015
Skills and awareness of young pedestrians can be improved with on-street practical pedestrian training, often delivered in schools in the UK by local authorities with the intention of improving road safety. This training is often supplemented by in-class paper-based worksheet activities that are seen to be less effective than practical training in…
Descriptors: Skill Development, Training, Pedestrian Traffic, Class Activities
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Soydan, Sema – EURASIA Journal of Mathematics, Science & Technology Education, 2015
This study, an education program was developed to improve addition-subtraction skills of 6-year old children using educational toys and smart boards. The program was implemented with children, and its effects on their operational skills were analysed. The study group of the research is composed of 90 children who attended preschool classes in…
Descriptors: Addition, Subtraction, Mathematics Skills, Young Children
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Colasante, Meg; Douglas, Kathy – Australasian Journal of Educational Technology, 2016
Annotation of video provides students with the opportunity to view and engage with audiovisual content in an interactive and participatory way rather than in passive-receptive mode. This article discusses research into the use of video annotation in four vocational programs at RMIT University in Melbourne, which allowed students to interact with…
Descriptors: Active Learning, Video Technology, Audiovisual Aids, Interactive Video
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Yakubova, Gulnoza; Taber-Doughty, Teresa – Journal of Autism and Developmental Disorders, 2013
The effects of a multicomponent intervention (a self-operated video modeling and self-monitoring delivered via an electronic interactive whiteboard (IWB) and a system of least prompts) on skill acquisition and interaction behavior of two students with autism and one student with moderate intellectual disability were examined using a multi-probe…
Descriptors: Intervention, Autism, Video Technology, Teaching Methods
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Evmenova, Anna S.; Behrmann, Michael M.; Mastropieri, Margo A.; Baker, Pamela H.; Graff, Heidi J. – Journal of Special Education Technology, 2011
This study investigated the effects of alternative narration, highlighted text, picture/word-based captions, and interactive video searching features for improving comprehension of nonfiction academic video clips by students with intellectual and developmental disabilities (ID/DD). Combined multiple baselines across participants and alternating…
Descriptors: Developmental Disabilities, Interactive Video, Mental Retardation, Video Technology
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