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Elif Akçali; Alex Springer; Xan Burley; Chloe D. Ballin; Evelyn Colon – Journal of Dance Education, 2025
Value Stream Mapping (VSM), a lean manufacturing technique, is a process analysis approach that focuses on value and waste. This project explored the development and incorporation of a VSM-inspired tool to help dance composition students consider the value present in their choreography explicitly. The proposed Choreographic Tension Mapping (CTM)…
Descriptors: Dance, Universities, State Universities, Feedback (Response)
Kim, Jin-Young – Journal of Engineering Education, 2020
Background: Future scientists in engineering fields are expected, and even demanded, to be creative and innovative. Longitudinal studies pertaining to how creativity and academic achievement grow and develop over time remain limited. Purpose: This study examines (a) relationships between the creative potential of first-year engineering students…
Descriptors: Longitudinal Studies, Engineering Education, Creativity, Grades (Scholastic)
Yasemin Kirkgöz; Burcu Turhan – Journal of Problem Based Learning in Higher Education, 2024
This multiple case study aims to describe how Turkish students in English Language Teaching (ELT) and Electrical-Electronics Engineering Program (EEP) conceive of Problem-based Learning (PBL), and how they experience their studies within a PBL-oriented curriculum. With the inclusion of these two cases into the study, the rationale is to represent…
Descriptors: Problem Based Learning, Teacher Education, Engineering Education, English (Second Language)
Yu Xia; Stephanie Cutler; Ibukun Osunbunmi; Sarah E. Zappe; Esther W. Gomez; Stephanie Velegol; Minkyung Lee – Advances in Engineering Education, 2024
Integrating humanities and arts into STEM has been suggested to better prepare students for the workforce. Studies have shown that improvisation (abbreviated as improv), an educational program from humanities and arts, can potentially improve engineering pedagogy and learning. However, little is known about improv's impact on developing…
Descriptors: Creative Activities, Undergraduate Students, Engineering Education, Professional Development
Ting-Ting Wu; Hsin-Yu Lee; Pei-Hua Chen; Chia-Ju Lin; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Science, Technology, Engineering, and Mathematics (STEM) education in Asian universities struggles to integrate Knowledge, Skills, and Attitudes (KSA) due to large classes and student reluctance. While ChatGPT offers solutions, its conventional use may hinder independent critical thinking. Objectives: This study introduces PA-GPT,…
Descriptors: Peer Evaluation, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
Chetna Gupta; Varun Gupta – IEEE Transactions on Education, 2024
Contribution: This article demonstrates and illustrates the implication of design-based learning (DBL) and plan, do, check, and act (PDCA) methodology to foster creativity, critical thinking, collaborative decision making, and communication skills ("C4") with realistic constraints, theory, and practical implementation in higher…
Descriptors: Engineering Education, Skill Development, Job Skills, Teaching Methods
Svetlana Rzanova; Elena Yushchik; Svetlana Markova; Albina Sergeeva – Education and Information Technologies, 2024
The globalization of contemporary education is ensured by the incorporation of cutting-edge pedagogical techniques and active learning technologies, such as case-method technology, into the teaching and learning process as a whole. The primary objective of this research endeavour was to assess the efficacy of the case method when employed in the…
Descriptors: Computer Simulation, Computer Uses in Education, Case Method (Teaching Technique), Engineering Education
Higuera-Martinez, Oscar I.; Fernandez-Samaca, Liliana; Alvarado-Fajardo, Andrea C. – IEEE Transactions on Education, 2023
Contribution: This research presents a project-based learning (PBL) approach for fostering creativity in first-year students with differential characteristics in the course execution. The first course considered remote teaching during a pandemic period; the second one used 50% of the weeks with remote teaching and the rest with face-to-face…
Descriptors: College Freshmen, Active Learning, Student Projects, Creativity
Fauber, Daphne; Caldwell, Barrett – Technology and Engineering Teacher, 2021
Race for the Red Planet was designed by Daphne Fauber to teach engineering design principles through the contextualization of popular culture, science fiction, and the current race for Mars. The goal of the lesson was for students to learn how people may be living on Mars in the future through a variety of interdisciplinary sources and various…
Descriptors: College Students, Engineering Education, Design, Teaching Methods
Wittayakhom, Nawarat; Piriyasurawong, Pallop – Higher Education Studies, 2020
The purposes of this study were: 1) design Learning Management STEAM Model on Massive Open Online Courses Using Augmented Reality to enhance Creativity and Innovation, 2) suitability assessment of a Learning Management STEAM Model on Massive Open Online Courses Using Augmented Reality to enhance Creativity and Innovation. The research methodology…
Descriptors: Art Education, STEM Education, Engineering Education, Higher Education
Higuera Martínez, Oscar Iván; Fernández-Samacá, Liliana; Serrano Cárdenas, Lizeth Fernanda – European Journal of Engineering Education, 2021
This article conducts a systematic review of the literature, which seeks to present opportunities and trends in fostering creativity in science and engineering. The literature review is based on four phases: to identify eligible articles, screen and classify the selected documents, analyse the content and the citations, and report the findings and…
Descriptors: Creativity, Engineering Education, Creative Development, Science Education
Ros, Germán; Fraile Rey, Arántzazu; Calonge, Amelia; López-Carrillo, María Dolores – EURASIA Journal of Mathematics, Science and Technology Education, 2022
In this study, the process of design, implementation, evaluation, and redesign of a Teaching-Learning Sequence (TLS) on simple machines for students of 9-12 years old is shown according to the principles of Design Based Research. The aim is to create a TLS that satisfactorily addresses the conceptual difficulties inherent to the object of study…
Descriptors: Teaching Methods, Learning Processes, Creativity, Self Efficacy
Daly, Shanna R.; Mosyjowski, Erika A.; Seifert, Colleen M. – Journal of Creative Behavior, 2019
While there is great interest in higher education about teaching creative process, there have been relatively few studies of how courses can facilitate the development of creative skills. The goal of this study was to document how college instructors structure courses intended to develop students' creative processes. The study data included…
Descriptors: Creativity, Teaching Methods, College Faculty, Teacher Attitudes
Orr, Marisa K.; Jordan, Shawn S. – Advances in Engineering Education, 2019
Dynamics of Machine Elements is a junior-level course in mechanical engineering that covers the kinematics (motion) and kinetics (causes of motion) of machine elements such as linkages, cams, and gear trains. This paper describes the results of adding a Rube Goldberg Machine Contest® project to the course to address student concerns over the lack…
Descriptors: Teaching Methods, Motion, Kinetics, Equipment
Clark, William W.; Besterfield-Sacre, Mary – Advances in Engineering Education, 2020
This paper reflects on the process followed in the Swanson School of Engineering at the University of Pittsburgh to cultivate an innovative and entrepreneurial culture among students and faculty. As a member of the first cohort of the Pathways program, a strategic process was initiated to unlock the innovation capabilities of students and to feed…
Descriptors: Universities, Entrepreneurship, Innovation, Sustainability

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