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Dean Alan Dudley – Quest, 2025
This paper introduces Games-based Character Pedagogy (GBCP), a pedagogical model designed to integrate character education into Quality Physical Education (QPE). It explores the role of character development in education and how it can inform UNESCO's reform agenda for QPE. Building on the Teaching Games for Understanding (TGfU) model, GBCP…
Descriptors: Physical Education, Values Education, Game Based Learning, Decision Making
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Craig Parkes; Michael A. Hemphill – Physical Education and Sport Pedagogy, 2025
Purpose: The study purpose was to investigate how preservice teachers' (PTs) socialization orientations influenced their interpretation and delivery of the teaching games for understanding (TGfU) model. Method: Participants were 14 undergraduate PTs enrolled in a games methods course in the Northeastern United States. Qualitative data were…
Descriptors: Constructivism (Learning), Physical Education, Athletics, Undergraduate Students
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Osman, Kamisah; Lay, Ah Nam – Interactive Learning Environments, 2022
Given that science and technology innovations are increasingly becoming important in the global economy market in the twenty-first century, many countries around the world put greater emphasis on producing students who have mastered knowledge of chemistry and who possess twenty-first century skills. However, chemistry is perceived as a difficult…
Descriptors: Educational Technology, 21st Century Skills, Skill Development, Knowledge Level
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Gousiou, Anthi; Grammenos, Nikolaos – Anatolian Journal of Education, 2023
Informatics and Information & Communication Technology (ICT) have been closely intertwined with education for about 50 years worldwide and about 40 years in Greece. This article focuses on the content of the learning subjects of Informatics and ICT in Greek schools, which are included as independent subjects in all primary and secondary school…
Descriptors: Foreign Countries, Information Science, Information Technology, Elementary Secondary Education
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Dimitris Alimisis; Emmanouil Zoulias – Interactive Technology and Smart Education, 2013
Purpose: The aim of this research is the development of a problem-based curriculum for robotic surgical training and its evaluation. Design/methodology/approach: First, the aim and objectives of the curriculum are defined and the background learning theories that guide our work are introduced. The methodology for designing the simulator-based…
Descriptors: Robotics, Surgery, Training, Skill Development