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Vysakh Kani Kolil; Krishnashree Achuthan – Education and Information Technologies, 2024
The integration of Virtual Laboratories (VLs) into blended learning environments in science education offers a multifaceted educational experience that bridges the gap between theoretical knowledge and practical application. This approach provides dynamic, interactive learning opportunities that can be customized to meet various educational needs…
Descriptors: Computer Assisted Instruction, Electronic Learning, Laboratory Experiments, Chemistry
Zappatore, Marco – International Journal of Information and Learning Technology, 2022
Purpose: Before COVID-19 pandemic, translation students in higher education attended courses on computer-assisted translation to acquire operational knowledge of professional software, without experiencing collaborative/interactive learning. In few European universities skills labs were introduced to offer fieldwork-like activities, but without…
Descriptors: Translation, COVID-19, Pandemics, School Closing
Hui, W.; Hu, P. J.-H.; Clark, T. H. K.; Tam, K. Y.; Milton, J. – Journal of Computer Assisted Learning, 2008
A field experiment compares the effectiveness and satisfaction associated with technology-assisted learning with that of face-to-face learning. The empirical evidence suggests that technology-assisted learning effectiveness depends on the target knowledge category. Building on Kolb's experiential learning model, we show that technology-assisted…
Descriptors: Listening Comprehension, Web Based Instruction, Experiential Learning, Vocabulary Development
Perry, Chad; Euler, Terry – Simulation/Games for Learning, 1989
Investigates the use of personal computer (PC) programs to help participants in simulation exercises transform their experiences into knowledge, skills, and attitudes. Six programs developed at Queensland Institute of Technology are described that involve operations management, strategic management, and macroeconomics. Examples of spreadsheets are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Experiential Learning
Classroom Computer Learning, 1986
Presents practical teaching suggestions selected from commercially available materials and also submitted by readers that can be easily adapted to different grade levels. Includes seven computer-based activities on topics such as map-making, word games, database logic, concatenation, and one-line programs. (ML)
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Simulation, Computer Uses in Education
Nelson, Wayne A.; Wellings, Paula; Palumbo, David; Gupton, Christine – 2001
In a project designed to provide training for entry-level job skills in high tech industries, a combination of narrative and technology was employed to aid learners in developing the necessary soft skills (dependability, responsibility, listening comprehension, collaboration, et cetera) sought by employers. The EnterTech Project brought together a…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Entry Workers
Peer reviewedKaplan, Marsha A. – Simulation & Gaming, 1997
The RECEPTION GAME teaches conversation skills to adult foreign language learners with positions in international business and diplomacy. The design combines elements of simulation and experiential learning and takes into account conversation's rapport-building function, turn-taking mechanisms, open-ended structure, listening demands for following…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Games, Computer Simulation
Frye, Beth; Frager, Alan M. – Learning & Leading with Technology, 1996
Civilization, Colonization, and SimCity are three CD-ROM simulation programs that provide authentic learning experiences for elementary and secondary level social studies. Benefits include a problem-solving design structure; student-controlled experiential learning; transferrable skills; and improvement of cognitive skills and reading…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Elementary Secondary Education
Wesley, Marion T., Jr.; Franks, Melvin E. – 1995
A classroom/lab-based graduate telecommunications course was studied to discover implications for online instruction of related topics and skills. The analysis focused on: (1) examining the potential for teaching telecommunications via an Internet-mediated virtual classroom to public school personnel situated at their home districts; and (2)…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Distance Education, Educational Assessment
Prior, John, Ed. – 1994
This compilation of the knowledge and experience of 49 training and development professionals is a guide to the most important aspects of training and development (T&D), ranging from the environment in which it operates to detailed suggestions as to how it can be done. Contributors' notes appear first. Part 1 on the world of T&D contains seven…
Descriptors: Administrators, Adult Education, Adult Learning, Basic Skills
Peer reviewedRodriguez, Stephen – TechTrends, 1996
Discusses teacher proficiencies for technology use in K-12 education and presents strategies for attaining the targeted proficiencies. Highlights include technology integration; experience and knowledge construction; electronic communication; instructional materials selection; professional development; cooperative planning and activities; student…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Computer Uses in Education, Cooperative Planning
Blosser, Patricia E., Ed.; Helgeson, Stanley L., Ed. – 1987
Abstracts of most of the papers, symposia, and poster sessions presented at the 60th conference of the National Association for Research in Science Teaching (NARST) are provided. Subject areas addressed include: videodisc technology; problem solving; cognitive learning; attitudes toward science; teaching strategies; science, technology, society;…
Descriptors: Biology, Chemistry, Cognitive Processes, Computer Assisted Instruction

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