Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 7 |
Descriptor
| Civics | 8 |
| Problem Solving | 8 |
| Skill Development | 8 |
| Critical Thinking | 6 |
| Citizenship Education | 3 |
| Cooperative Learning | 3 |
| Citizenship | 2 |
| Computer Games | 2 |
| Creativity | 2 |
| Design | 2 |
| Educational Games | 2 |
| More ▼ | |
Source
| Computers & Education | 1 |
| Discover Education | 1 |
| Grantee Submission | 1 |
| International Journal of… | 1 |
| Journal of Computer Assisted… | 1 |
| National Council for the… | 1 |
| Partnership for 21st Century… | 1 |
Author
| Alina Zaman | 1 |
| Alissa Irion-Groth | 1 |
| Barton, Keith C. | 1 |
| Buckles, Stephen | 1 |
| Burke, Flannery | 1 |
| Charkins, Jim | 1 |
| Chen, Hsiu-Ling | 1 |
| Chuang, Yun-Chi | 1 |
| Diana Owen | 1 |
| Evren Tok | 1 |
| Grant, S. G. | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 5 |
| Journal Articles | 4 |
| Reports - Descriptive | 2 |
| Guides - Classroom - Learner | 1 |
| Guides - General | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| High Schools | 2 |
| Secondary Education | 2 |
| Elementary Secondary Education | 1 |
| Grade 9 | 1 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
Audience
| Practitioners | 1 |
| Students | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Peer reviewedDiana Owen; Alissa Irion-Groth – Grantee Submission, 2024
This study examines the effectiveness of the Center for Civic Education's Project Citizen teacher professional development program and curriculum intervention in producing positive student learning outcomes that support civic engagement. Through Project Citizen, students identify and research a problem in their community, explore solutions,…
Descriptors: Civics, Citizenship Education, Faculty Development, Problem Solving
Ikram Sellami; Hira Amin; Ozcan Ozturk; Alina Zaman; Seda Duygu Sever; Evren Tok – Discover Education, 2025
Maker Majlis, based in Qatar, was the first manifestation of a localised human-centred design makerspace in the Arabian Gulf region that went digital during the COVID-19 pandemic. It was a coalescence of three broad ideas: human-centred design thinking, sustainability and Islamic values. The digital makerspace hosted 229 participants from 25…
Descriptors: Design, Shared Resources and Services, Skill Development, Values
Chen, Hsiu-Ling; Chuang, Yun-Chi – Journal of Computer Assisted Learning, 2021
The present study introduced Ren'py software as a digital storytelling (DST) tool to explore the effective use of digital game design learning in promoting critical thinking among high school students. A sample of 46 high school students enrolled in "Thinking Utopia," an elective course in critical thinking for civics education, was put…
Descriptors: Story Telling, Educational Games, Computer Games, High School Students
Swan, Kathy; Barton, Keith C.; Buckles, Stephen; Burke, Flannery; Charkins, Jim; Grant, S. G.; Hardwick, Susan W.; Lee, John; Levine, Peter; Levinson, Meira; Marri, Anand; Monte-Sano, Chauncey; Morrill, Robert W.; Thomas-Brown, Karen; Tyson, Cynthia; VanSledright, Bruce; Wiesner-Hanks, Merry – National Council for the Social Studies, 2017
The result of a three year state-led collaborative effort, the College, Career, and Civic Life (C3) Framework for Social Studies State Standards was developed to serve two audiences: for states to upgrade their state social studies standards and for practitioners--local school districts, schools, teachers and curriculum writers--to strengthen…
Descriptors: Social Studies, Common Core State Standards, Educational Improvement, Educational Objectives
Hakkarainen, Paivi; Vapalahti, Kati – International Journal of Teaching and Learning in Higher Education, 2011
This paper presents the first cycle of a design-based study at Mikkeli University of Applied Sciences, Finland, during which a video-supported forum-theater approach was implemented and evaluated. Students enrolled in the Drama course in the Civic Activities and Youth Work degree program produced and recorded forum-theater performances about…
Descriptors: Video Technology, Social Problems, Substance Abuse, Student Attitudes
Yang, Ya-Ting Carolyn – Computers & Education, 2012
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…
Descriptors: Grade 9, Civics, Academic Achievement, Learning Motivation
Partnership for 21st Century Skills, 2011
This 21st Century Skills Map is the result of hundreds of hours of research, development and feedback from educators and business leaders across the nation. The Partnership for 21st Century Skills has issued this map for the core subject of World Languages. [Funding for this paper was provided by EF Education.]
Descriptors: Languages, Skill Development, Language Skills, Second Language Learning
National Conference of State Legislatures, Denver, CO. – 1996
The goal of this civic education program, written for six through ninth grade students in the form of an instructional guide/student workbook, is to help students develop citizenship skills important for intelligent and effective participation in a self-governing society. Specific educational objectives include helping students learn: (1) how to…
Descriptors: Citizen Participation, Citizen Role, Citizenship, Citizenship Education

Direct link
