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Villanueva, Ana; Liu, Ziyi; Kitaguchi, Yoshimasa; Zhu, Zhengzhe; Peppler, Kylie; Redick, Thomas; Ramani, Karthik – International Journal of Educational Technology in Higher Education, 2021
Augmented reality (AR) is a unique, hands-on tool to deliver information. However, its educational value has been mainly demonstrated empirically so far. In this paper, we present a modeling approach to provide users with mastery of a skill, using AR learning content to implement an educational curriculum. We illustrate the potential of this…
Descriptors: Simulated Environment, Experiential Learning, Mastery Learning, Curriculum Implementation
Hilliard, Tom; Bushway, Deb; Krauss, Stephanie; Anderson, Nate – Jobs for the Future, 2018
Competency-based education (CBE) is widely viewed as an innovative alternative to traditional higher education, yet most programs serve only a narrow slice of the postsecondary population. Few are intended for adults who need to boost basic skills in order to succeed in college coursework. However, if designed with the needs of a broader range of…
Descriptors: Competency Based Education, College Students, College Readiness, College Preparation
Curl, Cory; Bowles, Anne – Achieve, Inc., 2013
This state policy framework, focused on graduation requirements, assessment, and accountability, is designed to assist states in building a policy structure that contributes to statewide adoption and implementation of competency-based pathways (CBP) that support all students in reaching college and career readiness, as defined by the Common Core…
Descriptors: Competency Based Education, College Readiness, Career Readiness, State Policy