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Alvarez, Vivian – Knowledge Quest, 2017
Besides being a social experience, tabletop games can serve as intrinsic educational tools that tap into students' needs and interests, inspiring them to find motivation in applying new knowledge to their academic work. Why? Because, as with school, every game has a very specific set of rules by which participants must abide. Experiences with…
Descriptors: Learner Engagement, Public Libraries, Educational Games, Video Games
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Toben, Janice – Knowledge Quest, 1997
Discusses emotional literacy, which combines emotions, intelligence, and literacy, and suggests ways to increase emotional intelligence in school libraries and classrooms. Emotional literacy skills include self-awareness, empathy, social problem solving, mood management, and the understanding of motivation. (LRW)
Descriptors: Elementary Secondary Education, Emotional Intelligence, Empathy, Information Literacy