Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| 21st Century Skills | 1 |
| Faculty Development | 1 |
| Foreign Countries | 1 |
| Game Based Learning | 1 |
| Skill Development | 1 |
| Teacher Education | 1 |
| Teaching Methods | 1 |
| Video Games | 1 |
| Workshops | 1 |
Source
| Canadian Journal of Learning… | 1 |
Author
| Hébert, Cristyne | 1 |
| Jenson, Jennifer | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
Audience
Location
| Canada | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hébert, Cristyne; Jenson, Jennifer – Canadian Journal of Learning and Technology, 2020
In this paper, the findings of a research study, working with 12 educators in a large urban school board in Ontario using Minecraft for 21st century competency development, are presented. A number of pedagogical moves teachers made to support 21st century learning through communication and collaboration, both in the classroom and in the game…
Descriptors: Video Games, Game Based Learning, 21st Century Skills, Skill Development

Peer reviewed
