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Showing 1 to 15 of 45 results Save | Export
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Sohail Ahmed Soomro; Vijayakumar Nanjappan; Hernan Casakin; Georgi V. Georgiev – International Journal of Technology and Design Education, 2025
This paper explores the impact of a digital fabrication course on the development of digital fabrication skills and creativity. The course focused on open-ended prototyping and aimed to investigate its effects on students' motivation, enjoyment, and confidence. Students' creativity levels were measured using a creativity test at the beginning and…
Descriptors: Computer Peripherals, Construction (Process), Design, Skill Development
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Jaan Aru – Journal of Creative Behavior, 2025
Artificial intelligence (AI) systems capable of generating creative outputs are reshaping our understanding of creativity. This shift presents an opportunity for creativity researchers to reevaluate the key components of the creative process. In particular, the advanced capabilities of AI underscore the importance of studying the internal…
Descriptors: Artificial Intelligence, Creativity, Creative Thinking, Neurology
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Sofiia Kagan; Denis Dumas – Journal of Creative Behavior, 2025
Creative activities are typically thought to be positively associated with creative ability, whether because more creative individuals select into creative activities, or because those activities support the development of creativity, or both. However, the PISA 2022 creative thinking report revealed an unexpected finding: Creative ability was…
Descriptors: Creativity, Creative Activities, Creative Thinking, Creativity Tests
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Margit Saltofte – Ethnography and Education, 2025
The MidWest Girls' Choir, composed of girls aged 14-21, have developed their social and bodily experienced knowledge during their years as part of a girls' choir so that they implicitly form the physical and social singing body. Choir singing is a process supported by the teaching and by the choir's practice of rehearsals and performances. This…
Descriptors: Females, Singing, Adolescents, Young Adults
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Chawin Chukusol – International Education Studies, 2025
This research aims to compare creative problem-solving skills and study the creative problem-solving process of learners before and after playing Go Game during activities outside the classroom. The sample group was 21 undergraduate students from the Faculty of Humanities and Social Sciences, Phetchaburi Rajabhat University who registered in the…
Descriptors: Problem Solving, Creativity, Undergraduate Students, Foreign Countries
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Hui Liu; Wei Guo – European Journal of Education, 2025
In contemporary music education, innovative technologies, particularly artificial intelligence (AI)-based tools, play a crucial role. The objective of this study was to assess the effectiveness of AI-based tools in enhancing students' success and creativity. The study involved 158 students from a leading music institution, who were divided into…
Descriptors: Instructional Effectiveness, Artificial Intelligence, Performance, Creativity
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Rahmat Aziz; Agus Maimun; Abdul Hamid; Masturin; Alfiana Yuli Efiyanti – Journal of Education and Learning (EduLearn), 2025
Students' creativity is a fundamental goal in education. The school has a strategic role in developing students' creativity. This study elaborates on classroom activities to develop students' creativity. The study used a mixed-method sequential explanatory design. Quantitative data were obtained from six hundred junior and senior high school…
Descriptors: Creativity, Learning Activities, Skill Development, Junior High School Students
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Maciej Rys – European Journal of Education, 2025
This research delves into the effectiveness of youth hackathons, highlighting their ability to foster innovation, creativity and skill development among school-aged children and teenagers. Through an ethnographic approach and analysis of six such hackathons, the research identifies the desired outcomes of these events, such as enhanced…
Descriptors: Youth, Innovation, Problem Solving, Creativity
Kristy Doss; Lisa Bloom – Prufrock Press, 2025
"Creativity for Learning" provides a comprehensive understanding of creativity's role in learning, as well as practical approaches to teaching creative thinking strategies to diverse learners. This book provides a roadmap for creating instructional practices that allow learners to go beyond knowledge acquisition. Chapters provide…
Descriptors: Creativity, Creative Thinking, Creative Development, Teaching Methods
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Tippawan Meepung – Higher Education Studies, 2025
This study aimed to develop and evaluate the effectiveness of the LADEC model in promoting future skills among undergraduate learners. The research objectives included: (1) analyzing the components of the LADEC model; (2) designing and implementing the model; (3) comparing the effectiveness of the LADEC model with the DTP model; and (4) assessing…
Descriptors: Constructivism (Learning), Computer Simulation, Higher Education, Skill Development
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Sudipta Karmakar; Papiya Upadhyay – Shanlax International Journal of Education, 2025
This study explores the connection between Artificial Intelligence (AI) and human creativity by examining perceptions, experiences, and reflections on AI-generated creative content. It examines the extent to which AI enhances or diminishes creativity and abilities across various domains. The study employed a qualitative research methodology that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Creativity, Productivity
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V. Saint-Dizier de Almeida; Y. Kebir; A. Garrigou – European Journal of Psychology of Education, 2025
This article presents a training course in facilitation skills for Creative Focus-Groups using Intermediate Objects (CFGIO). It is aimed at students at the end of their psychology studies, who will be required to use this type of methodology in the course of their professional careers. The CFGIO is a participative methodology that draws on the…
Descriptors: Training, Creativity, Focus Groups, Facilitators (Individuals)
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Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
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Lee Fallin; Catherine Turton – Journal of Learning Development in Higher Education, 2025
This opinion piece argues that Design Thinking (DT) can facilitate a more empathetic and student-centred approach to service development and problem-solving in Learning Development (LD). While DT is already established within higher education, we argue it is still underutilised, especially in the context of LD. We start by unpacking the…
Descriptors: Design, Thinking Skills, Student Centered Learning, Problem Solving
Matt Bower, Editor; Belinda von Mengersen, Editor – Routledge, Taylor & Francis Group, 2025
This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world. With rapid advancements in Artificial Intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills…
Descriptors: Technology Uses in Education, Educational Technology, Design, Artificial Intelligence
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