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Texas Education Agency, Austin. Div. of Curriculum Development. – 1975
Guidelines are provided for developing a high school course on the fundamentals of the free enterprise system. The course goal is to promote an economically literate citizenry with a positive attitude toward its economic responsibilities. A one-semester course is described in detail, with special comments about the roles of school administrator…
Descriptors: Affective Objectives, Capitalism, Cognitive Objectives, Consumer Education
Peer reviewed Peer reviewed
Bierma, Thomas J.; Walbert, Mark S. – Journal of Environmental Education, 1987
Describes an interactive classroom game designed to enhance student understanding of air pollution control strategies. Discusses the game's focus on the differences in compliance costs that can occur between the three principal control approaches of emission limits, emission permits, and emission taxes. (TW)
Descriptors: Air Pollution, College Science, Controversial Issues (Course Content), Cost Effectiveness
Brozik, Doris – 1999
The purpose of this research effort was to introduce the use of simulations in adult learning situations to enhance communication skills in a creative, effective, and enjoyable manner. Adult educators in academic settings or in business and industry training can use simulations not only to teach a concept but also to improve communication skills…
Descriptors: Adult Education, Adult Learning, Communication Skills, Community Colleges
Watermeier, Daniel J. – Alternative Higher Education: The Journal of Nontraditional Studies, 1982
A course focusing on the avant-garde epoch and presenting an in-depth look at the arts of the period is described. Peer instruction, individualized instruction, experiential learning, and contracts were incorporated into a traditional lecture format. Student characteristics and attitudes were monitored. Course successes and problems are outlined.…
Descriptors: Art History, Discussion (Teaching Technique), Experiential Learning, Fine Arts
Bonta, Juan Pablo – Journal of Architectural Education, 1979
Playing simulation games is seen as having obvious educational value with players learning through personal involvement. Several games are described, including Communication Networks, Heating and Air-Conditioning (HAC), Construction Management Game, Semiotics, Awards, Blocks, Would You Like to Be an Architect?, POLIGRIP, and PASS. (MLW)
Descriptors: Air Conditioning, Architects, Architectural Education, Building Design
Peer reviewed Peer reviewed
Vort, Jeanine VanDe – Journal of Geography, 1997
Discusses the development and implementation of a simulation game for a sixth-grade class that used the structure of Thornton Wilder's play, "Our Town," to examine the geographical issues involved in community planning. The land development issue discussed was based on a real-life local concern. (MJP)
Descriptors: Built Environment, Citizen Participation, Community Development, Community Planning
Peer reviewed Peer reviewed
Laney, James D.; Moseley, Patricia A. – Social Studies and the Young Learner, 1990
Argues the archaeologist/anthropologist approach motivates and engages students, and teaches interpretive and problem-solving skills. Outlines a role play for intermediate grades in which students observe, describe, and make inferences about the contents of a suitcase packed by someone known to the students. Lists objectives, materials,…
Descriptors: Anthropology, Archaeology, Cooperative Learning, Inferences
Peer reviewed Peer reviewed
Coomber, Jan; Evans, Rosemary – History and Social Science Teacher, 1989
Presents 18 secondary level student activities that focus on women in twentieth-century Canadian history. Designed to challenge students to question their assumptions and sharpen critical thinking skills, these strategies use role playing, simulation, and research skills to explore the enfranchisement, socialization and historical role of women.…
Descriptors: Class Activities, Critical Thinking, Debate, Females
Peer reviewed Peer reviewed
Harward, Stan; And Others – TechTrends, 1995
Describes a space education center that was developed in a Utah elementary school as a spacecraft simulator. Highlights include funding methods; business and community participation; student programs, including field trip opportunities for other schools; and the use of technology, including videodisc, videotapes, computers, telephone systems, and…
Descriptors: Closed Circuit Television, Computer Assisted Instruction, Educational Finance, Educational Technology
Peer reviewed Peer reviewed
Derry, Sharon; And Others – Teaching of Psychology, 1995
Maintains that literacy and informed decision making in an uncertain world require the ability to reason statistically. Describes a course designed to help students use statistical concepts as tools for social reasoning within simulations of real-world problems. Describes four types of instructional activities used. (CFR)
Descriptors: Cognitive Processes, Course Content, Course Descriptions, Critical Thinking
Peer reviewed Peer reviewed
Sowers, Jo-Ann; Powers, Laurie – Mental Retardation, 1995
The effectiveness of a multi-element approach to increase the self-determination of three adolescents with physical and multiple disabilities was examined. The intervention involved equipment and performance adaptations, brief in-school simulation training, and instruction and support for parents and home assistance providers. Dramatic increases…
Descriptors: Adolescents, Assistive Devices (for Disabled), Daily Living Skills, High Schools
Peer reviewed Peer reviewed
Kirts, Carla A.; Tumeo, Mark A. – Journal of Environmental Education, 1991
Reports results of a survey of 36 college students who played the Commons Game. This game was developed to illustrate the behavioral patterns, complexities, and frustrations involved in management of commons resources, cited as a major concern for future generations. (10 references) (MCO)
Descriptors: Behavior Patterns, Conservation (Environment), Conservation Education, Educational Games
Peer reviewed Peer reviewed
O'Reilly, Kevin – Social Education, 1998
Outlines a series of simulation activities using historical incidents to illustrate the importance of the decision-making process. Students act out historical roles as the leaders of Austria-Hungary, Germany, and Russia in the days leading up to World War I and as the Tsar of Russia after the Bloody Sunday massacre. (MJP)
Descriptors: Conflict, Constructivism (Learning), Decision Making, Diplomatic History
Peer reviewed Peer reviewed
Anderson-Harper, Heidi M.; Kavookjian, Jan; Munden, C. Dianne – American Journal of Pharmaceutical Education, 1998
Describes a classroom project in which pharmacy student teams developed a World Wide Web page to market a hypothetical pharmacy and promote pharmaceutical care services. The exercise successfully involved students in using both creative and analytic skills to gain hands-on experience in constructing a mission statement and marketing plan for a new…
Descriptors: Advertising, Allied Health Occupations Education, Business Administration Education, Class Activities
Peer reviewed Peer reviewed
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Kirk, James J. – Simulation & Gaming, 2004
The author's gaming-simulation course at Western Carolina University has been 30 years in the making. Its structure, content, and instructional methods are heavily influenced by the author's professorial aspirations and experience in the use of simulations. In this brief article, the author shares some of his early use of educational games and…
Descriptors: Educational Games, Simulation, Computer Games, Instructional Design
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