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Peer reviewedCohen, Richard B.; Bradley, Robert H. – Elementary School Journal, 1978
Briefly reviews several studies on the effectiveness of simulation games and reports an investigation examining the effectiveness of a simulation game designed to incorporate learning activities at three hierarchial levels suggested by Taba. (BR)
Descriptors: Class Activities, Educational Games, Elementary Education, Intermediate Grades
Peer reviewedHoffman, Nathan – Two-Year College Mathematics Journal, 1978
The author presents three methods for dealing with the problem of the number of tosses of a fair coin needed to obtain two consecutive heads. (MN)
Descriptors: College Mathematics, Computer Programs, Game Theory, Higher Education
Peer reviewedGutschow, Harald – Zielsprache Englisch, 1977
Approves of role-playing as training in situational dialogues, but objects to controversial subject matter, especially sociological and political. Prefers the term "scene play." (Text is in German.) (IFS/WGA)
Descriptors: English (Second Language), Language Instruction, Role Playing, Second Language Learning
Franjoine, Dorothy – Balance Sheet, 1978
The article describes a ten-day simulation project in the correspondence unit of business communications. The students learn to recognize that the previous weeks of letter writing and punctuation practice are required duties in their future careers. At the end of the project the students are shown how they were rated on daily activities in their…
Descriptors: Business Correspondence, Business Education, Office Occupations, Program Descriptions
Feste, Karen Anne – Teaching Political Science, 1978
Suggests ways to evaluate learning achieved through simulation games. Presents assumptions in learning theory, examines their relationship to gaming, and discusses research findings on simulation as a learning experience. Analyzes one game as a practical illustration for the type of evaluation criteria advocated. (Author)
Descriptors: Evaluation Methods, Game Theory, Higher Education, Learning Theories
Peer reviewedBrenenstuhl, Daniel C.; Blalack, Richard O. – Simulation and Games, 1978
This article reports on an empirical investigation in an experimental-oriented collective bargaining situation in an undergraduate wage and salary administration course. A contract negotiation paradigm utilizes the concept of "vested interest," and demonstrates that this concept can be effectively incorporated into the game construct. (VT)
Descriptors: Attitude Change, Collective Bargaining, Grouping (Instructional Purposes), Management Games
Peer reviewedRomanos, Michael – Simulation and Games, 1978
An experimental application of gaming technique in an undergraduate course in urban planning is described. Student response, which was generally favorable, is also discussed. (VT)
Descriptors: Case Studies, Educational Games, Role Playing, Simulation
Peer reviewedRuben, Brent D. – Simulation and Games, 1977
A generic model of experiential instructional methods is presented illustrating (1) forms of these activities and their interrelationships; (2) a classification scheme for examining their components and interrelationships; (3) relationships between structures and outcomes; and (4) methods for matching instructional methods and objectives. (MJB)
Descriptors: Classification, Educational Objectives, Experiential Learning, Instructional Design
Peer reviewedHoward, Richard A.; Magid, David – Journal of Environmental Education, 1977
This paper describes a series of FORTRAN IV computer models which are the content-oriented subject matter for a college course in forest planning. The course objectives, the planning problem, and the ten planning aid models are listed. Student comments and evaluation of the program are included. (BT)
Descriptors: Computer Oriented Programs, Computers, Course Descriptions, Courses
Peer reviewedSteiner, Karen – Reading Teacher, 1978
Discusses games and simulations which can be used to stimulate student motivation, ensure active participation, and reinforce specific skills and concepts. (JM)
Descriptors: Educational Games, Elementary Education, Reading Games, Reading Instruction
Peer reviewedWoolliscroft, James O.; And Others – Medical Teacher, 1987
A life-sized cardiovascular patient simulator was used in medical education in a standard sophomore physical skills test. Significant gains were found in overall student scores and in assessment of interpretation of carotid pulses and precordial auscultation. Students did not make significant gains in jugular venous pulse or precordial motion…
Descriptors: Academic Achievement, Educational Technology, Evaluation, Higher Education
Peer reviewedBailey, Raymond C.; Eggleston, Noel C. – Teaching History: A Journal of Methods, 1987
Outlines the development and use of a role-playing exercise formulated to help students understand issues related to affirmative action and the controversy surrounding that debate. (Author/BSR)
Descriptors: Affirmative Action, Higher Education, Learning Strategies, Lesson Plans
Peer reviewedCulley, Gerald; And Others – CALICO Journal, 1986
Describes commercial examples of computerized adventure games that have much to offer language learning. Features for such a program are suggested, and the means by which these programs can be modified for instructional purposes are discussed. (Author/CB)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Learning Activities
Peer reviewedBery, Julia – Journal of Biological Education, 1985
Describes a demonstration designed to help students better understand the response of plant and animal cells to hypotonic solutions. The demonstration uses a balloon inside a flexible, thin-walled cardboard box. Air going in corresponds to water entering by osmosis, and, like real cells, if stretched enough, the balloon will burst. (DH)
Descriptors: Biology, Botany, Cytology, Demonstrations (Educational)
Peer reviewedHenry, Thomas – Social Studies, 1985
Role playing Congress provides high school American government students with a unique opportunity not only to learn the workings of the Congress, but also to be active participants in the learning process. Research studies have shown that students enjoy those classes in which they are actively participating. (RM)
Descriptors: High Schools, Learning Activities, Relevance (Education), Simulation


