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Rosen, Yigel, Ed.; Ferrara, Steve, Ed.; Mosharraf, Maryam, Ed. – IGI Global, 2016
Education is expanding to include a stronger focus on the practical application of classroom lessons in an effort to prepare the next generation of scholars for a changing world economy centered on collaborative and problem-solving skills for the digital age. "The Handbook of Research on Technology Tools for Real-World Skill Development"…
Descriptors: Technological Literacy, Technology Uses in Education, Problem Solving, Skill Development
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Deperlioglu, Omer; Kose, Utku; Yildirim, Ramazan – Interdisciplinary Journal of E-Learning and Learning Objects, 2012
E-learning is an educational approach that combines different types of multimedia technologies to ensure better education experiences for students and teachers. Today, it is a popular approach among especially teachers and educators. In this sense, this paper describes a web based e-learning system that was designed and developed to be used in the…
Descriptors: Electronic Learning, Engineering Education, Teaching Methods, Multimedia Instruction
Palaganas, Janice Christine – ProQuest LLC, 2012
Interprofessional education (IPE) is gradually recognized as essential to patient safety and implemented as a standard for healthcare education through professional organization recommendations and accrediting bodies. Given the increasing adoption of experiential and team-based learning, healthcare simulation (HCS) has become a preferred vehicle…
Descriptors: Simulation, Health Services, Interdisciplinary Approach, Allied Health Occupations Education
Robadue, Donald D., Jr. – ProQuest LLC, 2012
Those advocating for effective management of the use of coastal areas and ecosystems have long aspired for an approach to governance that includes information systems with the capability to predict the end results of various courses of action, monitor the impacts of decisions and compare results with those predicted by computer models in order to…
Descriptors: Program Effectiveness, Ecology, Governance, Foreign Countries
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Roebber, Paul J.; Meadows, G. Richard – Journal of Education Finance, 2012
Severe fiscal tensions threaten U.S. public higher education. Many policy solutions have been suggested, but it is difficult to subject these qualitative ideas to rigorous empirical evaluation. In this work, we employ an agent-based model of a representative state-funded public university system (including a flagship campus, an urban campus, and…
Descriptors: Productivity, Higher Education, Electronic Learning, Campuses
Han, In Sook – ProQuest LLC, 2010
The purpose of this study was to investigate the potentials and effects of an embodied instructional model in abstract concept learning. This embodied instructional process included haptic augmented educational simulation as an instructional tool to provide perceptual experiences as well as further instruction to activate those previous…
Descriptors: Feedback (Response), Neighborhoods, Sensory Integration, Program Effectiveness
May, Henry; Cole, Russell; Haimson, Josh; Perez-Johnson, Irma – Society for Research on Educational Effectiveness, 2010
The purpose of this study is to provide empirical benchmarks of the conditional reliabilities of state tests for samples of the student population defined by ability level. Given that many educational interventions are targeted for samples of low performing students, schools, or districts, the primary goal of this research is to determine how…
Descriptors: Intervention, Statistical Analysis, Academic Achievement, Test Reliability
Kretschmann, Rolf – Online Submission, 2010
The idea of digital game-based learning (DGBL) is that students (or players) learn something by playing a computer or video game and that an educator can employ digital games to assist and boost both formal and informal learning. There is game software that is not specifically produced for educational use but which is nonetheless regularly…
Descriptors: Emotional Intelligence, Physical Education, Socialization, Informal Education
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Loebach, Jeremy L.; Pisoni, David B.; Svirsky, Mario A. – Journal of Experimental Psychology: Human Perception and Performance, 2010
The effect of feedback and materials on perceptual learning was examined in listeners with normal hearing who were exposed to cochlear implant simulations. Generalization was most robust when feedback paired the spectrally degraded sentences with their written transcriptions, promoting mapping between the degraded signal and its acoustic-phonetic…
Descriptors: Feedback (Response), Sentences, Phonetics, Semantics
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Jossberger, Helen; Brand-Gruwel, Saskia; Boshuizen, Henny; van de Wiel, Margje – Journal of Vocational Education and Training, 2010
Workplace simulations (WPS), authentic learning environments at school, are increasingly used in vocational education. This article provides a theoretical analysis and synthesis of requirements considering learner skills, characteristics of the learning environment and the role of the teacher that influence good functioning in WPS and foster…
Descriptors: Vocational Education, Educational Environment, Evaluation, Independent Study
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Garrison, Jean A.; Redd, Steven B.; Carter, Ralph G. – Journal of Political Science Education, 2010
For those who must import oil to maintain their economies and quality of life, any disruption in the delivery of imported oil is a highly threatening prospect. How would U.S. policymakers react to such a threat in the contemporary era? We examine the potential policymaking roles and impacts of bureaucratic actors operating at the intersection of…
Descriptors: Fuels, International Trade, Barriers, Maintenance
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Wu, Hsin-Kai – International Journal of Science Education, 2010
The purposes of this article are to present the design of a technology-enhanced learning environment (Air Pollution Modeling Environment [APoME]) that was informed by a novice-expert analysis and to discuss high school students' development of modelling practices in the learning environment. APoME was designed to help high school students…
Descriptors: High School Students, Educational Environment, Pollution, Models
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Williams, Robert Howard; Williams, Alexander Jonathan – Simulation & Gaming, 2010
The authors previously developed multiple identification theory (MIT) as a system of simulation game design intended to promote attitude change. The present study further tests MIT's effectiveness. The authors created a game (CULTURE & CREED) via MIT as a complex simulation of Middle Eastern conflict resolution, designed to change attitudes…
Descriptors: Conflict, Identification, Competition, Attitude Change
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Furgol, Katherine E.; Ho, Andrew D.; Zimmerman, Dale L. – Educational and Psychological Measurement, 2010
Under the No Child Left Behind Act, large-scale test score trend analyses are widespread. These analyses often gloss over interesting changes in test score distributions and involve unrealistic assumptions. Further complications arise from analyses of unanchored, censored assessment data, or proportions of students lying within performance levels…
Descriptors: Trend Analysis, Sample Size, Federal Legislation, Simulation
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Chen, M.-H.; Huang, M.-C.; Ting, Y.-C.; Chen, H.-H.; Li, T.-L. – IEEE Transactions on Education, 2010
In this article, a course on high-frequency wireless communications systems is presented. With the 145-MHz baseband subsystem available from a prerequisite course, the present course emphasizes the design and implementation of the 2.45-GHz front-end subsystem as well as system integration issues. In this curriculum, the 2.45-GHz front-end…
Descriptors: Prerequisites, Laboratories, Telecommunications, Computer Networks
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