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Mohanty, Soumya D.; Cantu, Sergio – Physics Education, 2011
Commercial video games are increasingly using sophisticated physics simulations to create a more immersive experience for players. This also makes them a powerful tool for engaging students in learning physics. We provide some examples to show how commercial off-the-shelf games can be used to teach specific topics in introductory undergraduate…
Descriptors: Video Games, Physics, College Science, Undergraduate Study
Mhlongo, Motlalepula Rebecca; Kriek, Jeanne; Basson, Ilsa – Multicultural Education & Technology Journal, 2011
Purpose: Practical work is regarded as an essential part of learning; hence most tertiary institutions have included a practical component in their physics courses. There is a concern about the effectiveness of the practical work in most universities. The purpose of this study is to assess the contributions of simulations on 20 Foundation Physics…
Descriptors: Physics, Science Process Skills, Foreign Countries, Science Instruction
Chein, Jason; Albert, Dustin; O'Brien, Lia; Uckert, Kaitlyn; Steinberg, Laurence – Developmental Science, 2011
The presence of peers increases risk taking among adolescents but not adults. We posited that the presence of peers may promote adolescent risk taking by sensitizing brain regions associated with the anticipation of potential rewards. Using fMRI, we measured brain activity in adolescents, young adults, and adults as they made decisions in a…
Descriptors: Young Adults, Adolescents, Brain Hemisphere Functions, Rewards
Wilson, Jason; Lawman, Joshua; Murphy, Rachael; Nelson, Marissa – Journal of Statistics Education, 2011
This article describes a probability project used in an upper division, one-semester probability course with third-semester calculus and linear algebra prerequisites. The student learning outcome focused on developing the skills necessary for approaching project-sized math/stat application problems. These skills include appropriately defining…
Descriptors: Prerequisites, Probability, Calculus, Algebra
AlFuqaha, Isam Najib – Journal of Educational Technology, 2013
This paper attempts to delineate the frameworks of learner-centered vis-à-vis teacher-centered processes of learning prevalent in the second decade of the twenty-first century. It defines the pedagogical changes that have emerged due to the development of delivery technologies, and the interrelations among teachers, students, and knowledge. The…
Descriptors: Social Media, Cooperation, Social Networks, Scaffolding (Teaching Technique)
Liston, Beth W.; Wagner, Janet; Miller, Jackie – Journal of Curriculum and Teaching, 2013
Background: Interprofessional teamwork is a crucial competency in health professions education which improves patient care. However, interprofessional education is not a widespread practice in medical schools. To address this need, we developed an educational pilot utilizing a standardized patient simulation to teach interprofessional…
Descriptors: Interprofessional Relationship, Collegiality, Teamwork, Team Training
Strasser, Sheryl; Smith, Megan O.; Pendrick Denney, Danielle; Jackson, Matt C.; Buckmaster, Pam – American Journal of Health Education, 2013
Background: Poverty is a pervasive condition linked to a myriad of health conditions and severe health outcomes. Public health professionals are at the forefront of addressing poverty-related issues and require education that enhances their understanding and cultural competence. Purpose: The purpose of this research was to evaluate the impacts of…
Descriptors: Poverty, Public Health, Simulation, Qualitative Research
Wu, Ye-Chi; Ma, Lee Wei; Jiau, Hewijin Christine – Educational Technology & Society, 2013
Programming assignments are commonly used in computer science education to encourage students to practice target concepts and evaluate their learning status. Ensuring students are engaged in such assignments is critical in attracting and retaining students. To this end, WebHat, a service-based program evaluation platform, is introduced in this…
Descriptors: Assignments, Computer Science, Program Evaluation, Computer Software
Lewandowski, Lawrence; Gathje, Rebecca A.; Lovett, Benjamin J.; Gordon, Michael – Journal of Psychoeducational Assessment, 2013
College students with attention deficit hyperactivity disorder (ADHD) often request and receive extended time to complete high-stakes exams and classroom tests. This study examined the performances and behaviors of college students on computerized simulations of high-stakes exams. Thirty-five college students with ADHD were compared to 185 typical…
Descriptors: Attention Deficit Disorders, Comparative Analysis, Testing, Vocabulary
Porter, Brian E. – Christian Higher Education, 2013
It is increasingly important to understand the fundamentals of investing and, for many, the ability to integrate faith and ethics with investing decisions. This is especially relevant for employees and students in Christian higher education. Most employees in Christian higher education are enrolled in retirement plans that obligate them to make…
Descriptors: Simulation, Ethics, Religious Factors, Christianity
Logie, Carmen; Bogo, Marion; Regehr, Cheryl; Regehr, Glenn – Journal of Social Work Education, 2013
Reliable and valid methods to evaluate student competence are needed in social work education, and practice examinations with standardized clients may hold promise for social work. The authors conducted a critical appraisal of standardized client simulations used in social work education to assess their effectiveness for teaching and for…
Descriptors: Social Work, Simulation, Training Methods, Minimum Competency Testing
Dahl, Tove I.; Sethre-Hofstad, Lisa; Salomon, Gavriel – Learning Environments Research, 2013
How do young people experience camp, and how might that experience help us expand our understanding of what is possible in non-formal learning environments? In-depth interviews consisting of forced-choice and open-ended questions were conducted with 59 Concordia Language Villages residential camp participants who partake in a linguistically and…
Descriptors: Children, Adolescents, Teaching Methods, Cognitive Processes
Snyder, Johnny; Carpenter, Don; Slauson, Gayla Jo; Skinner, Joe; Nash, Cole – Information Systems Education Journal, 2012
Fundraising traditionally involves selling. This paper explores the merits of selling technology services provided by a technology oriented student club to members of a campus community. This club activity puts into practice learning theories presented in the literature. Beyond fundraising, this activity yields many additional benefits to the…
Descriptors: Fund Raising, Professional Development, Information Systems, Clubs
Chazan, Daniel; Herbst, Patricio – Teachers College Record, 2012
Background/Context: For decades, teacher educators and professional developers have been using video recordings of actual classroom practice to help teachers reflect on their teaching (e.g., van Es & Sherin, 2002, 2008) and to help preservice teachers come into contact with practice (Lampert & Ball, 1998). However, the use of video records of…
Descriptors: Teaching Methods, Animation, Interaction, Video Technology
Crary, Wendy M. – ProQuest LLC, 2012
The research question of this study was: to what degree do nursing students perceive using the High Fidelity Simulation (HFS) learning environment to be helpful in their ability to achieve clinical competency. The research sub-questions (7) explored the students' demographics as an influence on rating of reality and helpfulness and the…
Descriptors: Nursing Students, Student Attitudes, Simulation, Nursing Education

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