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de Koning, Björn B.; Wassenburg, Stephanie I.; Bos, Lisanne T.; Van der Schoot, Menno – Discourse Processes: A multidisciplinary journal, 2017
Embodied theories of language comprehension propose that readers construct a mental simulation of described objects that contains perceptual characteristics of their real-world referents. The present study is the first to investigate directly whether implied object size is mentally simulated during sentence comprehension and to study the potential…
Descriptors: Reading Comprehension, Simulation, Sentences, Cognitive Processes
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Steiner, Christina M.; Wesiak, Gudrun; Moore, Adam; Dagger, Declan; Conlan, Owen; Albert, Dietrich – International Journal on E-Learning, 2017
E-learning makes educational resources available to learners spread all over the world, resulting in a greater diversity of learners. Adaptation and personalisation aim at providing appropriate learning opportunities to users with diverse needs and preferences. Apart from knowledge, goals, motivation, etc. learners' cultural background is becoming…
Descriptors: Cultural Differences, Electronic Learning, Cultural Awareness, Scaffolding (Teaching Technique)
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Peisachovich, Eva Hava; Nelles, L. J.; Johnson, Samantha; Nicholson, Laura; Gal, Raya; Kerr, Barbara; Celia, Popovic; Epstein, Iris; Da Silva, Celina – International Journal of Higher Education, 2017
Numerous forecasts suggest that professional-competence development depends on human encounters. Interaction between organizations, tasks, and individual providers influence human behaviour, affect organizations' or systems' performance, and are a key component of professional-competence development. Further, insufficient or ineffective…
Descriptors: Workshops, Experiential Learning, Simulation, Foreign Countries
Fomenko, Julie Ann Schwein – ProQuest LLC, 2017
Twenty-first-century healthcare is a complex and demanding arena. Today's hospital environment is more complex than in previous years while patients move through the system at a much faster pace. Newly graduated nurses are challenged in their first year with the healthcare needs of complex patients. Nurse educators and nurse leaders differ in…
Descriptors: Simulation, Nurses, Nursing Education, Competence
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Dube, Eng. Anna – International Journal for Business Education, 2015
Simulation games are recognized as useful and effective learning tools in the business world, as they create conditions within micro-worlds where participants can experience results of different strategies, which they want to undertake. This use of strategies enables game participants to explore multi-party decision rules and analyse factors that…
Descriptors: Game Based Learning, Educational Games, Business Administration Education, Sustainable Development
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Sahin, Alper; Weiss, David J. – Educational Sciences: Theory and Practice, 2015
This study aimed to investigate the effects of calibration sample size and item bank size on examinee ability estimation in computerized adaptive testing (CAT). For this purpose, a 500-item bank pre-calibrated using the three-parameter logistic model with 10,000 examinees was simulated. Calibration samples of varying sizes (150, 250, 350, 500,…
Descriptors: Adaptive Testing, Computer Assisted Testing, Sample Size, Item Banks
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Warker, Jill A.; Dell, Gary S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
Novel phonotactic constraints can be acquired by hearing or speaking syllables that follow a novel constraint. When learned from hearing syllables, these newly learned constraints generalize to syllables that were not experienced during training. However, generalization of phonotactic learning to novel syllables has never been persuasively…
Descriptors: Experimental Psychology, Syllables, Generalization, Speech Communication
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Abbott, Matthew J.; Angele, Bernhard; Ahn, Y. Danbi; Rayner, Keith – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
Readers tend to skip words, particularly when they are short, frequent, or predictable. Angele and Rayner (2013) recently reported that readers are often unable to detect syntactic anomalies in parafoveal vision. In the present study, we manipulated target word predictability to assess whether contextual constraint modulates…
Descriptors: Syntax, Experimental Psychology, Prediction, Context Effect
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Webb, Angela W.; Bunch, J. C.; Wallace, Maria F. – Journal of Science Education and Technology, 2015
In today's technological age, visions for technology integration in the classroom continue to be explored and examined. Digital game-based learning is one way to purposefully integrate technology while maintaining a focus on learning objectives. This case study sought to understand agriscience teachers' experiences implementing digital game-based…
Descriptors: Agricultural Education, Educational Games, Introductory Courses, Animal Husbandry
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Koopmans, Matthijs – Complicity: An International Journal of Complexity and Education, 2015
The detection of complexity in behavioral outcomes often requires an estimation of their variability over a prolonged time spectrum to assess processes of stability and transformation. Conventional scholarship typically relies on time-independent measures, "snapshots", to analyze those outcomes, assuming that group means and their…
Descriptors: Time, Correlation, Observation, Attendance
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Watson, Jane; English, Lyn – Australian Mathematics Teacher, 2015
By the time students reach the middle years they have experienced many chance activities based on dice. Common among these are rolling one die to explore the relationship of frequency and theoretical probability, and rolling two dice and summing the outcomes to consider their probabilities. Although dice may be considered overused by some, the…
Descriptors: Mathematics Instruction, Manipulative Materials, Simulation, Technology Uses in Education
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Wasserman, Nicholas H. – Mathematics Teacher, 2015
Finding and designing tasks that allow for students to make connections among mathematical ideas is important for mathematics educators. One such task, which affords students the opportunity to make connections and engage with significant mathematical ideas through a variety of problem-solving approaches, is described in this article. Three…
Descriptors: Mathematics Instruction, Mathematical Concepts, Statistics, Probability
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Davids, Mogamat Razeen; Harvey, Justin; Halperin, Mitchell L.; Chikte, Usuf M. E. – British Journal of Educational Technology, 2015
The usability of computer interfaces has a major influence on learning. Optimising the usability of e-learning resources is therefore essential. However, this may be neglected because of time and monetary constraints. User testing is a common approach to usability evaluation and involves studying typical end-users interacting with the application…
Descriptors: Electronic Learning, Monte Carlo Methods, Usability, Computer Software
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Peterson, Lindsey; Witt, Joseph; Huntington, Carolyn – Teaching Sociology, 2015
In this article, we describe a way to encourage students to envision "real utopias" through the Global Village experience at the Heifer Ranch in Arkansas. The Global Village experience introduces participants to issues associated with global hunger, poverty, environmental sustainability, and resource consumption and provides…
Descriptors: Experiential Learning, Sociology, Simulation, Student Journals
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González-Torre, Pilar L.; Adenso-Díaz, B.; Moreno, Plácido – European Journal of Engineering Education, 2015
The Cider Game is a simulator for a supply chain-related learning environment. Its main feature is that it provides support to students in the constructivist discovery process when learning how to make logistics decisions, at the same time as noting the occurrence of the bullwhip phenomenon. This learning environment seeks a balance between direct…
Descriptors: Constructivism (Learning), Simulation, Educational Games, Decision Making
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