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Stocchetti, Matteo, Ed. – Peter Lang Publishing Group, 2014
This book is an invitation to informed and critical participation in the current debate on the role of digital technology in education and a comprehensive introduction to the most relevant issues in this debate. After an early wave of enthusiasm about the emancipative opportunities of the digital "revolution" in education, recent…
Descriptors: Educational Technology, Technology Uses in Education, Politics of Education, Educational Change
Inbar, Michael; Stoll, Clarice S. – Interchange, 1970
Descriptors: Childrens Games, Class Activities, Educational Games, Educational Psychology
Brown, Margot – Simulation/Games for Learning, 1982
Summarizes conditions in the primary schools that suggest the appropriateness of using simulation games and describes the People GRID and Living Together Series for developing learning about the real world and the skills necessary for effective participation in it. (EAO)
Descriptors: Educational Games, Foreign Countries, Games, Primary Education
Greenblat, Cathy S. – Simulation/Gaming/News, 1976
A discussion on the need for research to focus on the effects of simulation games on students and social learning. (HB)
Descriptors: Educational Games, Evaluation, Research Needs, Simulation
Peer reviewedBerger, Edward; And Others – Simulation and Games, 1970
Descriptors: Economic Research, Game Theory, Political Science, Simulation
Mallen, G. L. – Programmed Learning and Educational Technology, 1973
A project is described which sought to explore a new form of game using a model social system. This is called Ecogame'' and involved an on-line interaction with a dynamic computerized model economy. (Author)
Descriptors: Computers, Educational Strategies, Educational Theories, Game Theory
Densmore, Jerry – 1977
Teaching sociology through role playing involves students in acting out roles learned in the socialization process. The content of the game is the simulation of an area of social reality, either simple or complex. Participation in this activity presents students with alternative world views, develops problem solving and behavioral skills, and…
Descriptors: Class Activities, Games, Group Activities, Guidelines
Bertrand, Joanne – 1988
Social LIFE (Social Learning of Independence through Functional Experiences), a game used as a means of developing new social skills in a variety of settings and social situations and involving players and a mediator (instructor), is described. Appropriate responses to the game situations are rewarded by points or play money. Target behaviors or…
Descriptors: Basic Skills, Disabilities, Educational Games, Elementary Secondary Education
Barnes, Tiffany, Ed.; Chi, Min, Ed.; Feng, Mingyu, Ed. – International Educational Data Mining Society, 2016
The 9th International Conference on Educational Data Mining (EDM 2016) is held under the auspices of the International Educational Data Mining Society at the Sheraton Raleigh Hotel, in downtown Raleigh, North Carolina, in the USA. The conference, held June 29-July 2, 2016, follows the eight previous editions (Madrid 2015, London 2014, Memphis…
Descriptors: Data Analysis, Evidence Based Practice, Inquiry, Science Instruction

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