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Twiner, A.; Major, L.; Wegerif, R. – Irish Educational Studies, 2022
Employers often complain that students leave school unequipped with the real-world skills needed, including problem-solving, teamwork and effective communication. Conversely, school-based education often suffers from limited perceived authenticity leading to low student engagement. Work experience is one solution, but it is labour-intensive and…
Descriptors: Foreign Countries, Social Mobility, Internship Programs, Cooperation
Riordan, Robert J.; Hine, Michael J.; Smith, Tim C. – Journal of Information Systems Education, 2017
This paper describes the redesign and implementation of an introductory Information Systems class. The redesign was guided by principles drawn from the experiential and active learning literature. Central to the redesign are two simulated companies: petGRO, a fictional ERP-enabled pet food and accessories e-tailer, and beans4all, a technology…
Descriptors: Integrated Activities, Learning Activities, Foreign Countries, Undergraduate Students
Presnilla-Espada, Janet – Universal Journal of Educational Research, 2014
Empirical research has shown that simulated teaching could be one of the most powerful tools in preparing college education students for a solid field teaching experience. With the right function and mechanics, this pedagogy can equip students with the necessary teaching skills, aptitudes and competencies. Using a 30-item Likert-type Perceptions…
Descriptors: Teacher Education, Teaching Methods, Simulation, Simulated Environment
Rector-Aranda, Amy; Raider-Roth, Miriam – Research in Learning Technology, 2015
This article presents an educational action research study examining how one online, classroom-based role-play simulation offers middle school students the opportunity to strengthen their agency and voice. The Jewish Court of All Time (JCAT) is a web-mediated simulation designed for middle school classrooms where students take on roles of various…
Descriptors: Action Research, Role Playing, Simulation, Middle School Students
Ertmer, Peggy A.; Strobel, Johannes; Cheng, Xi; Chen, Xiaojun; Kim, Hannah; Olesova, Larissa; Sadaf, Ayesha; Tomory, Annette – Journal of Computing in Higher Education, 2010
The development of critical thinking is crucial in professional education to augment the capabilities of pre-professional students. One method for enhancing critical thinking is participation in role-playing simulation-based scenarios where students work together to resolve a potentially real situation. In this study, undergraduate nursing…
Descriptors: Nursing Students, Nurses, Critical Thinking, Professional Education
Peeples, Jennifer; Hall, Bradford J.; Seiter, John S. – Communication Teacher, 2012
Although Western cultures tend to view dolphins as friendly and benevolent, in Japanese fishing communities, "iruka" (dolphins) are often viewed as food or pests. These perspectives have led to intense conflicts between Japanese fishermen and activists from the west. This article presents an exercise that simulates intercultural conflict by asking…
Descriptors: Intercultural Communication, World Views, Ethnic Groups, Conflict
California Univ., Berkeley. – 1971
El Barrio is a simulation game representing the experience of Chicanos newly arrived in the urban barrio from rural areas. Players try to make friendship ties, avoid trouble with the police, improve their English, get citizenship papers, buy a car, and participate in the payoffs of the system. The game is played through a physical representation…
Descriptors: Cross Cultural Training, Cultural Awareness, Mexican Americans, Role Playing
Twelker, Paul A. – 1970
A short, preliminary discussion of simulation and gaming outlines the various instructional and research techniques which come under the more general heading and lists the properties of each. Six sections of annotated, bibliographic entries serve as a guide to the literature on simulation and gaming. Documents are grouped under the following…
Descriptors: Annotated Bibliographies, Directories, Educational Games, Games
Soc Educ, 1969
Descriptors: Bibliographies, Books, Films, Game Theory
Kleinberg, Jeffrey L. – Vocational Guidance Quarterly, 1975
The purpose of this paper is to describe a simulation activity that has been effective in teaching community college students about work satisfaction. A simulated factory instigates job dissatisfaction which is then discussed in terms of cause and effect. The work is then redesigned to enhance job satisfaction and productive efficiency. (Author)
Descriptors: Job Satisfaction, Management Games, Role Playing, Simulated Environment
Utah State Board for Vocational Education, Salt Lake City. – 1972
Two separate manuals give detailed instructions for setting up and carrying out simulated office practice. The simulation design covers all office skills and all kinds of office situations, from management decisions to ground rules for coffee breaks and includes handling rush jobs. Procedures and roles for seven office positions, from vice…
Descriptors: Clerical Occupations, Guides, Instructional Materials, Office Management
Beck, Isabel; Monroe, Bruce – 1969
Beginning with definitions of "simulation" (a methodology for testing alternative decisions under hypothetical conditions), this paper focuses on the use of simulation as an instructional method, pointing out the relationships and differences between role playing, games, and simulation. The term "simulation games" is explored with an analysis of…
Descriptors: Computer Oriented Programs, Decision Making Skills, Educational Games, Evaluation

Lomicka, Robert – Social Science Record, 1972
Descriptors: African History, Grade 9, History Instruction, Racial Attitudes
Armstrong, R. H. R., Ed.; Taylor, John L.
The two major purposes of this book are to be an introduction to the development of instructional simulation systems in higher education and to provide a useful compendium of experimental simulation experience for those wishing to consider and utilize these and related techniques at the university level. Each paper attempts either to present a…
Descriptors: Decision Making, Educational Games, Game Theory, Games
Warren, Ann – Balance Sheet, 1978
Incorporating student-inspired incidences with typical office simulation activities can result in increased student involvement and enthusiasm. (BM)
Descriptors: Creativity, Office Occupations Education, Office Practice, Problem Solving