Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computation | 2 |
| Robotics | 2 |
| Simulation | 2 |
| Accuracy | 1 |
| Barriers | 1 |
| Coding | 1 |
| Collaborative Writing | 1 |
| Comparative Analysis | 1 |
| Design | 1 |
| Educational Games | 1 |
| Educational Technology | 1 |
| More ▼ | |
Source
| ProQuest LLC | 2 |
Author
| Melcer, Edward F. | 1 |
| Zhu, Shaojian | 1 |
Publication Type
| Dissertations/Theses -… | 2 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Melcer, Edward F. – ProQuest LLC, 2018
Embodiment is a concept that has gained widespread usage within the Human-Computer Interaction (HCI) community in recent years. In a general sense, embodiment is the notion that cognition arises not just from the mind, but also through our bodies' physical and social interactions with the world around us. HCI has employed this body-centric…
Descriptors: Educational Technology, Human Body, Design, Man Machine Systems
Zhu, Shaojian – ProQuest LLC, 2014
Crowdsourcing is an emerging research area that has experienced rapid growth in the past few years. Although crowdsourcing has demonstrated its potential in numerous domains, several key challenges continue to hinder its application. One of the major challenges is quality control. How can crowdsourcing requesters effectively control the quality…
Descriptors: Electronic Publishing, Collaborative Writing, Quality Control, Models

Direct link
