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Soemer, Alexander; Schwan, Stephan – Journal of Educational Psychology, 2016
In a series of experiments, we tested a recently proposed hypothesis stating that the degree of alignment between the form of a mental representation resulting from learning with a particular visualization format and the specific requirements of a learning task determines learning performance (task-appropriateness). Groups of participants were…
Descriptors: Visualization, Task Analysis, Design Requirements, Simulation
Herczog, Michelle M.; Porter, Priscilla – Center for Civic Education, 2010
The democratic aim of American education is to provide "all" students with the knowledge, skills, and dispositions to become informed, effective, and responsible citizens. Like civic education itself, literacy education can be embraced by all teachers across all disciplines. There are strategies that all teachers can use to help address…
Descriptors: Reading Difficulties, Reading Processes, Vocabulary Development, Reading Strategies
Herczog, Michelle M.; Porter, Priscilla – Center for Civic Education, 2010
The democratic aim of American education is to provide "all" students with the knowledge, skills, and dispositions to become informed, effective, and responsible citizens. Like civic education itself, literacy education can be embraced by all teachers across all disciplines. There are strategies that all teachers can use to help address…
Descriptors: Reading Difficulties, Reading Processes, Vocabulary Development, Reading Strategies
Koeninger, Jimmy G.
The guidebook for the teacher-coordinator of distributive education presents abstracts of 57 games and simulations. Each abstract provides a brief overview of the game or simulation, as well as author, publisher, cost, copyright date, time required, and number of players required. The abstracts are sequenced in alphabetical order. A topical index…
Descriptors: Abstracts, Directories, Distributive Education, Educational Games
Wigderson, Harry I. – 1968
Simulation games are a recent innovative technique that can be used in the classroom. In the past these games have been used by the military, by industry, and by social scientists. Simulation emphasizes the inquiry approach to learning. Each student is an independent and individual learner who can interact with others and react to different…
Descriptors: Educational Games, Educational Innovation, Games, Management Games
Peer reviewedDugger, Chester W. – Science Teacher, 1972
The most economical means of extracting salt from a salt mine is posed as a simulation problem for middle school students. (CP)
Descriptors: Instruction, Middle Schools, Problem Solving, Resource Materials
Peer reviewedStephenson, Grant – History and Social Science Teacher, 1974
This article provides a brief, select, annotated bibliography of guides and background materials on simulation games. (DE)
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Resource Materials
Jensen, Ida-Marie – 1971
This partially annotated bibliography on simulation and gaming contains over 1,000 citations arranged alphabetically by author's last name. Types of sources included are books, periodical articles, dissertations, and material in the ERIC system. Dates of citations range from 1956-1971 with most in the mid to late 60's. Also included is a list of…
Descriptors: Bibliographies, Class Activities, Educational Games, Game Theory
Twelker, Paul A.; Layden, Ken – 1972
A simple introduction to the techniques of simulation and gaming is offered, and several simulation/gaming applications are differentiated--non-simulation games, planning exercises, inter-personal simulation games, and large system simulation games. A chart compares various simulation/gaming applications for a large number of learning…
Descriptors: Annotated Bibliographies, Educational Games, Games, Guides
Intercom, 1985
Resources on games and simulations are provided. These include organizations, sources, teacher materials, and descriptions of a sampling of games and simulations. (RM)
Descriptors: Elementary Secondary Education, Games, Organizations (Groups), Resource Materials
Peer reviewedShirts, R. Garry – Social Education, 1971
Describes several games currently available, how they relate to social studies objectives, and suggests further resources. (JB)
Descriptors: Class Activities, Educational Games, Elementary Education, Resource Materials
Peer reviewedSpade, Warren T. – Science Activities, 1972
A simulated spaceship instrument panel with functional parts is used to implement the study of the universe. (Author/CP)
Descriptors: Aerospace Education, Elementary School Science, Program Descriptions, Resource Materials
Steinwachs, Barbara – 1972
This selection of four brief papers published by the Environmental Simulation Laboratory, University of Michigan, lists the names, pertinent information and sources of some 50 gaming/simulations. Information on miscellaneous Environmental Simulation Laboratory publications, a history of the Laboratory, an appendix listing other games and sources,…
Descriptors: Ecology, Environmental Education, Games, Health Education
Harman, Carol – 1971
This report is a detailed analysis of 15 ecology kits and/or games. The analysis points out assets and defects of the kits/games and indicates questions and comments which may be helpful in putting the curriculum materials in perspective. Entries are arranged according to elementary or secondary schools. Information about the ecology kits includes…
Descriptors: Ecology, Environmental Education, Games, Health Education
Peer reviewedJohnson, K. Jeffrey – Journal of Chemical Education, 1980
Discusses simulation and data reduction programs as ways to enrich undergraduate chemistry curricula. Programs are classified into four general categories: function evaluation, data reduction, computer-simulated experiments, and all others. Reasons why these programs have been widely implemented are listed. (CS)
Descriptors: Chemistry, College Science, Computers, Curriculum Enrichment

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