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Rona Riantini; Mochamad Hariadi; Supeno Mardi Susiki Nugroho; Diah Puspito Wulandari; Wahyu Suci Rohqani – IEEE Transactions on Education, 2025
Contribution: This article proposes the systematic integration of embedded systems into training hardware to bridge the gap in structured troubleshooting education. Traditional methods often rely on manual explanations, virtual simulations, or on-the-job training, which lack structured learning experiences. The proof-of-work module, developed…
Descriptors: Engineering Education, Troubleshooting, Engineering, Experiential Learning
Zhongcheng Lei; Hong Zhou; Wenshan Hu; Guo-Ping Liu – IEEE Transactions on Learning Technologies, 2024
Online laboratories have been widely used in education, research, and industrial applications. For online laboratories, various architectures have been constructed to provide good user experience and powerful capabilities for online experimentation, in which the controller is a crucial part to connect the server with a controlled test rig.…
Descriptors: Online Courses, Laboratories, Distance Education, Computers
Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
Terpend, Regis; Shannon, Patrick – Decision Sciences Journal of Innovative Education, 2021
As organizations continue to expand their implementation of Lean practices, business schools and corporate training organizations have developed numerous games and simulations aimed at teaching Lean concepts in manufacturing settings. However, simulations have lagged behind the most recent adaptations of Lean outside of the factory in services,…
Descriptors: Office Occupations, Office Occupations Education, Educational Games, Business Administration
Massey, Charlotte – ProQuest LLC, 2017
Retrieving files from one's computer is done daily and is an essential part of completing most tasks at work, yet surprisingly little research has examined the ways that people structure and organize their files. Management of personal digital information is a challenging task that users approach idiosyncratically. Large individual differences…
Descriptors: Information Retrieval, Information Storage, Electronic Libraries, Psychological Patterns
Muchlas – Turkish Online Journal of Educational Technology - TOJET, 2018
This research is aimed to prepare a desktop-based learning media that can be used to support an online lab activities using android smartphones in Electrical Machinery Course at the Department of Electrical Engineering for the undergraduate level. This work uses a conceptual development model which integrates some sub systems of internet…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Mumba, Frackson; Zhu, Mengxia – Journal of Computers in Mathematics and Science Teaching, 2013
This paper presents a Simulation-based interactive Virtual ClassRoom web system (SVCR: www.vclasie.com) powered by the state-of-the-art cloud computing technology from Google SVCR integrates popular free open-source math, science and engineering simulations and provides functions such as secure user access control and management of courses,…
Descriptors: Computers, Virtual Classrooms, Assignments, Internet
Mitchell, Rebecca; DeBay, Dennis – Learning & Leading with Technology, 2012
Kids love augmented reality (AR) simulations because they are like real-life video games. AR simulations allow students to learn content while collaborating face to face and interacting with a multimedia-enhanced version of the world around them. Although the technology may seem advanced, AR software makes it easy to develop content-based…
Descriptors: Educational Technology, Video Games, Simulation, Computer Software
Wee, Loo Kang; Goh, Giam Hwee – Physics Education, 2013
We develop an Easy Java Simulation (EJS) model for students to visualize geostationary orbits near Earth, modelled using a Java 3D implementation of the EJS 3D library. The simplified physics model is described and simulated using a simple constant angular velocity equation. We discuss four computer model design ideas: (1) a simple and realistic…
Descriptors: Physics, Computers, Earth Science, Satellites (Aerospace)
Mead-Roach, Amanda – ProQuest LLC, 2013
This case study was designed to evaluate the effectiveness of updating a mandatory orientation for online learners at Merritt Jackson University (pseudonym) from one that assessed computer compatibility of students' computers to the online environment (ability to download file types, send email, and access Blackboard) to one that simulated…
Descriptors: Electronic Learning, School Orientation, Online Courses, Case Studies
Hutchison, William R. – Behavior Analyst, 2012
Serving as Rachlin's teaching assistant for his graduate course on animal learning in 1973 determined the direction of the author's career, which has been to build computer models and robots based mostly on the equations from that course and related ones. These artificial beings behave and learn very much like animals, and creating them forces a…
Descriptors: Robotics, Teaching Assistants, Behavioral Science Research, Stimuli
Krajcik, Joseph; Merritt, Joi – Science Teacher, 2012
The Next Generation Science Standards (NGSS)--now in development--will be based on "A Framework for K-12 Science Education" released by the National Research Council last summer. The "Framework" identifies seven scientific and engineering practices that should be used in science classrooms. These practices reflect the multiple ways in which…
Descriptors: Computers, Evidence, Engineering, Classrooms
Bryan, J. A.; Slough, S. W. – Physics Education, 2009
While computer technology continues to enhance the teaching and learning of all science disciplines, computer simulations, in particular, have become exceptionally beneficial in physics education. In addition to the manner in which physics instructors integrate computer simulations into their instructional practices, the design of a simulation may…
Descriptors: Physics, Prediction, Computers, Teaching Methods
Kiili, Kristian; Lainema, Timo – Journal of Educational Multimedia and Hypermedia, 2010
Power is an influential component of social interaction and there are reasons for thinking that it may have important effects both on decision-making and psychological and interpersonal processes. The aim of this paper was to study the relations between the feeling of power, decision-making and flow experience in a collaborative business…
Descriptors: Educational Games, Opinions, Interpersonal Relationship, Interaction
Liao, C. C. Y.; Chen, Z-H.; Cheng, H. N. H.; Chen, F-C.; Chan, T-W. – Journal of Computer Assisted Learning, 2011
In the last decade, more and more games have been developed for handheld devices. Furthermore, the popularity of handheld devices and increase of wireless computing can be taken advantage of to provide students with more learning opportunities. Games also could bring promising benefits--specifically, motivating students to learn/play, sustaining…
Descriptors: Feedback (Response), Educational Games, Computers, Arithmetic

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