NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20260
Since 20250
Since 2022 (last 5 years)0
Since 2017 (last 10 years)0
Since 2007 (last 20 years)5
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 196 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
González-Torre, Pilar L.; Adenso-Díaz, B.; Moreno, Plácido – European Journal of Engineering Education, 2015
The Cider Game is a simulator for a supply chain-related learning environment. Its main feature is that it provides support to students in the constructivist discovery process when learning how to make logistics decisions, at the same time as noting the occurrence of the bullwhip phenomenon. This learning environment seeks a balance between direct…
Descriptors: Constructivism (Learning), Simulation, Educational Games, Decision Making
Peer reviewed Peer reviewed
Direct linkDirect link
Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Peer reviewed Peer reviewed
Direct linkDirect link
Thavikulwat, Precha – Simulation & Gaming, 2012
This study applies the learning curve method of measuring learning to participants of a computer-assisted business gaming simulation that includes a multiple-life-cycle feature. The study involved 249 participants. It verified the workability of the feature and estimated the participants' rate of learning at 17.4% for every doubling of experience.…
Descriptors: Educational Games, Simulation, Evaluation Methods, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Fowler, Sandra M.; Pusch, Margaret D. – Simulation & Gaming, 2010
Intercultural simulations are instructional activities that engage and challenge participants with experiences integral to encounters between people of more than one cultural group. Simulations designed specifically to support intercultural encounters have been in use since the 1970s. This article examines the conceptual bases for intercultural…
Descriptors: Educational Games, Simulation, Cultural Pluralism, Intercultural Communication
Boocock, Sarane S., Ed.; Schild, E.O., Ed. – 1968
Simulation games serve many functions, but the important one to educators is that they present the student player with a real-life situation allowing him to use his knowledge and abilities while discovering decision-making skills for himself. To provide a basic reference on simulation gaming, essays on various aspects of games were collected from…
Descriptors: Computer Assisted Instruction, Counseling, Decision Making Skills, Economics
Peer reviewed Peer reviewed
Churchill, Geoffrey – AEDS Journal, 1976
Discusses the successful introduction of computer applications into large, multisection undergraduate courses that meet the mathematics requirements for students planning to major in business. (Author/IRT)
Descriptors: Business, Computer Assisted Instruction, Educational Games, Higher Education
Dolbear, F. Trenery, Jr. – 1972
The study of macroeconomics--the determination and control of aggregative variables such as gross national product, unemployment and inflation--may be facilitated by the use of a computer simulation policy game. An aggregative model of the economy was constructed and programed for a computer and (hypothetical) historical data were generated. The…
Descriptors: College Students, Computer Assisted Instruction, Economic Research, Economics Education
Edwards, Judith B. – ACM Sigcue Bulletin, 1973
A thorough examination of computer-based simulation for instruction. (Author)
Descriptors: Computer Assisted Instruction, Computers, Educational Games, Educational Technology
Peer reviewed Peer reviewed
Klabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games
Nilson, Jeff – Classroom Computer News, 1983
Describes how the new computer education simulation game, Big Business, which comprises four separate, related games, tries to overcome some of the limitations of present games. Special attention is given to one of these--Fast Freight--with mention of the basic design elements of a good business game. (EAO)
Descriptors: Business Education, Computer Assisted Instruction, Educational Games, Instructional Materials
Peer reviewed Peer reviewed
Hetzner, Donald R. – Social Science Record, 1973
Descriptors: Class Activities, Computer Assisted Instruction, Decision Making, Educational Games
Coombs, Don H., Comp. – 1976
Most of the 101 citations included in this annotated bibliography on simulation and gaming were derived from a search of the Educational Resources Information Center (ERIC) indexes. Entries were published between 1972 and 1975. The bibliography is divided into nine sections: theory and research; social studies materials; environment, land use, and…
Descriptors: Affective Objectives, Annotated Bibliographies, Case Studies, Computer Assisted Instruction
Peer reviewed Peer reviewed
Butler, Tommie; And Others – Business Education Forum, 1977
In response to the challenge to expand the basic business curriculum, the authors describe a program for high school business students in which the computerized business game is used to promote a better understanding of the free enterprise system. (EM)
Descriptors: Business, Business Education, Computer Assisted Instruction, Decision Making
Friel, Susan – Classroom Computer News, 1983
Provides a detailed description of Lemonade, a business game designed to introduce elementary and secondary students to the basics of business; i.e., problem solving strategies, hypothesis formulation and testing, trend analysis, prediction, comparative analysis, and effects of such factors as advertising and climatic conditions on sales and…
Descriptors: Business Education, Computer Assisted Instruction, Economics Education, Educational Games
Peer reviewed Peer reviewed
Chisholm, Thomas Alexander; Krishnakumar, Parameswar – Simulation and Games, 1981
Describes a study to determine the existence and extent of differences in the ways men and women perceive simulation exercises. From the data presented, it is concluded that there do seem to be important sex-based differences. Sixteen references are listed. (LLS)
Descriptors: Business Administration Education, Computer Assisted Instruction, Educational Games, Higher Education
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  14