Descriptor
| Simulation | 25 |
| Educational Games | 13 |
| Game Theory | 10 |
| Educational Technology | 7 |
| Educational Theories | 6 |
| Instructional Materials | 5 |
| Models | 5 |
| Teaching Methods | 5 |
| Educational Media | 4 |
| Educational Strategies | 4 |
| Evaluation | 4 |
| More ▼ | |
Source
| Programmed Learning and… | 25 |
Author
| Bloomer, Jacquetta | 2 |
| Cowan, John | 2 |
| Teather, D. C. B. | 2 |
| Addinal, E. | 1 |
| Birt, David | 1 |
| Cruickshank, Donald R. | 1 |
| Day, Katherine | 1 |
| Ellington, H. I. | 1 |
| Gann, Nigel | 1 |
| Gibbs, G. Ian | 1 |
| Gittins, Vic | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 1 |
| Opinion Papers | 1 |
Education Level
Audience
| Practitioners | 5 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ellington, H. I.; Addinal, E. – Programmed Learning and Educational Technology, 1977
Using a single set of resource materials built around a given scenario, a number of simulation projects of different types, designed for teaching a wide range of subjects, can be developed. The Pumped Storage Multi-Project Pack is described. (Author/STS)
Descriptors: Educational Games, Interdisciplinary Approach, Simulation
Birt, David – Programmed Learning and Educational Technology, 1976
Teaching history through simulation, with examples taken from a history book: "Involvement in History--The Tudors." (LS)
Descriptors: History, Instructional Materials, Simulation, Textbooks
Shirts, Garry – Programmed Learning and Educational Technology, 1976
A consideration of simulation/gaming research, problems, theoretical criticism, and markets, with a view to predicting future developments. (LS)
Descriptors: Educational Games, Research, Simulation, Trend Analysis
Gann, Nigel – Programmed Learning and Educational Technology, 1976
A personal view of simulation considers evaluation, game variables, reasons for using and not using simulations, producing organizations, and promoting greater use. (LS)
Descriptors: Educational Games, Evaluation, Instructional Materials, Publicize
Gittins, Vic – Programmed Learning and Educational Technology, 1976
Simulation, Planning and Training Exercises (SPATE) was established to help youths 15 or older cope with the social world. SPATE is based on three essential ingredients: technical content, problem solving, and personal relationship. MAtching SKills (MASK) is a simulation in career selection and job-seeking. (Author/LS)
Descriptors: Career Education, Educational Games, Job Application, Simulation
Robinson, J. N. – Programmed Learning and Educational Technology, 1977
This paper describes a computer based simulation game designed to help students to link theory and practice in economics. Students assume the role of a government and engage in budgetary planning. (Author/STS)
Descriptors: Computer Assisted Instruction, Economics Education, Educational Games, Simulation
Stopp, Peter – Programmed Learning and Educational Technology, 1976
Reviews research on simulation/gaming evaluation, with emphasis on geography. Describes styles of simulation, interaction between participants and systems, and interaction among participants. (LS)
Descriptors: Educational Games, Educational Research, Evaluation, Geography
McCormick, Jim – Programmed Learning and Educational Technology, 1972
Descriptors: Definitions, Game Theory, Material Development, Simulation
Kirkland, John – Programmed Learning and Educational Technology, 1975
A computer-linked pupil-simulator which provides student-teachers with pre-classroom teaching experience is discussed. (Author)
Descriptors: Computer Science, Educational Research, Evaluation, Experiments
Cruickshank, Donald R.; Mager, Gerald M. – Programmed Learning and Educational Technology, 1976
Three suggestions are made for improving on the present uncoordinated state of games and simulations: establish precise vocabulary, understand the relationships between simulation/gaming and other instructional alternatives, and instigate systematic research based on the descriptive--correlational--experimental loop model. (Author/LS)
Descriptors: Educational Games, Game Theory, Instructional Materials, Models
Cowan, John – Programmed Learning and Educational Technology, 1974
The writer examines his own initial experiences in gaming and simulation in a search for standard game forms, and concludes that, when these are linked to a classification of objectives, they can be a constructive and useful expression of analysis. (Author)
Descriptors: Behavioral Objectives, Educational Games, Educational Technology, Instructional Innovation
Maclean, Rupert – Programmed Learning and Educational Technology, 1976
Rationale for use of simulations and games. Emphasizes game use in economics, particularly consumer education and studies at the secondary level. (LS)
Descriptors: Consumer Education, Economics, Educational Games, Instructional Materials
Bloomer, Jacquetta – Programmed Learning and Educational Technology, 1974
The growth and potential of simulation and gaming techniques are examined in pure science, applied science and mathematics. The contribution of simulations, simulation games and non-simulation games are separately assessed with selective illustrations; in particular, indications for using simulated, as opposed to "live," experiments in science…
Descriptors: Educational Games, Educational Technology, Instructional Innovation, Mathematics Instruction
Gibbs, G. Ian – Programmed Learning and Educational Technology, 1974
The paper discusses the problem of testing initial Breathing Apparatus Control Training. The subject-matter is described. Simulation tests are detailed and the results of cognitive and affective evaluation are stated and discussed. (Author)
Descriptors: Achievement Tests, Educational Games, Educational Technology, Instructional Materials
Taylor, John L. – Programmed Learning and Educational Technology, 1974
Descriptors: Educational Media, Educational Technology, Environmental Education, Higher Education
Previous Page | Next Page ยป
Pages: 1 | 2

