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Jaime Bauer Malandraki; Jennine Bryan; Dawn Wetzel; Allison Schaser; Bruce A. Craig; Georgia A. Malandraki – Teaching and Learning in Communication Sciences & Disorders, 2025
The purpose of this project was to examine the impact of a novel hybrid computer-based dysphagia simulation training on student confidence and clinical decision-making in the area of adult dysphagia. We developed a pilot SBT database, including computer-based simulations utilizing real-life actors who simulated standardized adult patients with…
Descriptors: Physical Disabilities, Motor Reactions, Intervention, Computer Simulation
Wiesner, Matthew P.; Sederberg, David; Lang, Rafael – Physics Teacher, 2020
Dark matter comprises most of the matter in the universe, yet physicists are unsure of its nature. A significant effort is devoted in contemporary research to attempts to understand dark matter, making it a both captivating and relevant area of astrophysics to discuss in a classroom setting. What is more, the physics behind these experiments is…
Descriptors: Simulation, Science Experiments, Scientific Concepts, Outreach Programs
Best, Ryan M.; Goldstone, Robert L. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
Categorical perception (CP) effects manifest as faster or more accurate discrimination between objects that come from different categories compared with objects that come from the same category, controlling for the physical differences between the objects. The most popular explanations of CP effects have relied on perceptual warping causing…
Descriptors: Bias, Comparative Analysis, Models, College Students
Winkelmann, Zachary K.; Eberman, Lindsey E.; Edler, Jessica R.; Livingston, Laura B.; Games, Kenneth E. – Athletic Training Education Journal, 2018
Context: Postprofessional athletic training programs continue to prepare advanced-practice leaders in the profession. As part of being leaders and clinical scholars within the field, it is important that students pursing postprofessional graduate education be exposed to curriculum and instructional theory, practice, and strategies. Objective: To…
Descriptors: Simulation, Athletics, Allied Health Occupations Education, Graduate Students
Chan, Wendy – Journal of Educational and Behavioral Statistics, 2018
Policymakers have grown increasingly interested in how experimental results may generalize to a larger population. However, recently developed propensity score-based methods are limited by small sample sizes, where the experimental study is generalized to a population that is at least 20 times larger. This is particularly problematic for methods…
Descriptors: Computation, Generalization, Probability, Sample Size
Auberry, Kathy; Wills, Katherine; Shaver, Carrie – Journal of Intellectual Disabilities, 2019
Direct support professionals (DSPs) are increasingly active in medication administration for people with intellectual and developmental disabilities, thus supplementing nursing and family caretakers. Providing workplace training for DSPs is often the duty of nursing personnel. This article presents empirical data and design suggestions for…
Descriptors: Drug Therapy, Intellectual Disability, Developmental Disabilities, Allied Health Personnel
Chan, Wendy – AERA Online Paper Repository, 2017
Policymakers are increasingly interested in the extent to which experimental results generalize from a sample to a population of inference. When the sample is not randomly selected, propensity score methods are used to reweight the sample. Subclassification by propensity score is commonly used in which the population is partitioned into strata…
Descriptors: Generalization, Classification, Randomized Controlled Trials, Inferences
Montoye, Alexander H. K.; Conger, Scott A.; Connolly, Christopher P.; Imboden, Mary T.; Nelson, M. Benjamin; Bock, Josh M.; Kaminsky, Leonard A. – Measurement in Physical Education and Exercise Science, 2017
This study compared accuracy of energy expenditure (EE) prediction models from accelerometer data collected in structured and simulated free-living settings. Twenty-four adults (mean age 45.8 years, 50% female) performed two sessions of 11 to 21 activities, wearing four ActiGraph GT9X Link activity monitors (right hip, ankle, both wrists) and a…
Descriptors: Validity, Electronic Equipment, Prediction, Physical Activity Level
Young, Laura D.; Carranza Ko, Ñusta; Perrin, Michael – Journal of Political Science Education, 2018
Despite the known benefits of long-term, game-based simulations they remain underutilized in Political Science classrooms. Simulations used are typically designed to reinforce a concept and are short-lived, lasting one or two class sessions; rarely are entire courses designed around a single simulation. Creating real-world conditions in which…
Descriptors: International Relations, Political Science, Simulation, Role Playing
Mupinga, Davison M.; Caniglia, Joanne – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2019
As an instructional strategy, simulations have become common in the field of education. While they have been effective at imparting knowledge and skills, not all simulation experiences meet their objectives. This study determined the effectiveness of a financial simulation, the Reality Store®, aimed at teaching financial literacy and life skills…
Descriptors: Simulation, Student Attitudes, Educational Benefits, Money Management
Zumeta, William; Huntington-Klein, Nick – Council of Independent Colleges, 2017
America's diverse higher education landscape includes more than 700 four-year nonprofit colleges and universities that focus on baccalaureate education. These private nondoctoral (PND) institutions are located in almost every state and collectively enroll about 1.6 million students and award nearly 150,000 degrees annually, with the majority of…
Descriptors: Private Colleges, Universities, Educational Policy, State Policy
Peppler, Kylie; Danish, Joshua A.; Phelps, David – Simulation & Gaming, 2013
Although games--including board games, video games, and Massive Multiplayer Online Games--have garnered significant attention in recent years for their impact on educational outcomes, a primary focus of this interest is the transfer of knowledge from game to nongame settings. Building on this literature, our research explores how game designs that…
Descriptors: Games, Teaching Methods, Design, Competition
Acheson, Lingma Lu – International Association for Development of the Information Society, 2014
Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the game are mostly ineffective if the individual never "swings the bat". This paper outlines the implementation of this method (swinging the bat)…
Descriptors: Active Learning, Experiential Learning, Computer Science Education, Industry
Association Supporting Computer Users in Education, 2016
The Association Supporting Computer Users in Education (ASCUE) initiated a refereed track for paper submissions to the conference in 2008. In fact, at the 2008 business meeting, the membership approved three different presentation tracks: refereed with 3 blind reviews for each paper, session with paper where the author submits a paper but it is…
Descriptors: Computer Uses in Education, Computer Software, Conferences (Gatherings), Computers
In Their Shoes: Teachers Experience the Needs of English Language Learners through a Math Simulation
de Oliveira, Luciana C. – Multicultural Education, 2011
Given the increase in the number of culturally and linguistically diverse students in American schools, it is vital for teacher education programs to address the needs of English Language Learners (ELLs) in their courses. Mainstream, general education teachers who did not previously experience this student population in their classes are now…
Descriptors: Teacher Education Programs, English (Second Language), Second Language Learning, Empathy
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