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Ramírez-Montoya, María-Soledad, Ed. – IGI Global, 2017
Educational strategies have evolved over the years, due to research breakthroughs and the application of technology. By using the latest learning innovations, curriculum and instructional design can be enhanced and strengthened. The "Handbook of Research on Driving STEM Learning with Educational Technologies" is an authoritative…
Descriptors: Guides, STEM Education, Educational Technology, Foreign Countries
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Bronson, Richard – Two-Year College Mathematics Journal, 1982
The use of continuous simulation is promoted as a teaching tool in the undergraduate curriculum. Simulation, advances in continuous simulation, an approach to teaching system dynamics, computer languages deemed suitable for continuous simulation, and an outline of a prototypic first course in continuous simulation are presented. (MP)
Descriptors: Course Descriptions, Curriculum Development, Educational Change, Higher Education
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Roberts, Nancy – Mathematics Teacher, 1981
A programing language called DYNAMO, developed especially for writing simulation models, is promoted. Details of six, self-teaching curriculum packages recently developed for simulation-oriented instruction are provided. (MP)
Descriptors: Computers, Mathematical Applications, Mathematical Models, Mathematics Curriculum
Gardner, Martin – Scientific American, 1979
Discusses some mathematical games concerning the packing of squares. (HM)
Descriptors: Educational Games, Game Theory, Games, Mathematical Applications
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Reed, R. – Mathematics in School, 1974
An activity sequence is described. Several aspects of a population problem are developed using isoperimetric graph paper and symmetry principles to derive general rules. (SD)
Descriptors: Graphs, Induction, Learning Activities, Mathematical Models
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Richbart, Lynn; Richbart, Carolyn – Arithmetic Teacher, 1992
Discusses ways to simulate a probability problem of interest to middle school students in which students calculate the average number of packets of trading cards purchased to obtain a complete set of cards. Simulations utilize a spinner, a table of random numbers, and a computer. Includes the BASIC program utilized in the simulation. (MDH)
Descriptors: Experiments, Intermediate Grades, Mathematical Applications, Mathematical Models
Hill, Linda; Rothery, Andrew – Mathematics Teaching, 1975
Mathematical modelling activities related to everyday situations (e.g., traffic lights) can be used to develop probability concepts. (SD)
Descriptors: Educational Games, Instruction, Learning Activities, Mathematical Concepts
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Selkirk, Keith – Mathematics in School, 1983
Deciding, with outline maps, what highway exits to use to reach various towns most speedily is the problem presented. The simulation is geometric, focusing on loci. (MNS)
Descriptors: Geography, Geometric Concepts, Map Skills, Mathematical Models
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Bojorquez, Luis; Galvan, Silvia C. – School Science and Mathematics, 1982
A simple teaching model, designed to show rapidly which are the principal factors in population growth and how they are related, is presented. The apparatus described allows students to play several different active roles. (MP)
Descriptors: Mathematical Applications, Mathematical Models, Mathematics Education, Models
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Mason, Julia A.; Jones, Graham A. – Arithmetic Teacher, 1994
Describes a problem formulated by fourth-grade students about having more pizza for lunch, and the clarifying, predicting, modeling, simulating, comparing, and extending activities that occurred in addressing the problem from a probabilistic perspective. (MKR)
Descriptors: Charts, Diagrams, Elementary Education, Elementary School Mathematics
Grier, James W. – Creative Computing, 1980
The development of a mathematics model to simulate small animal populations is described. Assumptions of the population model and options in the program are discussed. (MK)
Descriptors: Biology, Computer Programs, Computer Science, Computers
Brams, Steven J.; Kilgour, D. Marc – 1985
Based on the game "Prisoners' Dilemma," a game-theoretical model of the arms race suitable for postsecondary level mathematics and/or political science students is developed in which two players can initially choose any level of arms development. The purpose of the game is to show under what conditions deescalation rather than escalation…
Descriptors: Conflict, Conflict Resolution, Decision Making, Disarmament
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Channell, Dwayne E. – Mathematics Teacher, 1989
Describes an activity to solve an applied problem using a random-number-based simulation. Provides objectives, prerequisites, directions, extensions, answers, a computer program, and worksheets for the activity. Six references are listed. (YP)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Mathematical Models
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Merz, Thomas E. – Journal of Economic Education, 1996
Uses the various strategies involved in baseball to illustrate basic concepts in game theory. Specifically discusses Willie Mays' base-stealing strategy and how it relates to probability and risk. Reminds students that expected results depend on adopted assumptions. (MJP)
Descriptors: Baseball, Decision Making, Economics Education, Game Theory
Hopkins, David S. P.; Massy, William F. – 1981
Drawing on the authors' extensive experience at Stanford University as well as the work of others, this book offers the first systematic approach to fiscal and human resource planning at colleges and universities. It shows how decision models can and should become an integral part of the planning process. The uses and misuses of planning models in…
Descriptors: Administrator Guides, Budgeting, College Faculty, College Planning
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