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Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts
Miller, Gary G. – 1978
A two-phase effort was conducted to design and evaluate a maintenance simulator which incorporated state-of-the-art information in simulation and instructional technology. The particular equipment selected to be simulated was the 6883 Convert/Flight Controls Test Station. Phase I included a generalized block diagram of the computer-trainer, the…
Descriptors: Computer Oriented Programs, Definitions, Equipment Maintenance, Evaluation Methods
Ohio State Univ., Columbus. National Center for Research in Vocational Education. – 1978
Incorporating the use of simulators, multimedia systems, and range setups, this driver education curriculum guide provides basic guidelines for the instructor and suggestions for supplemental student activities under these three instructional phases. An introductory section outlines the standards for driver education programs established by the…
Descriptors: Curriculum Guides, Driver Education, Facility Guidelines, High Schools
SIEGEL, GILBERT B.; SULLIVAN, DONALD M. – 1967
NEW AIR POLLUTION CONTROL PROGRAMS HAVE RESULTED FROM THE "CLEAN AIR ACT" PASSED BY CONGRESS IN DECEMBER 1963. THE UNIVERSITY OF SOUTHERN CALIFORNIA DEVELOPED A TRAINING MODEL, CALLED "MAPCORE," WHICH PROVIDES A SEMISTRUCTURED ENVIRONMENT, IS PRACTICAL AND REALISTIC IN APPROACH, PROVIDES OPPORTUNITY FOR HIGH CREATIVITY,…
Descriptors: Administrators, Air Pollution, Case Studies, Controlled Environment
Clowes, Darrel A.
A short exercise is presented designed to show in 45-90 minutes some of the aspects of simulation gaming as an educational tool. The simulation involves participants acting as members of a Community Advisory Council to the Board of Trustees and the President of a community college, meeting to discuss budget problems. The council represents diverse…
Descriptors: Administrator Education, Budgeting, College Administration, College Governing Councils
Stolurow, Lawrence M. – 1968
Computer-assisted instruction (CAI) attacks one of the greatest problems of education--how to get sufficient variety in educational materials to teach each individual without requiring a group of trained personnel to prepare all possible variations. CAI permits individualization electronically. CAI can be used to train problem solving, for drill…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Costs, Game Theory
Twelker, Paul A., Ed.; And Others – 1969
This report describes design techniques, areas of effective application, and research directions in educational simulations. The five chapters contain (1) a review of recent literature; (2) an overview of the field of simulation including definitions and some of the rationales for using simulation in instruction; (3) an outline of the design…
Descriptors: Behavioral Objectives, Bibliographies, Feedback, Guidelines
Blum, Ronald, Ed. – 1969
Designed to serve as a guide for integrating interactive problem-solving or simulating computers into a college-level physics course, this anthology contains nine articles each of which includes an introduction, a student manual, and a teacher's guide. Among areas covered in the articles are the computerized reduction of data to a Gaussian…
Descriptors: College Instruction, Computer Assisted Instruction, Curriculum Development, Data Analysis
Shapiro, Wendy L. – 1999
Rich educational environments encourage students to construct their own knowledge, to solve problems collaboratively, and to heighten their interest and motivation to continue to learn. This paper presents the findings of a qualitative study that investigated the formation of collaborative problem solving through social interaction during a…
Descriptors: Constructivism (Learning), Cooperative Learning, Group Activities, High Schools
Shuchat, Jo; Otto, Judith – 1979
Location Decisions is a simulation game in which students obtain and evaluate information about several potential business locations in light of location requirements specific to their game businesses. In Location Decisions, the specific content area taught to students is the process for choosing a location for a small business; the basic skills…
Descriptors: Business Administration, Business Education, Business Skills, Decision Making
Bingham County Career Education, Blackfoot, ID.
BOP, Inc. is a mobile educational service that places the student in a simulated mortgage and loan office to provide a realistic office learning environment. The student manual opens with a brief reference information section on: the purposes of an office simulation, an explanation of a mortgage loan office, an outline of normal business…
Descriptors: Business Skills, Finance Occupations, Guides, Instructional Materials
Hungerland, Jacklyn E. – 1973
This model instructional system, developed for the office cluster of business occupations but having relevance for other curricula, is an approach to "modernizing" office education. Since there was a need for immediate job relevance of instruction and an integrated career progression, the instructional system is designed to be career-…
Descriptors: Business Education, Career Education, Career Planning, Individualized Instruction
Leahy, Christine – ReCALL, 2004
This article draws on second language theory, particularly output theory as defined by Swain (1995), in order to conceptualise observations made in a computer-assisted language learning setting. It investigates second language output and learner behaviour within an electronic role-play setting, based on a subject-specific problem solving task and…
Descriptors: Problem Solving, Marketing, Interaction, Educational Technology
Fields, Owen; And Others – 1978
This guide is designed to assist business teachers to effectively use simulations that involve student interaction. Learning experiences in all levels of business and office education are examined: business exploration, basic business, and occupational preparation. In the introduction, the types of simulated activities are explained, along with…
Descriptors: Annotated Bibliographies, Business Education, Business Skills, Career Exploration
CURTIS, CARROLL A.; HAYES, ROBERT B. – 1967
PREVIOUS RESEARCH HAD SHOWN THAT SIMULATION COULD BE SUBSTITUTED FOR THREE OF SIX HOURS OF ACTUAL DRIVING INSTRUCTION, A CONCENTRATED COURSE OF INSTRUCTION COULD BE MORE EFFECTIVE THAN ONE OF SEVERAL WEEKS OR MONTHS, AND USE OF SIMULATOR MOVIES WITHOUT THE EQUIPMENT HAD VALUE. IN THIS STUDY, DATA ON HIGH SCHOOL STUDENTS IN HARRISBURG, PENNSYLVANIA…
Descriptors: Driver Education, Educational Research, High School Students, Instructional Films

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