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Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Summers, Gary J. – Simulation & Gaming, 2004
New technologies are transforming the business simulation industry. The technologies come from research in computational fields of science, and they endow simulations with new capabilities and qualities. These capabilities and qualities include computerized behavioral simulations, online feedback and coaching, advanced interfaces, learning on…
Descriptors: Feedback (Response), Industry, Coaching (Performance), Business Administration Education
Hilem, Y.; Futtersack, M. – 1994
The use of numerical simulations to design and analyze new products requires both conceptual and operational knowledge. This paper describes COMPANION: an intelligent multimedia system for vocational training used by engineers and technicians. A key concept in terms of training methodology is that of "situated learning," or continuous…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Simulation, Engineering
Putnam, Linda L. – 1983
Laboratory simulations combine the strengths of lab experiments and field studies while avoiding many of their liabilities. They permit the emotional involvement, the time needed for development of norms and interlocked systems of interaction, and the broad range of variables typical of field settings, yet allow for experimental controls and…
Descriptors: Behavioral Science Research, Case Studies, Communication (Thought Transfer), Field Studies
Kaplan, Robert E.; And Others – 1983
Although simulation is among the least common of the many methods consultants employ to stimulate team development, realistic simulation can help in the diagnosis of management teams. Simulations fill a gap in the repertoire of data collection methods for organizational diagnosis and development by affording an opportunity for direct observation…
Descriptors: Case Studies, Interprofessional Relationship, Management Games, Management Teams
Harrison, George – 1980
Dissatisfaction with existing preschool teacher training programs, which overemphasize educational theory and neglect practice teaching, led to the development of the preschool teacher training program described in this paper. Initial activities of the program involve group dynamics principles and human relations training to assist students to…
Descriptors: Day Care, Early Childhood Education, Human Relations, Laboratory Training
Delaney, Daniel J.; And Others – 1969
This study investigates the effectiveness of an instruction-simulation videotape in training counselor candidates to use counselor-tacting response leads (CTRL's). Such verbal responses are viewed as essential to behavior modification therapy since they operationally define specific behavioral events and the stimulus conditions associated with…
Descriptors: Behavior Change, Behavior Modification, Behavior Theories, Counseling
Taos Municipal Schools, NM.
The teacher's guide to elementary level career education is comprised of 11 units of learning activities, two each for grades 1-6. Each unit is a simulation of a career cluster; through active participation in the simulation, the students develop career awareness as well as curriculum-related concepts in math, language, reading, social studies,…
Descriptors: Career Awareness, Career Education, Curriculum Guides, Elementary Education
Taos Municipal Schools, NM.
A teacher's guide to six career education units--one for each of the elementary grades--has been compiled from a series of complete guides for each grade. Each of the six representative units includes step-by-step instructions for teacher activities in preparing and carrying out a simulated career experience; related curriculum concepts in math,…
Descriptors: Career Awareness, Career Education, Curriculum Guides, Elementary Education
Musella, Donald F.; Joyce, H. Donald – 1973
The materials in this booklet simulate some of the problems that area superintendents could face working in actual situations. Taken from the real-life problems of some area superintendents, the exercises are presented in the form of in-basket items -- letters, memos, phone messages, etc. -- that require some action on the part of the person…
Descriptors: Administrator Education, Decision Making, Educational Administration, Inservice Education
Peer reviewedSinka, Margit M. – Unterrichtspraxis, 1983
Describes a situation-centered approach to second language acquisition and provides examples of class activities, assignments, and exams. (EKN)
Descriptors: Communicative Competence (Languages), Conversational Language Courses, German, Higher Education
Brown, Harry J. – M.E. Sharpe Inc, 2008
Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of…
Descriptors: Video Games, Moral Values, Cultural Context, Humanities
Ares, Nancy – International Journal of Computer-Supported Collaborative Learning, 2008
This paper presents results of a case study conducted in secondary mathematics classrooms using a new generation of networked classroom technology (Participatory Simulations). Potential for drawing on youths' cultural practices in networked learning environments is explored in terms of opportunities for traditionally underserved students to…
Descriptors: Educational Technology, Mathematics Instruction, Computer Networks, Case Studies
Lin, Chi-Syan; Chou, C. Candace; Kuo, Ming-Shiou – International Journal of Distance Education Technologies, 2007
The paper outlines a new paradigm and its underlying rationales for implementing networked learning environments that is emerging from new technologies such as multi-user platform, virtual worlds, virtual learning community, and intelligent agents. The proposed paradigm of the networked learning environments is described as inhabited virtual…
Descriptors: Technology Uses in Education, Educational Technology, Networks, Simulated Environment

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