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Loud, Gwyneth E. – Science and Children, 1986
Describes an activity which simulates a trip to the moon. Explains the preparations, procedures, and tests involved in this culminating activity of an astronomy unit for the third grade student. Examples of student's assignments during the exercise are included. (ML)
Descriptors: Aerospace Education, Astronomy, Elementary School Science, Grade 3
Morris, Ralph – Industrial Training International, 1971
Describes a computerized business game and explains how it was used to develop the business talents of some members of the senior management. Gives course design as well as costs. Charts and graphs. (Editor/RB)
Descriptors: Administrator Education, Computer Oriented Programs, Industrial Training, Inplant Programs
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Hosler, Russell J. – Business Education Forum, 1976
Questions are raised about some cooperative education programs' implementation procedures. The writer is not opposed to the concepts of office simulation or cooperative education but does feel that serious consideration should be given to the appropriate length of these programs and to the nature of the population they serve. (Author/AJ)
Descriptors: Cooperative Education, Cooperative Programs, Educational Problems, Office Occupations Education
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Pickert, Sarah M. – Teaching Education, 1992
Teacher Educators who want to help students become leaders must let them practice the skills in their courses before going out to teach. One successful method is simulating the context in which leaders make policy decisions in groups. The article describes a course that uses simulations to teach leadership roles. (SM)
Descriptors: Graduate Study, Higher Education, Leadership Training, Multicultural Education
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Hensgens, Jan; And Others – Instructional Science, 1995
Describes the SAM (Simulation and Multimedia) project and the rationales behind it. SAM focuses mainly on integrated simulation-based learning environments and creates a framework for authoring, modelling, and learning. SAM methods and techniques are developed to design adaptable courses to meet different learner profiles and to integrate…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
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Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
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Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Brown, Harry J. – M.E. Sharpe Inc, 2008
Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of…
Descriptors: Video Games, Moral Values, Cultural Context, Humanities
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Ares, Nancy – International Journal of Computer-Supported Collaborative Learning, 2008
This paper presents results of a case study conducted in secondary mathematics classrooms using a new generation of networked classroom technology (Participatory Simulations). Potential for drawing on youths' cultural practices in networked learning environments is explored in terms of opportunities for traditionally underserved students to…
Descriptors: Educational Technology, Mathematics Instruction, Computer Networks, Case Studies
Appleyard, Donald; And Others – 1973
An environmental simulation laboratory at the University of California, Berkeley, is testing the adequacy of different techniques for simulating environmental experiences. Various levels of realism, with various costs, are available in different presentation modes. The simulations can aid in communication about and the resolution of environmental…
Descriptors: Environment, Environmental Education, Environmental Research, Futures (of Society)
Morgan, Madeline L. – Forecast for Home Economics, 1977
Junior high school home economics students plan and operate a holiday boutique in their school. The organization, operation, and evaluation involved in setting up a simulated business in the classroom is described. (BM)
Descriptors: Business, Career Awareness, Career Exploration, Consumer Education
Hubal, Robert C.; Helms, Robert F.; Triplett, Suzanne E. – 1997
Leading-edge technologies, integrated with emerging educational methodologies, make the Advanced Learning Environment (ALE) model cost effective and efficient for learning. The ALE integrates virtual reality and other enabling technologies such as natural language processing, animation, video, courseware, sound, projection, CD-ROM, and distance…
Descriptors: Adult Education, Computer Simulation, Experiential Learning, Learning Strategies
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Diulus, Frank P.; Baum, R. Bruce – Contemporary Education, 1991
Discusses the value of educational simulation in enhancing teaching. It is effective because it is a realistic, active learning experience, it is highly interpersonal, there is an element of play, and it demands that participants think of ideas and implement strategies and solutions. (SM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Creative Thinking, Educational Technology
Craig, Doug – TIES Magazine, 1990
The development of a spaceflight simulation program as part of a research and development course is described. Topics such as space exploration, design, propulsion, aerodynamics of space craft, robotics, communication, construction, medicine, lasers, hydroponics, geology, chemistry, and space physiology are emphasized. (KR)
Descriptors: Aerospace Education, Course Descriptions, Experiential Learning, Interdisciplinary Approach
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Summers, Gary J. – Simulation & Gaming, 2004
New technologies are transforming the business simulation industry. The technologies come from research in computational fields of science, and they endow simulations with new capabilities and qualities. These capabilities and qualities include computerized behavioral simulations, online feedback and coaching, advanced interfaces, learning on…
Descriptors: Feedback (Response), Industry, Coaching (Performance), Business Administration Education
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