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Okamoto, Toshio; And Others – Educational Technology Research, 1994
Describes the architecture of a distributed, networked, multimedia learning environment for macroeconomics, which employs gaming and simulation methods. Details include a conceptualization of the system and discussion of its function and structure. (JKP)
Descriptors: Computer Games, Computer Networks, Computer Simulation, Computer System Design
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Rodriguez, Armando A.; Metzger, Richard P.; Cifdaloz, Oguzhan; Dhirasakdanon, Thanate; Welfert, Bruno – International Journal of Mathematical Education in Science and Technology, 2004
This paper describes an interactive modelling, simulation, animation, and real-time control (MoSART) environment for a class of 'cart-pendulum' electromechanical systems that may be used to enhance learning within differential equations and linear algebra classes. The environment is useful for conveying fundamental mathematical/systems concepts…
Descriptors: Mathematics Instruction, Mathematical Models, Motion, Animation
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Jia, Jiyou; Chen, Weichao – British Journal of Educational Technology, 2009
In this paper, we present the comprehensive version of CSIEC (Computer Simulation in Educational Communication), an interactive web-based human-computer dialogue system with natural language for English instruction, and its tentative application and evaluation in English education. First, we briefly introduce the motivation for this project,…
Descriptors: Computer Simulation, Natural Language Processing, English (Second Language), Second Language Instruction
Law, Linda E. – Learning & Leading with Technology, 2006
This article talks about fulldome video, a new technology which has been adopted fairly extensively by the larger, well-funded planetariums. Fulldome video, also called immersive projection, can help teach subjects ranging from geology to history to chemistry. The rapidly advancing progress of projection technology has provided high-resolution…
Descriptors: Projection Equipment, Space Exploration, Simulated Environment, Computer Simulation
National Association of Secondary School Principals, Reston, VA. – 1985
Preparation programs for principals should have excellent academic and performance based components. In examining the nature of performance based principal preparation this report finds that school administration programs must bridge the gap between conceptual learning in the classroom and the requirements of professional practice. A number of…
Descriptors: Academic Standards, Administrator Education, Administrator Qualifications, Competency Based Education
Feifer, R.; Allender, L. – 1994
Multimedia educational software is often a glitzy version of old technology. Some educational software has become better as developers began to ask, "In what ways can the computer facilitate learning, that were not possible before?" One answer to this question is: provide a simulated environment for the learner to interact with. For multimedia to…
Descriptors: Case Method (Teaching Technique), Computer Simulation, Computer Software, Courseware
Krahenbuhl, Gary S.; And Others – 1979
Research was conducted on pilot stress during simulated emergency flight conditions. Catecholamine (adrenaline and non-adrenaline) secretion for twenty United States Air Force student pilots and thirteen instructor pilots was determined during daily activities, during simulated flights performed in high realism simulators, and during actual…
Descriptors: Adult Education, Experimental Groups, Flight Training, Military Personnel
Gerathewohl, Siegfried J. – 1969
The document is concerned with the several kinds of flight simulators available today which are valuable tools for research, training, and proficiency measurement. They range from simple trainer type devices useful for learning specific tasks, to very sophisticated ground based facilities and aircraft used for crew training under simulated…
Descriptors: Bibliographies, Educational Specifications, Equipment Evaluation, Flight Training
Hoggatt, Austin Curwood, Ed. – 1973
A record of the current state of the art of simulation and the major part it now plays in policy formation in large organizations is provided by these conference proceedings. The 40 papers presented reveal an emphasis on the applications of simulation. In addition, the abstracts of 28 papers submitted to a more informal "paper fair" are…
Descriptors: Administration, Computer Programs, Computers, Conference Reports
Jangl, Aloysius J. – Health Education (Washington D.C.), 1975
This article discusses an instructional strategy used in a middle school health unit dealing with crisis prevention and intervention. (RC)
Descriptors: Behavioral Objectives, Crisis Intervention, Hotlines (Public), Junior High Schools
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Planning for Higher Education, 1972
The findings and recommendations from a study of the use and effectiveness of computer simulation at seven institutions of higher education are summarized. Discusses purchase and implementation of a simulation model, experiences in implementation, means and methods of utilization, performance, and some recommendations for successful implementation…
Descriptors: Computers, Decision Making, Educational Administration, Educational Planning
Obreiter, Merritt H.; And Others – Technical Education, 1972
Use of simulated industrial environment to effect learning by design and drafting technology students. Technical Education is a supplement to Industrial Education. (SN)
Descriptors: Design, Drafting, Educational Technology, Industry
Wright, Bobby R. – Agricultural Education Magazine, 1971
Descriptors: Agricultural Education, Educational Research, Job Training, Learning Activities
Burgess, Philip M.; and others – Soc Educ, 1969
Descriptors: Administrative Organization, Conferences, Facilities, Game Theory
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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