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Kutina, Kenneth L.; Zullig, Craig M.; Starkman, Glenn D.; Tanski, Laura E. – 2002
A model for simulating college and university operations, finances, program investments, and market response in terms of applicants, acceptances, and retention has been developed and implemented using the system dynamics approach. The Model for University Strategic Evaluation (MUSE) is a simulation of the total operations of the university,…
Descriptors: Colleges, Evaluation Methods, Higher Education, Institutional Evaluation
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Poland, Robert – Business Education Forum, 1973
Models of four programs for individual progress through basic learning in groups to a preparation for entry into employment are outlined. (MU)
Descriptors: Individualized Instruction, Models, Office Occupations Education, Simulated Environment
Hostrop, Richard W. – Improving College and University Teaching, 1972
Descriptors: Higher Education, Simulated Environment, Simulation, Teaching Methods
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Rapoport, Anatol – Simulation & Gaming, 1995
Traces the roots of social trap situations and describes a parasitism-symbiosis model, showing that when each organism attempts to maximize its survival potential without regard for the other's, neither does as well as when they behave collectively. Discusses a model social trap situation, "Prisoner's Dilemma" ("PD") and a…
Descriptors: Behavior Theories, Cooperation, Evolution, Games
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Nelson, Brian C.; Ketelhut, Diane Jass – International Journal of Computer-Supported Collaborative Learning, 2008
In this paper, we present the results of an exploratory study into the relationship between student self-efficacy and guidance use in a Multi-User Virtual Environment (MUVE) science curriculum project. We describe findings from a sample of middle school science students on the combined impact on learning of student self-efficacy in scientific…
Descriptors: Self Efficacy, Guidance, Science Curriculum, Science Instruction
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Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
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Ketelhut, Diane Jass; Nelson, Brian C.; Clarke, Jody; Dede, Chris – British Journal of Educational Technology, 2010
This study investigated novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams of middle-school students collaboratively solved problems around disease in a virtual town called River City. The students interacted with "avatars" of…
Descriptors: Urban Areas, Virtual Classrooms, Science Education, Science Curriculum
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Rains, Sherry – Business Education Forum, 1980
The office simulation course can be a very effective teaching method in the small school where schedules, staffing, financing, and community resources do not allow cooperative business education courses. Suggestions are provided for such exercises as an annual report, inventories, proofreading, and customer input data. (CT)
Descriptors: Office Occupations Education, Office Practice, Secondary Education, Simulated Environment
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Regian, J. Wesley; And Others – Journal of Communication, 1992
Describes an empirical exploration of the instructional potential of virtual reality as an interface for simulation-based training. Shows that subjects learned spatial-procedural and spatial-navigational skills in virtual reality. (SR)
Descriptors: Communication Research, Computer Simulation, Higher Education, Simulated Environment
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Koldehofe, Boris; Papatriantafilou, Marina; Tsigas, Philippas – Journal on Educational Resources in Computing, 2006
LYDIAN is an environment to support the teaching and learning of distributed algorithms. It provides a collection of distributed algorithms as well as continuous animations. Users can combine algorithms and animations with arbitrary network structures defining the interconnection and behavior of the distributed algorithm. Further, it facilitates…
Descriptors: Visualization, Mathematics, Animation, Computer Networks
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Cesario, Frank J. – Journal of Leisure Research, 1975
Descriptors: Controlled Environment, Models, Operations Research, Park Design
Taylor, John L. – Programmed Learning and Educational Technology, 1974
Descriptors: Educational Media, Educational Technology, Environmental Education, Higher Education
Clarke, Wentworth – Audiovisual Instr, 1969
Descriptors: Simulated Environment, Simulation, Student Motivation, Student Participation
WEINBERGER, MORRIS J. – 1965
A STUDY TO ASSESS SIMULATION AS A TEACHING TECHNIQUE, AND TO HELP ANSWER A NUMBER OF QUESTIONS CONCERNING ITS USE INVOLVED (1) TRACING THE HISTORICAL DEVELOPMENT AND USE OF SIMULATION TECHNIQUES IN TRAINING SCHOOL ADMINISTRATORS, (2) SURVEYING THE PURPOSES FOR WHICH SIMULATION HAS BEEN USED IN TRAINING SCHOOL ADMINISTRATORS, (3) DETERMINING WHAT…
Descriptors: Administration, College Administration, Educational Programs, Feedback
Dyrenfurth, Michael; And Others – 1974
In two separate reports the founding and set up of Project CORES was outlined, and then a specific research project was described. Project CORES began in the efforts of three men who felt a more systematic investigation of simulation effects was needed. The criteria felt most sensitive were the physiological activities of galvanic skin potential…
Descriptors: Administrator Education, Administrators, Concept Formation, Measurement Instruments
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