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Jin, Li; Wen, Zhigang; Gough, Norman – Learning, Media and Technology, 2010
Virtual worlds have been linked with e-learning applications to create virtual learning environments (VLEs) for the past decade. However, while they can support many educational activities that extend both traditional on-campus teaching and distance learning, they are used primarily for learning content generated and managed by instructors. With…
Descriptors: Informal Education, Active Learning, Interpersonal Relationship, Interaction
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Veletsianos, George – Computers & Education, 2010
Humans draw on their stereotypic beliefs to make assumptions about others. Even though prior research has shown that individuals respond socially to media, there is little evidence with regards to learners stereotyping and categorizing pedagogical agents. This study investigated whether learners stereotype a pedagogical agent as being…
Descriptors: Computer Assisted Instruction, Artists, Scientists, Context Effect
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Mellet-d'Huart, Daniel – Themes in Science and Technology Education, 2009
This article covers the application of virtual reality (VR) to training and lifelong learning. A number of considerations concerning the design of VR applications are included. The introduction is dedicated to the more general aspects of applying VR to training. From multiple perspectives, we will provide an overview of existing applications with…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Educational Technology
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Haake, Magnus; Gulz, Agneta – International Journal of Artificial Intelligence in Education, 2009
The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents: visual static appearance, pedagogical role, and communicative style. The framework is then applied to a user study where 90 school children (aged 12-15) in a dummy multimedia program were presented with either an instructor or a learning companion…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Materials, Computer Graphics
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Eisemon, Thomas – Environment and Behavior, 1975
This paper considers the use of simulation to evoke citizen involvement in the design of low-cost public housing. Using this technique, citizens are able to express their preferences visually. The purposes, features, and outputs of this simulation are described, and the technique is compared with alternative strategies. (Author/MA)
Descriptors: Citizen Participation, Environment, Public Housing, Simulated Environment
Bolton, Dale L. – 1968
An experiment was conducted to determine the effects of four information-format variables--instructions for processing information, number of documents, masking of information, and interview information--on the teacher selection decision process. It was hypothesized that the variables affect decisions by modifying the consistency of the decisions…
Descriptors: Decision Making, Educational Experiments, Principals, Simulated Environment
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Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
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Tsiatsos, Thrasyvoulos; Andreas, Konstantinidis; Pomportsis, Andreas – Educational Technology & Society, 2010
In this paper we will focus on a specific category of Collaborative Virtual Environments that aims to support Collaborative Learning. We call these environments Collaborative Educational Virtual Environments. Our aim is to analyze the evaluation process through the study of relevant bibliography and by doing so reveal the existing research gap…
Descriptors: Evaluation Methods, Educational Technology, Virtual Classrooms, Educational Environment
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Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
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Jeffs, Tara L. – Themes in Science and Technology Education, 2009
The use of virtual environments for special needs is as diverse as the field of Special Education itself and the individuals it serves. Individuals with special needs often face challenges with attention, language, spatial abilities, memory, higher reasoning and knowledge acquisition. Research in the use of Virtual Learning Environments (VLE)…
Descriptors: Educational Technology, Technology Uses in Education, Special Education, Simulated Environment
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Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
Zhang, Chi – ProQuest LLC, 2009
Researchers in information systems and technology-mediated learning have begun to examine how virtual world environments can be used in learning and how they enable learning processes and enhance learning outcomes. This research examined learning processes in a virtual world learning environment (VWLE). A research model of VWLE effects on learning…
Descriptors: Distance Education, Program Effectiveness, Interaction, Learning Processes
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Barab, Sasha A.; Scott, Brianna; Siyahhan, Sinem; Goldstone, Robert; Ingram-Goble, Adam; Zuiker, Steven J.; Warren, Scott – Journal of Science Education and Technology, 2009
Drawing on game-design principles and an underlying situated theoretical perspective, we developed and researched a 3D game-based curriculum designed to teach water quality concepts. We compared undergraduate student dyads assigned randomly to four different instructional design conditions where the content had increasingly level of…
Descriptors: Environmental Education, Undergraduate Students, Water Quality, Test Items
Spangenberg, Ronald W. – 1974
An evaluation of the usability, effectiveness, and acceptance in a job environment was performed on a general purpose simulator using a simulation of a radar system. General purpose simulators permit sharing of a programable capacity among simulations, thus providing economical hands-on training and training not usually economically available by…
Descriptors: Job Training, Military Training, Program Effectiveness, Simulated Environment
Little, Dennis L. – 1970
Designed for the student of urban simulation, this paper offers definitions of "models"--conceptual or mathematics formulations of concrete things or of abstract relations between them--and of "simulation"--an act or process, conducted either by persons or devices, by which a model or a hierarchy of models is made to imitate reality. Six basic…
Descriptors: Computers, Game Theory, Mathematical Models, Models
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