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Rothwell, Gregory; Shaffer, Michael – Education Sciences, 2019
eSports is a rising modality of sports entertainment in the United States and has growing implications for education. Providing competitive eSports teams in schools satisfies the growing desire to train and educate students on the skills emphasized in STEM and Career Technical Education (CTE) education, as well as in programs such as English and…
Descriptors: Educational Technology, Technology Uses in Education, Competition, Skill Development
Howorth, Sarah K.; Rooks-Ellis, Deborah; Flanagan, Sara; Ok, Min Wook – Intervention in School and Clinic, 2019
Teachers' use of video modeling has been established as an evidence-based practice for teaching students with autism spectrum disorder (ASD). Augmented reality (AR) applications can be used as tools to provide trigger-based, video-modeled instructional supports to students with ASD. The use of AR in this way may help teachers implement…
Descriptors: Autism, Pervasive Developmental Disorders, Reading Skills, Computer Simulation
Dolphin, Glenn; Dutchak, Alex; Karchewski, Brandon; Cooper, Jon – Journal of Geoscience Education, 2019
Recent literature has demonstrated the importance of fieldwork in geology. However, as resources become scarce, field experiences are often targeted for cuts. This was the case at the University of Calgary when massive enrollments placed a tremendous burden on resources. In courses throughout, field trips and other excursions were eliminated,…
Descriptors: Geology, Computer Simulation, Field Trips, Simulated Environment
Eder, Lauren B.; Antonucci, Yvonne L.; Monk, Ellen F. – Journal of Information Systems Education, 2019
The value of enterprise resource planning (ERP) systems to business organizations has long been recognized with their use being integrated into educational business curricula and training. ERPsim games incorporate live business simulations that enable students to learn about ERP concepts firsthand by working in teams and managing their own…
Descriptors: Learner Engagement, Teamwork, Group Dynamics, Business Administration Education
Kraemer, David J. M.; Schinazi, Victor R.; Cawkwell, Philip B.; Tekriwal, Anand; Epstein, Russell A.; Thompson-Schill, Sharon L. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
Using novel virtual cities, we investigated the influence of verbal and visual strategies on the encoding of navigation-relevant information in a large-scale virtual environment. In 2 experiments, participants watched videos of routes through 4 virtual cities and were subsequently tested on their memory for observed landmarks and their ability to…
Descriptors: Cognitive Processes, Computer Simulation, Navigation, Simulated Environment
Yu, Fu-Yun; Hsieh, Hsiao-Ting; Chang, Ben – Research and Practice in Technology Enhanced Learning, 2017
This study explored the potential of Second Life (SL), a popular multi-user virtual online environment, for university counseling. University students (n = 312) were asked to evaluate three counseling channels (i.e., traditional face-to-face, internet, and SL) based on a range of media features deemed relevant and important to counseling and to…
Descriptors: Counseling Services, College Students, Computer Simulation, Simulated Environment
Palaigeorgiou, George; Karakostas, Anastasios; Skenteridou, Kyriaki – Interactive Technology and Smart Education, 2018
Purpose: Tangible physical maps which are enhanced by new digital forms of interaction can become an invaluable asset for learning geography in an embodied way. The purpose of this work is to evaluate an interactive augmented three-dimensional (3D) tangible map on which students interact and travel with their fingers. Design/methodology/approach:…
Descriptors: Maps, Interaction, Geography Instruction, Educational Technology
Fidan, Mustafa; Tuncel, Meric – Cypriot Journal of Educational Sciences, 2018
The purpose of this study is to investigate the specific features of the articles on augmented reality (AR) published in the journals of education indexed in the SSCI database between 2012 and 2017. In this context, the articles were examined in terms of their years of publication, number of authors, countries, educational disciplines/fields,…
Descriptors: Simulated Environment, Educational Research, Journal Articles, Computer Simulation
Cheney, Amy W.; Terry, Krista P. – International Journal of Teaching and Learning in Higher Education, 2018
In this paper, it is argued that education, especially in the online learning setting, should be viewed as a complex, dynamic endeavor. Design and evaluation grounded in systems thinking principles of relationships and connectedness, as well as complexity theory concepts such as self-organization and emergence, prove valuable tools for…
Descriptors: Electronic Learning, Educational Environment, Simulated Environment, Systems Approach
Zimotti, Giovanni – ProQuest LLC, 2018
The current study attempts to investigate the potential benefit of using a custom-designed virtual reality experience to reduce the social distance between the students and the speakers of the target language. This virtual reality experience provides opportunities for students to acclimate to the Spanish culture and at the same time practice and…
Descriptors: Computer Simulation, Simulated Environment, Interpersonal Relationship, Cultural Awareness
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Washington, Erin; Shaw, Carrie – Educational Media and Technology Yearbook, 2019
Embodied Labs works at the intersection of virtual reality storytelling and healthcare workforce training to create experiences where trainees learn from embodying the perspective of the patient and members of the patient's care team. Ninety-four second-year medical students were selected to pilot a virtual reality (VR) geriatric immersion prior…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Empathy
Thomas, Michael; Schneider, Christel – International Journal of Computer-Assisted Language Learning and Teaching, 2018
This article is based on findings arising from a large, two-year EU project entitled "Creating Machinima to Enhance Online Language Learning and Teaching" (CAMELOT), which was the first to investigate the potential of machinima, a form of virtual filmmaking that uses screen captures to record activity in immersive 3D environments, for…
Descriptors: Foreign Countries, Online Courses, Second Language Instruction, Teaching Methods
Lu, Andrew; Chan, Sandra; Cai, Yiyu; Huang, Lihui; Nay, Zin Tun; Goei, Sui Lin – Interactive Learning Environments, 2018
Autism Spectrum Disorder (ASD) is a developmental disorder with different levels of severity. Although the exact causes of ASD is not yet known, nor is there a medical cure for ASD to date, special facilities and schools have been established to help individuals coping better and becoming more independent. With the advancement in Virtual Reality…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
Althoff, Alissa – ProQuest LLC, 2018
This study aimed to identify the specific needs of faculty to create, execute, and trouble shoot the technology associated with clinical simulation. How faculty experiences and the use of simulation in the clinical environment is a critical topic to explore because there seems to be a lack of training and resources to properly execute simulation.…
Descriptors: Barriers, Academic Achievement, Outcomes of Education, Undergraduate Students

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