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Fokides, Emmanuel; Chachlaki, Foteini – Technology, Knowledge and Learning, 2020
The study presents the results from a project in which a 3D multi-user virtual environment was used for informing students on issues related to the protection of the Mediterranean monk seal. The target group was 326, 10-12-years old students divided into three groups. The first one was taught using printed material, the second used a web-based…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Conservation (Environment)
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Xiao-Fan Lin; Juan Jiang; Guoyu Luo; Xiyu Huang; Wenyi Li; Jiayan Zou; Zhaoyang Wang; Qintai Hu – Educational Technology & Society, 2023
Mitigating the digital divide is essential for the sustainable development of education. To provide distance access which ensures equality in education for both urban and rural students, online learning has been emphasized in the post COVID-19 period. However, some challenges to total online learning have been described, such as isolation and the…
Descriptors: Rural Urban Differences, Digital Literacy, Access to Education, Distance Education
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Webster, Webster; Kopp, Richard – Engineering Design Graphics Journal, 2018
An antique phone booth was converted into an interactive Virtual Reality (VR) booth to use for potential student recruitment, current student demonstrations, and community outreach. Satisfaction data was collected using a HappyOrNot Smiley Terminal™. In total, 215 users provided feedback on their VR experience over 142 consecutive days. Eighty…
Descriptors: Computer Simulation, Simulated Environment, Student Recruitment, Outreach Programs
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Cowie, Dorothy; McKenna, Aisling; Bremner, Andrew J.; Aspell, Jane E. – Developmental Science, 2018
The present work investigates the development of bodily self-consciousness and its relation to multisensory bodily information, by measuring for the first time the development of responses to the full body illusion in childhood. We tested three age groups of children: 6- to 7-year-olds (n = 28); 8- to 9-year-olds (n = 21); 10- to 11-year-olds…
Descriptors: Self Concept, Children, Age Groups, Adults
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Wong, Eva Y. W.; Law, Lisa; Kwong, Theresa; Pegrum, Mark – Journal on Excellence in College Teaching, 2018
The authors evaluated the effectiveness of using augmented reality (AR) with mobile technologies to help students understand the abstract concepts of academic integrity and ethics (AIE). Quantitative and qualitative data collected from student participants (N = 3613) indicate that they enjoyed the interactive AR learning activities in the Trails…
Descriptors: Computer Simulation, Handheld Devices, Computer Uses in Education, Ethical Instruction
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Kiyici, Mübin – Malaysian Online Journal of Educational Technology, 2018
Concept of augmented reality (AR) has been attracting the attention of researchers due to its feature of combining physical environment of students and digital presentation materials and offering them to users. AR applications have made a great impression among scientists working in a wide range of fields from engineering sciences to social…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Foreign Countries
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Delacruz, Stacy – TechTrends: Linking Research and Practice to Improve Learning, 2019
Students deepen their content knowledge and collaborative skills as they interact with others across the globe. In order to deepen early childhood students' awareness and understanding of the world, teachers worked with their classes to develop and share school-based virtual field trips. The researcher sought to (a) identify the steps to create a…
Descriptors: Field Trips, Educational Technology, Technology Uses in Education, Computer Simulation
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McClendon, V. J.; Riggall, James – Educational Media and Technology Yearbook, 2019
In developing a Virtual Reality (VR) project, the library creates a democratic home for a teaching and lab space for a visiting Fulbright scholar to build energy and community around this new immersive technology. Following three academic quarters of VR teaching, workshops, community outreach, and awareness building, interviews of volunteer…
Descriptors: Computer Simulation, Simulated Environment, Teacher Attitudes, Student Attitudes
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Purcell, Catherine; Romijn, Amy R. – Journal of Education and Educational Development, 2020
The importance of road safety education is widely acknowledged; however, there is a lack of consistency in road safety interventions currently being used in UK schools. Furthermore, the majority of road safety educational programmes use knowledge-based methods, which do not necessarily translate to improved behaviour in real traffic environments.…
Descriptors: Safety Education, Child Safety, Traffic Safety, Foreign Countries
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Lan, Yu-Ju – Language Learning & Technology, 2020
Virtual reality (VR) is not only attracting the attention of the information and computer technology (ICT) industry (Shirer & Torchia, 2017), especially in the production of consumer VR hardware, but also that of educators. One of the important features of VR is immersion, which enhances the situated experience of users. The sensation of being…
Descriptors: Foreign Countries, Second Language Learning, Electronic Learning, Computer Simulation
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Mawer, Matt – International Journal of Social Research Methodology, 2016
Virtual worlds, such as World of Warcraft and Second Life, have seen remarkable mainstream uptake in the last decade. Such environments have grown from hosting niche interest groups to providing sites for leisure, business and education for tens of millions of Internet users. Concurrently, a multi-disciplinary research field exploring the…
Descriptors: Simulated Environment, Computer Simulation, Observation, Research Methodology
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Korozi, Maria; Leonidis, Asterios; Ntoa, Stavroula; Arampatzis, Dimitrios; Adami, Ilia; Antona, Margherita; Stephanidis, Constantine – British Journal of Educational Technology, 2018
This paper presents "Home game," a multimodal interactive educational game that supports training in independent living for children with cognitive disabilities. It is intended to be used under the supervision of educators in a rehabilitation center. The game features a variety of exercises that incorporate multimedia, virtual…
Descriptors: Educational Games, Independent Living, Intellectual Disability, Children
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Sweeney, Joe; Milewski, Amanda; Amidon, Joel – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2018
Teacher educators understand that the preparation of teachers needs to be rooted in the practice of teaching. This understanding, paired with the advancement in digital technologies capable of delivering practice based teaching experiences, requires that those charged with preparing teachers consider how to best to position these technologies…
Descriptors: Media Selection, Teacher Education Programs, Computer Uses in Education, Field Experience Programs
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Hoernle, Nicholas; Gal, Kobi; Grosz, Barbara; Protopapas, Pavlos; Rubin, Andee – International Educational Data Mining Society, 2018
Simulations that combine real world components with interactive digital media provide a rich setting for students with the potential to assist knowledge building and understanding of complex physical processes. This paper addresses the problem of modeling the effects of multiple students' simultaneous interactions on the complex and exploratory…
Descriptors: Computer Simulation, Student Behavior, Interaction, Markov Processes
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Chiu, Wang-Kin – Education Sciences, 2021
The technological advancement and rapid development of artificial intelligence have led to a growing number of studies investigating pedagogical innovations incorporated with emerging technologies in this digital era. An increasing amount of empirical evidence has suggested the potential benefits of incorporating digital technologies and…
Descriptors: Technological Advancement, Artificial Intelligence, Educational Innovation, Educational Technology
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