Publication Date
| In 2026 | 0 |
| Since 2025 | 63 |
| Since 2022 (last 5 years) | 247 |
| Since 2017 (last 10 years) | 503 |
| Since 2007 (last 20 years) | 938 |
Descriptor
| Computer Simulation | 969 |
| Simulated Environment | 969 |
| Educational Technology | 447 |
| Technology Uses in Education | 386 |
| Foreign Countries | 340 |
| Teaching Methods | 261 |
| Student Attitudes | 185 |
| Instructional Effectiveness | 172 |
| Electronic Learning | 161 |
| Physical Environment | 149 |
| Instructional Design | 146 |
| More ▼ | |
Source
Author
| Dede, Chris | 7 |
| Barab, Sasha A. | 4 |
| Gregory, Sue | 4 |
| Jarmon, Leslie | 4 |
| Childs, Mark | 3 |
| Dalgarno, Barney | 3 |
| Fominykh, Mikhail | 3 |
| Grant, Scott | 3 |
| Grotzer, Tina | 3 |
| Huang, Hsiu-Mei | 3 |
| Jacka, Lisa | 3 |
| More ▼ | |
Publication Type
Education Level
Location
| Australia | 36 |
| Turkey | 31 |
| Taiwan | 27 |
| United Kingdom | 24 |
| Spain | 23 |
| China | 19 |
| Canada | 15 |
| United States | 14 |
| Greece | 13 |
| New York | 13 |
| Germany | 12 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 2 |
| Americans with Disabilities… | 1 |
| Every Student Succeeds Act… | 1 |
| Rehabilitation Act 1973… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Dina Ali Mohamed El-Besomey – European Journal of Education (EJED), 2020
This is an analytical study for Global Education vision (2030-2020) of The contemporary vision of Global strategic plan for facing (COVID-19) or the renew corona disease crisis via virtual learning & training for higher education. The research builds in the virtual university configuring its concept and how could it simulate the environments…
Descriptors: Strategic Planning, COVID-19, Pandemics, Higher Education
Peters, Theodore D.; Stamp, Pauline L. – Journal of Education for Business, 2021
Today's business management students have come of age in a new, interactive, technology-rich environment; therefore, instructors should modify their teaching modalities to embrace embedded simulations. The authors present a practical application of instruction, a new teaching model that puts business simulations at the center of their…
Descriptors: Business Administration Education, Introductory Courses, Undergraduate Students, Student Attitudes
Bos, Andreia S.; Herpich, Fabrício; Kuhn, Igor; Guarese, Renan L. M.; Tarouco, Liane M. R.; Zaro, Milton A.; Pizzato, Michelle; Wives, Leandro – Journal of Educational Computing Research, 2019
In the course of a teaching and learning process, different cognitive skills are required for a student. Attention is an important variable to be measured, since it plays a fundamental role in the accumulation of information with the stimulus of the learner's memory in the course of the assimilation of knowledge. The purpose of this article is to…
Descriptors: Educational Technology, Attention, Computer Simulation, Simulated Environment
Chandrasekera, Tilanka; Fernando, Kinkini; Puig, Luis – Journal of Educational Technology Systems, 2019
The purpose of this research was to explore the use of virtual reality (VR) in early design studios. In this research project, two different types of Head-Mounted Display (HMD) systems were used. One type of HMD provided six degrees of freedom and the other HMD provided three degrees of freedom. The research findings provide comparison on the…
Descriptors: Teaching Methods, Computer Simulation, Simulated Environment, Freedom
Hedges, Clive; Ingleby, Ewan; Cosson, Philip – Research in Post-Compulsory Education, 2020
This article explores the student experience of simulated learning in post-compulsory radiography education. The content is based on the varied experiences of students using both laboratory-based simulation exercises and a virtual reality computer simulation activity by situating these views within a wider understanding of the students' journey…
Descriptors: Formative Evaluation, Radiology, Medical Education, Graduate Students
Weng, Cathy; Otanga, Sarah; Christianto, Samuel Michael; Chu, Regina Ju-Chun – Journal of Educational Computing Research, 2020
The purpose of this study was to investigate the effects of augmented reality (AR) technology on students' learning outcomes (measured according to Bloom's cognitive levels) and attitude toward biology. The print book was redesigned by integrating a form of AR into it. A quasi-experimental pretest and posttest designs were used to test the…
Descriptors: Science Instruction, Biology, Computer Simulation, Physical Environment
Galiya K. Beisenbayeva; Akan M. Mubarakov; Zoya T. Seylova; Larissa U. Zhadrayeva; Botagoz N. Artymbayeva – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This paper aims to evaluate the influence of an augmented reality mobile application on improving secondary students' visualization and comprehension of geometric concepts. Background: The study involved developing an AR app named Geometria to enhance geometry education. Methodology: In a specialized boarding school in Kokshetau,…
Descriptors: Foreign Countries, Boarding Schools, Grade 10, High School Students
Hu-Au, Elliot; Okita, Sandra – Journal of Science Education and Technology, 2021
Recent global events and educational trends have led schools to heavily rely on digital media to educate their students. Science classes, in particular, stand to lose substantial learning opportunities without the ability to provide physical laboratory experiences. Virtual reality (VR) technology has the potential to resolve this issue, but little…
Descriptors: Chemistry, Computer Simulation, Simulated Environment, Science Education
Vidal, Eric Cesar E., Jr.; Ty, Jayzon F.; Caluya, Nicko R.; Rodrigo, Ma. Mercedes T. – Interactive Learning Environments, 2019
We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Teaching Methods
Gee, James Paul – Phi Delta Kappan, 2018
In the digital age, young people's most powerful learning opportunities often occur online, in experiences and environments created by people working outside of the K-12 school system. In a sense, the internet has given new life to an older, less formal approach to education, in which individuals seek out and learn from others who share their…
Descriptors: Internet, Access to Information, Simulated Environment, Computer Simulation
Gilbert, Kristen A.; Voelkel, Robert H., Jr.; Johnson, Christie W. – Journal of Leadership Education, 2018
Research suggests effective immersive simulations that rely on augmented reality enhance teachers' self-efficacy and skills (Badiee & Kauffman, 2015). However, there is a gap in the literature as studies have largely ignored their uses in educational leadership programs (Bradley & Kendall, 2015). This study investigated the relationship…
Descriptors: Self Efficacy, Simulated Environment, Leadership, Communities of Practice
Blyth, Carl – Foreign Language Annals, 2018
This article briefly traces the historical conceptualization of linguistic and cultural immersion through technological applications, from the early days of locally networked computers to the cutting-edge technologies known as virtual reality and augmented reality. Next, the article explores the challenges of immersive technologies for the field…
Descriptors: Second Language Instruction, Second Language Learning, Technology Uses in Education, Computer Simulation
Fernando Batista, Alex; Thiry, Marcello; Queiroz Gonçalves, Rafael; Fernandes, Anita – Informatics in Education, 2020
This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer…
Descriptors: Computer Simulation, Computer Science Education, Simulated Environment, Educational Research
Carreon, Adam; Smith, Sean J.; Rowland, Amber – Journal of Special Education Technology, 2020
Augmented reality (AR) is an emerging technology that can help educators enhance their classrooms. With one-to-one initiatives and application (app) development creating affordable technology, teachers have more access to innovative supports for their students with disabilities' academic, social, emotional, and behavioral skill development. Using…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
Gul, Tugce; Pecore, John – Journal of Technology and Teacher Education, 2020
The purpose of this qualitative case study is to examine the impact of stress, strategies for coping with stress, and professional identity development of pre-service teachers when teaching to avatars. Research participants consisted of 7 pre-service teachers enrolled in a college of education practicum course at a university in the southeastern…
Descriptors: Stress Management, Professional Identity, Preservice Teachers, Coping

Peer reviewed
Direct link
