NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 256 to 270 of 1,211 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Busra Yilmaz Yenioglu; Samed Yenioglu; Kubra Sayar; Funda Ergulec – Journal of Special Education Technology, 2024
Augmented reality has the potential to give students a unique experience, including when teaching science subjects. The purpose of this study was to examine the effectiveness of an augmented reality-based intervention in teaching "Solar Systems and Planets" to four students with learning disabilities. The dependent variable was the…
Descriptors: Science Instruction, Students with Disabilities, Learning Disabilities, Intervention
Peer reviewed Peer reviewed
Direct linkDirect link
Sarah Bichler; Michael Sailer; Elisabeth Bauer; Jan Kiesewetter; Hanna Härtl; Martin R. Fischer; Frank Fischer – European Journal of Psychology of Education, 2024
Teachers routinely observe and interpret student behavior to make judgements about whether and how to support their students' learning. Simulated cases can help pre-service teachers to gain this skill of diagnostic reasoning. With 118 pre-service teachers, we tested whether participants rate simulated cases presented in a serial-cue case format as…
Descriptors: Clinical Diagnosis, Abstract Reasoning, Simulation, Case Method (Teaching Technique)
Peer reviewed Peer reviewed
Direct linkDirect link
T. Lee; Y. Wen; M. Y. Chan; A. B. Azam; C. K. Looi; S. Taib; C. H. Ooi; L. H. Huang; Y. Xie; Y. Cai – Interactive Learning Environments, 2024
This study investigates the use of virtual and augmented reality (VAR) in higher education on students' self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is…
Descriptors: Computer Simulation, STEM Education, Universities, Physical Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Habig, Sebastian – British Journal of Educational Technology, 2020
This paper is about "augmented reality" (AR) and its potentials to support students in handling scientific representations. For this purpose, first representations are examined from a science educational and instructional psychology perspective. After giving a short overview of AR in general and how it can be delineated from…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Craig, Emory; Georgieva, Maya – Current Issues in Education, 2020
Spatial computing is the fourth paradigm of the digital revolution and could profoundly transform learning. It is the convergence of several technological developments, including Augmented and Virtual Reality (XR), Artificial Intelligence, haptic feedback, motion-capture, and situational awareness engines. This article explores how the shift from…
Descriptors: Computer Simulation, Simulated Environment, Artificial Intelligence, Assistive Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Lamb, Richard L.; Etopio, Elisabeth; Hand, Brian; Yoon, Sae Yeol – Journal of Science Education and Technology, 2019
The purpose of this study was to investigate the role textbooks can play on writing complexity and lexical density as a proxy for critical thinking and ultimately learning, in relation to argumentative and summative writing when integrated with a virtual reality experience. In this study, differences in writing complexity and lexical density…
Descriptors: Computer Simulation, Instructional Effectiveness, Academic Achievement, Technical Writing
Peer reviewed Peer reviewed
Direct linkDirect link
Safadel, Parviz; White, David – TechTrends: Linking Research and Practice to Improve Learning, 2019
Spatial understanding of molecules in molecular biology provides a better understanding of molecules in isolation and relation to their next elements. Augmented reality (AR) has recently been developed as a computer interface that enables the users to see the real world with virtual objects superimposed on it. We report a method that shows the use…
Descriptors: Molecular Biology, College Students, Science Instruction, Computer Interfaces
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Johnson, Janine – Knowledge Quest, 2019
Whether you have a well-equipped Virtual Reality (VR) lab or are still questioning how to get started, you can be sure that virtual, augmented, and mixed-reality (VR, AR, and MR) experiences are not fads soon to fade away. In that case, then what better place than the school library to "mess about" with VR/AR/MR and expand learners'…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Laboratories
Peer reviewed Peer reviewed
Direct linkDirect link
Siegle, Del – Gifted Child Today, 2019
Virtual and augmented reality apps enable gifted students to explore content in new and exciting ways. Students can use the technology to create interesting and interactive products that not only demonstrate their understanding, but also advance their learning.
Descriptors: Academically Gifted, Computer Simulation, Simulated Environment, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Seo, Min-Hwi; So, Hyo-Jeong – Educational Technology & Society, 2022
The purpose of this research was to design and evaluate the efficacy of a gesture-based exhibit with augmented reality (AR) for understanding complex scientific concepts. In particular, this study focuses on the effect of differently guided conditions in a gesture-based AR. We first present the design and development of a gesture-based AR exhibit…
Descriptors: Nonverbal Communication, Exhibits, Simulated Environment, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wanda Nugroho Yanuarto; Elfis Suanto; Ira Hapsari; Aulia Nisa Khusnia – Mathematics Teaching Research Journal, 2024
An Augmented Reality (AR) approach to creating a maths education app is the focus of this research. To turn the 2D floor plan into 3D objects, students will use their mobile devices to scan the cards. Students can have a better understanding of the 3D shape from various angles by interacting with virtual 3D items. Students can gain a deeper…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Marc A. Zambri; John R. De Backere – Journal of Chemical Education, 2024
Molecular symmetry and orbitals are two important chemical concepts which can be difficult for students to visualize in three dimensions; as such, instructors have traditionally adopted a variety of approaches to teach them including the use of physical models and digital renderings/resources. This paper describes a new mobile device application…
Descriptors: Molecular Structure, Science Education, Chemistry, Handheld Devices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2024
These proceedings contain the papers of the 21st International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2024), held in Zagreb, Croatia, from 26 to 28 October 2024 and organized by the International Association for Development of the Information Society (IADIS). The CELDA conference aims to address the main issues…
Descriptors: Cognitive Processes, Cognitive Psychology, Computer Uses in Education, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Broyer, Rebecca M.; Miller, Kenny; Ramachandran, Shalini; Fu, Sheree; Howell, Karen; Cutchin, Steven – Journal of Chemical Education, 2021
In recent years, immersive technology tools have burgeoned. After the release of the affordable Oculus Go headset and the Merge Cube, there has been increasing use of virtual, augmented, and extended reality (VR, AR, XR) in classrooms. Of significance to chemistry educators are the virtual lab simulations developed by Labster and HoloLab Champions…
Descriptors: Computer Simulation, Simulated Environment, Demonstrations (Educational), Equipment
Peer reviewed Peer reviewed
Direct linkDirect link
Davis, Phillip E.; Fox, Corey J.; DeBode, Jason D.; Peterson, Lori T. – Journal of Educational Computing Research, 2021
A key challenge for educators in business is to incorporate learning tools that mimic the uncertainty and complexity of the real business environment. However, recent advancements in technology have offered new tools that address this challenge. One such increasingly popular tool has been computer simulations. While the use of simulations has…
Descriptors: Competence, Success, Goal Orientation, Achievement Need
Pages: 1  |  ...  |  14  |  15  |  16  |  17  |  18  |  19  |  20  |  21  |  22  |  ...  |  81