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Hunhui Na; K. Bret Staudt Willet; Chaewon Kim – British Journal of Educational Technology, 2025
Over the past decade, augmented reality (AR) has gained traction in geometric learning for its pedagogical potential. However, research on how learners engage with different AR technologies and when and how to incorporate them has remained largely unexplored. Employing a learning analytics approach, this study investigates the impact of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Elementary Schools, Elementary Education
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Vosinakis, Spyros; Anastassakis, George; Koutsabasis, Panayiotis – British Journal of Educational Technology, 2018
Logic Programming (LP) follows the declarative programming paradigm, which novice students often find hard to grasp. The limited availability of visual teaching aids for LP can lead to low motivation for learning. In this paper, we present a platform for teaching and learning Prolog in Virtual Worlds, which enables the visual interpretation and…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Simulated Environment
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Zhang, Lei; Mou, Weimin – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
During locomotion, individuals can determine their positions with either idiothetic cues from movement (path integration systems) or visual landmarks (piloting systems). This project investigated how these 2 systems interact in determining humans' positions. In 2 experiments, participants studied the locations of 5 target objects and 1 single…
Descriptors: Motion, Cues, Computation, Geographic Location
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Parsons, Thomas D.; Carlew, Anne R. – Journal of Autism and Developmental Disorders, 2016
Executive functioning deficits found in college students with ASD may have debilitating effects on their everyday activities. Although laboratory studies tend to report unimpaired inhibition in autism, studies of resistance to distractor inhibition reveal difficulties. In two studies, we compared a Virtual Classroom task with paper-and-pencil and…
Descriptors: Interference (Learning), Color, Reaction Time, Visual Stimuli
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Van Eck, Richard N.; Fu, Hongxia; Drechsel, Paul V. J. – Journal of Computing in Higher Education, 2015
Air traffic control (ATC) operations are critical to the U.S. aviation infrastructure, making ATC training a critical area of study. Because ATC performance is heavily dependent on visual processing, it is important to understand how to screen for or promote relevant visual processing abilities. While conventional wisdom has maintained that such…
Descriptors: Computer Simulation, Simulated Environment, Air Transportation, Traffic Safety
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Lahiri, Uttama; Bekele, Esubalew; Dohrmann, Elizabeth; Warren, Zachary; Sarkar, Nilanjan – Journal of Autism and Developmental Disorders, 2015
Clinical applications of advanced technology may hold promise for addressing impairments associated with autism spectrum disorders (ASD). This project evaluated the application of a novel physiologically responsive virtual reality based technological system for conversation skills in a group of adolescents with ASD. The system altered components…
Descriptors: Autism, Pervasive Developmental Disorders, Physiology, Simulated Environment
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Ip, Horace H. S.; Lai, Candy Hoi-Yan; Wong, Simpson W. L.; Tsui, Jenny K. Y.; Li, Richard Chen; Lau, Kate Shuk-Ying; Chan, Dorothy F. Y. – Cogent Education, 2017
Previous research has illustrated the unique benefits of three-dimensional (3-D) Virtual Reality (VR) technology in Autism Spectrum Disorder (ASD) children. This study examined the use of 3-D VR technology as an assessment tool in ASD children, and further compared its use to two-dimensional (2-D) tasks. Additionally, we aimed to examine…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
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Thomas, Wayne W.; Boechler, Patricia M. – International Journal of Virtual and Personal Learning Environments, 2014
With teachers taking more interest in utilizing 3D virtual environments for educational purposes, research is needed to understand how learners perceive and process information within virtual environments (Eschenbrenner, Nah, & Siau, 2008). In this study, the authors sought to determine if learning style or digital literacy predict incidental…
Descriptors: Incidental Learning, Computer Simulation, Simulated Environment, Cognitive Style
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Shook, Anthony; Marian, Viorica – Bilingualism: Language and Cognition, 2013
During speech comprehension, bilinguals co-activate both of their languages, resulting in cross-linguistic interaction at various levels of processing. This interaction has important consequences for both the structure of the language system and the mechanisms by which the system processes spoken language. Using computational modeling, we can…
Descriptors: Listening Comprehension, Language Processing, Bilingualism, Oral Language
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Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games
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Romero-Hall, Enilda; Watson, Ginger; Papelis, Yiannnis – Journal of Educational Multimedia and Hypermedia, 2014
To examine the visual attention, emotional responses, learning, perceptions and attitudes of learners interacting with an animated pedagogical agent, this study compared a multimedia learning environment with an emotionally-expressive animated pedagogical agent, with a non-expressive animated pedagogical agent, and without an agent. Visual…
Descriptors: Physiology, Emotional Response, Responses, Learning
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Dell'Aria, Carmela; McLoughlin, Laura Incalcaterra – Research-publishing.net, 2013
This study is based on Second Language Acquisition through blended learning and explores the application of new educational technologies in the development of distance education. In particular, the paper focuses on ways to enhance oral, aural, and intercultural skills through learners' engagement, develop authentic social interaction and…
Descriptors: Blended Learning, Phonological Awareness, Second Language Learning, Educational Technology
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Mulvihill, Thalia; Swaminathan, Raji – Journal of Educational Technology, 2011
This article describes and analyzes the experiences of two tenured university professors at two different US universities located in the Midwest as they collaborate to design and carry-out innovative pedagogies related to teaching doctoral-level qualitative research methods courses. One of the primary elements of the innovations under examination…
Descriptors: Tenure, College Faculty, Teacher Collaboration, Teaching Methods
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Waller, David; Richardson, Adam R. – Journal of Experimental Psychology: Applied, 2008
The tendency to underestimate egocentric distances in immersive virtual environments (VEs) is not well understood. However, previous research (A. R. Richardson & D. Waller, 2007) has demonstrated that a brief period of interaction with the VE prior to making distance judgments can effectively eliminate subsequent underestimation. Here the authors…
Descriptors: Computation, Standards, Spatial Ability, Adjustment (to Environment)
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Haake, Magnus; Gulz, Agneta – International Journal of Artificial Intelligence in Education, 2009
The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents: visual static appearance, pedagogical role, and communicative style. The framework is then applied to a user study where 90 school children (aged 12-15) in a dummy multimedia program were presented with either an instructor or a learning companion…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Materials, Computer Graphics
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