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Nawaz, Sadia; Srivastava, Namrata; Yu, Ji Hyun; Khan, Anam Ahmad; Kennedy, Gregor; Bailey, James; Baker, Ryan Shaun – International Journal of Artificial Intelligence in Education, 2022
Task difficulty (TD) reflects students' subjective judgement on the complexity of a task. We examine the TDs data of 236 undergraduate students in a simulation-based "Predict-Observe-Explain (POE)" environment using three different labels "easy," "medium" and "hard." Generally, the students who perceive the…
Descriptors: Difficulty Level, Undergraduate Students, Simulated Environment, Student Behavior
Lainema, Kirsi; Syynimaa, Kirsi; Lainema, Timo; Hämäläinen, Raija – Journal of Research on Technology in Education, 2023
Extant research has identified the significance of technological affordances in computer-supported learning environments. However, until recently, there is scarcely empirical research on affordances for organizing collaboration in these learning environments. To address this gap, this study empirically examines affordances for organizing…
Descriptors: Undergraduate Students, Business Administration Education, Foreign Countries, Cooperative Learning
Kelly Jay Smith – ProQuest LLC, 2024
Augmented reality (AR) is an emergent technology beginning to be integrated into many disciplines such as engineering, architecture, and medical fields for educational purposes. The present study builds on a pilot study conducted in the spring of 2022 exploring how AR can be employed in Environmental Education (EE) by providing just-in-time…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Technology Uses in Education
Johnson, Elijah T.; McNeal, Karen S. – Journal of Geoscience Education, 2022
Spatial thinking skills are crucial for success in any of the STEM (science, technology, engineering, and mathematics) domains, and they are malleable. One approach to support the development of student spatial skills is through the use of innovative technologies, like the augmented reality (AR) sandbox, that can also effectively teach geoscience…
Descriptors: Undergraduate Students, Student Attitudes, Spatial Ability, Topography
Álvarez-Marín, Alejandro; Velázquez-Iturbide, J. Ángel; Castillo-Vergara, Mauricio – Interactive Learning Environments, 2023
This study aims to determine if "technology optimism" and "technology innovativeness" can explain and predict the use of augmented reality in the scope of engineering education. An Augmented Reality app to analyze digital current (DC) in resistive circuits was developed was developed to enhance students' understanding of…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Hawlitschek, Anja; Dietrich, André; Zug, Sebastian – Computer Science Education, 2023
Background and Context: During online learning, it is essential to provide instructional guidance to support learning. However, guidance can be given in different forms and quantities. Thus, one important challenge is to provide the right amount and type of instructional guidance. Objective: The aim of the study is to investigate types of guidance…
Descriptors: Computer Science Education, Electronic Learning, Distance Education, Teaching Methods
de Back, Tycho T.; Tinga, Angelica M.; Louwerse, Max M. – International Journal of Educational Technology in Higher Education, 2021
Immersive virtual reality is increasingly regarded as a viable means to support learning. Cave Automatic Virtual Environments (CAVEs) support immersive learning in groups of learners, and is of potential interest for educational institutions searching for novel ways to bolster learning in their students. In previous work we have shown that the use…
Descriptors: Educational Environment, Computer Simulation, Teaching Methods, Undergraduate Students
Ilana Dubovi – Interactive Learning Environments, 2023
As virtual reality (VR) technologies have been increasingly adopted in the educational field, careful consideration and evaluation of instructional modes to support learning with VR are needed. This study focuses on evaluation of two instructional modes: direct interaction and manipulation of the VR learning environment; and the vicarious approach…
Descriptors: Computer Simulation, Simulated Environment, Educational Environment, Interaction
Erin Riesland – ProQuest LLC, 2023
In the three papers that form this dissertation, I inquire about the future of learning (Ross, 2023) through a "postdigital" stance (Jandric, 2017) that I apply to place-based education (PBE) methods and practices (Sobel, 2005; Greenwood, 2008). I argue that a postdigital approach -- one that presupposes technology is "part" of…
Descriptors: Place Based Education, Technology Uses in Education, Culturally Relevant Education, Undergraduate Students
Li-Na Ma; Rui Peng; Jing-Ji Xu; Qing-Ling Yang; A-Ceng Li; Ye Han; Lei Yuan; Fan Shen; Dan-Qing Yin; Min-Wen Zheng; Ya-Yu Huang; Jing Ren – Anatomical Sciences Education, 2025
The traditional approach of using PowerPoint (PPT) presentations in medical imaging theory classes hinders the spatial thinking ability of most students. Consequently, the learning outcomes are often unsatisfactory. This article proposes a naked eye three-dimensional (3D) medical imaging teaching assistant app based on augmented reality (AR)…
Descriptors: Teaching Assistants, Theories, Courses, Medical Services
Elford, Daniel; Lancaster, Simon J.; Jones, Garth A. – Journal of Science Education and Technology, 2022
Augmented reality (AR) has the capacity to afford a virtual experience that obviates the reliance on using two-dimensional representations of 3D molecules for teaching stereochemistry to undergraduate students. Using a combination of quantitative instruments and qualitative surveys/interviews, this study explored the relationships between…
Descriptors: Computer Simulation, Simulated Environment, Science Instruction, Chemistry
Ruiz, Jenny; Serral Asensio, Estefania; Snoeck, Monique – IEEE Transactions on Learning Technologies, 2020
The user interface (UI) is a key component of an interactive software application; therefore, it is important to provide software developers with basic UI design skills. However, teaching UI design is challenging, even at a basic level, and there is little teaching support. In this article, we investigate the benefits of the feedback-enriched…
Descriptors: Computer Interfaces, Computer System Design, Computer Software, Feedback (Response)
T. Lee; Y. Wen; M. Y. Chan; A. B. Azam; C. K. Looi; S. Taib; C. H. Ooi; L. H. Huang; Y. Xie; Y. Cai – Interactive Learning Environments, 2024
This study investigates the use of virtual and augmented reality (VAR) in higher education on students' self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is…
Descriptors: Computer Simulation, STEM Education, Universities, Physical Environment
Broyer, Rebecca M.; Miller, Kenny; Ramachandran, Shalini; Fu, Sheree; Howell, Karen; Cutchin, Steven – Journal of Chemical Education, 2021
In recent years, immersive technology tools have burgeoned. After the release of the affordable Oculus Go headset and the Merge Cube, there has been increasing use of virtual, augmented, and extended reality (VR, AR, XR) in classrooms. Of significance to chemistry educators are the virtual lab simulations developed by Labster and HoloLab Champions…
Descriptors: Computer Simulation, Simulated Environment, Demonstrations (Educational), Equipment
Davis, Phillip E.; Fox, Corey J.; DeBode, Jason D.; Peterson, Lori T. – Journal of Educational Computing Research, 2021
A key challenge for educators in business is to incorporate learning tools that mimic the uncertainty and complexity of the real business environment. However, recent advancements in technology have offered new tools that address this challenge. One such increasingly popular tool has been computer simulations. While the use of simulations has…
Descriptors: Competence, Success, Goal Orientation, Achievement Need