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Showing 1 to 15 of 20 results Save | Export
Jen Schumacher Arnold – ProQuest LLC, 2021
Tactical populations and other performers who find it difficult to access training often turn to simulation training to adequately prepare, and increasingly are using virtual reality (VR) as a resource. Additionally, groups struggling with fear produced by various aspects of tactical training may find VR, alongside psychological skills training,…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Thinking Skills
Mayberry, Charles R. – ProQuest LLC, 2013
The United States Air Force (USAF) trains C-130H Loadmaster students at Little Rock Air Force Base (AFB) through a civilian contract. The Aircrew Training System (ATS) contractor utilizes a Fuselage Trainer (FuT) to provide scenarios for the Loadmaster students to practice loading and unloading a simulated aircraft. The problem was the USAF does…
Descriptors: Teaching Methods, Air Transportation, Drills (Practice), Computer Simulation
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Alklind Taylor, Anna-Sofia; Backlund, Per; Niklasson, Lars – Simulation & Gaming, 2012
Military organizations have a long history of using simulations, role-play, and games for training. This also encompasses good practices concerning how instructors utilize games and gaming behavior. Unfortunately, the work of instructors is rarely described explicitly in research relating to serious gaming. Decision makers also tend to have…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Simulation
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Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training
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Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
Durlach, Paula J., Ed; Lesgold, Alan M., Ed. – Cambridge University Press, 2012
This edited volume provides an overview of the latest advancements in adaptive training technology. Intelligent tutoring has been deployed for well-defined and relatively static educational domains such as algebra and geometry. However, this adaptive approach to computer-based training has yet to come into wider usage for domains that are less…
Descriptors: Expertise, Educational Strategies, Semantics, Intelligent Tutoring Systems
Prophet, Wallace W.; Caro, Paul W. – 1974
This paper outlines some major areas of use of simulation in Army Aviation and comments on current research. Equipment development, crew performance studies, concept development and training are discussed. Only in the training area has the Army made substantial progress. A broad program of simulation research with emphasis on engineering and…
Descriptors: Flight Training, Military Training, Simulated Environment, Simulation
Spangenberg, Ronald W. – 1974
An evaluation of the usability, effectiveness, and acceptance in a job environment was performed on a general purpose simulator using a simulation of a radar system. General purpose simulators permit sharing of a programable capacity among simulations, thus providing economical hands-on training and training not usually economically available by…
Descriptors: Job Training, Military Training, Program Effectiveness, Simulated Environment
Krahenbuhl, Gary S.; And Others – 1979
Research was conducted on pilot stress during simulated emergency flight conditions. Catecholamine (adrenaline and non-adrenaline) secretion for twenty United States Air Force student pilots and thirteen instructor pilots was determined during daily activities, during simulated flights performed in high realism simulators, and during actual…
Descriptors: Adult Education, Experimental Groups, Flight Training, Military Personnel
Kibbee, J.; And Others – 1969
As part of an overall education and training program to instruct Air Force Base Civil Engineering personnel in the concepts and use of the Base Engineer Automated Management System (BEAMS), a simulation of the system was developed, covering a period of one week at a hypothetical Air Force Base. The simulation, which gives students experience in…
Descriptors: Civil Engineering, Management Systems, Military Air Facilities, Military Service
Twelker, Paul A. – 1968
This paper describes selected nonschool uses of simulation and discusses the implications of each application for education in general. Most of the applications described pertain to instruction and include the provision of an environment for exercising or practicing the application of principles or skills. Applications which are examined include…
Descriptors: Computer Assisted Instruction, Management Games, Military Training, Planning
Weingarten, Kenneth; And Others – 1971
Lecturing is a poor method of giving instruction for Army tasks, since it is suitable for only a small segment of learners and a small number of tasks. The APSTRAT (derived from "aptitude" and "strategies") model is designed to train men at many levels of aptitude and with wide differences in educational backgrounds for a…
Descriptors: Instructional Systems, Job Training, Military Training, Models
Caro, Paul W. – 1977
Concerned with the general problem of the effectiveness of simulator training, this report reflects information developed during the conduct of aircraft simulator training research projects sponsored by the Air Force, Army, Navy, and Coast Guard. Problems are identified related to simulator design, testing, and use, all of which impact upon…
Descriptors: Cost Effectiveness, Flight Training, Military Training, Models
Nauta, Franz; Pierce, Michael B. – 1973
This report describes the technical aspects and potential applications of a computer-based model simulating the flow of airmen through basic training and entry-level technical training. The objective of the simulation is to assess the impacts of alternative recruit classification and training policies under a wide variety of assumptions regarding…
Descriptors: Aerospace Education, Dropout Rate, Facility Utilization Research, Flexible Scheduling
Wood, Milton E. – Training Technology, 1971
Explains the advantages of the simulated environment used to train aircraft pilots. Training Technology is issued twice yearly as a supplement to Educational Technology Magazine. (GB)
Descriptors: Aircraft Pilots, Audiovisual Aids, Educational Technology, Flexible Facilities
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