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Glass, John F. – 1976
A simulation game of strategy relating to alternate confession choices of two prisoners is described. The game, Prisoner's Dilemma, is designed to help participants learn about trust, cooperation, competition, intergroup dynamics, and their own life role and feelings. Three choices are offered at the beginning of the game to two prisoners, held…
Descriptors: Affective Objectives, Case Studies, Class Activities, Decision Making


