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Showing all 9 results Save | Export
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Alma Foster; Natasha Ellis – Educational Psychology in Practice, 2024
This paper examines, from a psychological perspective, why some young people may diagnose themselves with a mental health condition or neurodevelopmental difference after engaging with TikTok content. The article joins the discourse around TikTok self-diagnosis among adolescents, which has circulated since 2022, and offers alternative…
Descriptors: Foreign Countries, Social Media, Adolescents, Clinical Diagnosis
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Wildgans-Lang, Angelika; Scheuerer, Sarah; Obersteiner, Andreas; Fischer, Frank; Reiss, Kristina – ZDM: The International Journal on Mathematics Education, 2020
Diagnostic competences are an essential facet of teacher competence. Many studies have investigated the "quality" of teachers' judgments of students' competences. However, little is known about the processes that lead to these judgments and about the ways to promote these processes in the early phase of teacher training. The aim of the…
Descriptors: Preservice Teachers, Mathematics Teachers, Teacher Competencies, Computer Simulation
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Stamatelatos, Anna; Brooks, Robert – Education & Training, 2020
Purpose: This study investigates simulated business learning and performance effectiveness during a simulation task. The learning and performance outcomes of two groups of postgraduate student participants are investigated namely: (1) participants who do not struggle with the task; and (2) participants who do struggle with completing the task.…
Descriptors: Simulated Environment, Business Administration Education, Accounting, Performance Factors
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Kraemer, David J. M.; Schinazi, Victor R.; Cawkwell, Philip B.; Tekriwal, Anand; Epstein, Russell A.; Thompson-Schill, Sharon L. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
Using novel virtual cities, we investigated the influence of verbal and visual strategies on the encoding of navigation-relevant information in a large-scale virtual environment. In 2 experiments, participants watched videos of routes through 4 virtual cities and were subsequently tested on their memory for observed landmarks and their ability to…
Descriptors: Cognitive Processes, Computer Simulation, Navigation, Simulated Environment
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Weisberg, Steven M.; Schinazi, Victor R.; Newcombe, Nora S.; Shipley, Thomas F.; Epstein, Russell A. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
There are marked individual differences in the formation of cognitive maps both in the real world and in virtual environments (VE; e.g., Blajenkova, Motes, & Kozhevnikov, 2005; Chai & Jacobs, 2010; Ishikawa & Montello, 2006; Wen, Ishikawa, & Sato, 2011). These differences, however, are poorly understood and can be difficult to…
Descriptors: Experimental Psychology, Cognitive Mapping, Individual Differences, Simulated Environment
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Weisberg, Steven M.; Newcombe, Nora S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Research on the existence of cognitive maps and on the cognitive processes that support effective navigation has often focused on functioning across individuals. However, there are pronounced individual differences in navigation proficiency, which need to be explained and which can illuminate our understanding of cognitive maps and effective…
Descriptors: Cognitive Mapping, Cognitive Processes, Short Term Memory, Individual Differences
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Chen, Cheng-ping; Wang, Chang-Hwa – Journal of Science Education and Technology, 2015
Studies have proven that merging hands-on and online learning can result in an enhanced experience in learning science. In contrast to traditional online learning, multiple in-classroom activities may be involved in an augmented-reality (AR)-embedded e-learning process and thus could reduce the effects of individual differences. Using a…
Descriptors: Science Instruction, Earth Science, Technology Uses in Education, Educational Technology
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Rowe, Jonathan P.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C. – International Journal of Artificial Intelligence in Education, 2011
A key promise of narrative-centered learning environments is the ability to make learning engaging. However, there is concern that learning and engagement may be at odds in these game-based learning environments. This view suggests that, on the one hand, students interacting with a game-based learning environment may be engaged but unlikely to…
Descriptors: Problem Solving, Educational Technology, Virtual Classrooms, Educational Environment
Gattiker, Urs E.; And Others – 1986
Computer literacy has been identified as one of the most important factors for the effective use of computer-based technology in the workplace. Managers need to know the most efficient methods available to teach computer skills to their employees in a short time. Such methods need to be suitable for all employees, whether academically gifted or…
Descriptors: Academic Ability, Business Administration Education, Classroom Techniques, Computer Assisted Instruction