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Zacharis, Georgios K.; Mikropoulos, Tassos Anastasios; Kalyvioti, Katerina – Themes in Science and Technology Education, 2016
Studies showed that two-dimensional (2D) and three-dimensional (3D) educational content contributes to learning. Although there were many studies with 3D stereoscopic learning environments, only a few studies reported on the differences between real, 2D, and 3D scenes, as far as cognitive load and attentional demands were concerned. We used…
Descriptors: Foreign Countries, Undergraduate Students, Females, Cognitive Processes
Coffey, Amy Jo; Kamhawi, Rasha; Fishwick, Paul; Henderson, Julie – Educational Technology Research and Development, 2017
Relatively few studies have empirically tested computer-based immersive virtual environments' efficacy in teaching or enhancing pro-social attitudes, such as intercultural sensitivity. This channel study experiment was conducted (N = 159) to compare what effects, if any, an immersive 3D virtual environment would have upon subjects' intercultural…
Descriptors: Computer Simulation, Simulated Environment, Computer Uses in Education, Instructional Effectiveness
Weisberg, Steven M.; Newcombe, Nora S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Research on the existence of cognitive maps and on the cognitive processes that support effective navigation has often focused on functioning across individuals. However, there are pronounced individual differences in navigation proficiency, which need to be explained and which can illuminate our understanding of cognitive maps and effective…
Descriptors: Cognitive Mapping, Cognitive Processes, Short Term Memory, Individual Differences
Sana, Faria; Weston, Tina; Cepeda, Nicholas J. – Computers & Education, 2013
Laptops are commonplace in university classrooms. In light of cognitive psychology theory on costs associated with multitasking, we examined the effects of in-class laptop use on student learning in a simulated classroom. We found that participants who multitasked on a laptop during a lecture scored lower on a test compared to those who did not…
Descriptors: Laptop Computers, Cognitive Psychology, Lecture Method, Educational Experiments
Chen, Zhi-Hong; Chou, Chih-Yueh; Biswas, Gautam; Chan, Tak-Wai – British Journal of Educational Technology, 2012
Although competition is regarded as a powerful motivator in game-based learning, it might have a negative influence, such as damage to confidence, on students who lose the competition. In this paper, we propose an indirect approach, substitutive competition, to alleviate such negative influences. The approach is used to develop a My-Pet v3 system,…
Descriptors: Competition, Chinese, Negative Attitudes, Educational Experiments
Tarng, Wernhuar; Chang, Mei-Yu; Ou, Kuo-Liang; Yu, Kein-Fu; Hsieh, Kuen-Rong – International Journal of Distance Education Technologies, 2012
The goal of this study is to develop a virtual farm for educational applications. Users can play the role of a farmer by planting vegetables and raising poultry on the virtual farm to observe their growth through online learning activities. The virtual farm possesses educational and entertaining functions, and it is designed by simulating the real…
Descriptors: Foreign Countries, Electronic Learning, Elementary School Science, Agricultural Occupations
Nishide, Ryo – Journal of Interactive Learning Research, 2011
This paper proposes extensive applications of virtual collaborative space in order to enhance the efficiency and capability of Digital Campus. The usability of Digital Campus has been experimented in different learning environments and evaluated by questionnaire as that the presence technology and a sense of solidarity influence the participants'…
Descriptors: Foreign Countries, Educational Innovation, Educational Experiments, Lecture Method
Jin, Li; Wen, Zhigang; Gough, Norman – Learning, Media and Technology, 2010
Virtual worlds have been linked with e-learning applications to create virtual learning environments (VLEs) for the past decade. However, while they can support many educational activities that extend both traditional on-campus teaching and distance learning, they are used primarily for learning content generated and managed by instructors. With…
Descriptors: Informal Education, Active Learning, Interpersonal Relationship, Interaction
Bolton, Dale L. – 1968
An experiment was conducted to determine the effects of four information-format variables--instructions for processing information, number of documents, masking of information, and interview information--on the teacher selection decision process. It was hypothesized that the variables affect decisions by modifying the consistency of the decisions…
Descriptors: Decision Making, Educational Experiments, Principals, Simulated Environment
Birchfield, David; Megowan-Romanowicz, Colleen – International Journal of Computer-Supported Collaborative Learning, 2009
Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer…
Descriptors: Elementary Secondary Education, Achievement Gains, Student Participation, Earth Science
Cruickshank, Donald R.; Broadbent, Frank W. – 1968
A study was conducted to determine the effectiveness of simulation for presenting critical teaching problems and the effect of exposure to simulated critical teaching problems on student teachers. The study had three major phases: (1) identification of critical teaching problems, (2) development of a simulated fifth grade situation, and (3)…
Descriptors: Beginning Teachers, Critical Incidents Method, Educational Experiments, Films
BOOCOCK, SARANE S.; AND OTHERS – 1967
AN EXPERIMENT WAS CONDUCTED TO INVESTIGATE STUDENTS' SENSE OF CONTROL OVER THEIR OWN DESTINIES, THE EFFECTS OF SIMULATION GAMES ON THESE CONTROL BELIEFS, AND THE RELATIONSHIP OF THESE ISSUES TO THE RACIAL COMPOSITION OF A SCHOOL. IT WAS HYPOTHESIZED THAT INDIVIDUALS LACKING A SENSE OF CONTROL HAD HAD LIMITED EXPERIENCE WITH SITUATIONS WHICH COULD…
Descriptors: Black Students, Control Groups, Data, Educational Experiments
Binsubaih, Ahmed; Maddock, Steve; Romano, Daniela – Interactive Technology and Smart Education, 2006
In Dubai, traffic accidents kill one person every 37 hours and injure one person every 3 hours. Novice traffic accident investigators in the Dubai police force are expected to "learn by doing" in this intense environment. Currently, they use no alternative to the real world in order to practice. This paper argues for the use of an…
Descriptors: Foreign Countries, Accidents, Traffic Safety, Time Management

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