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Planey, James; Rajarathinam, Robin Jephthah; Mercier, Emma; Lindgren, Robb – International Journal of Computer-Supported Collaborative Learning, 2023
Extended reality technologies such as headset-based augmented reality (AR) unlock unique opportunities to integrate gestures into the collaborative problem-solving process. The following qualitative study documents the collection and analysis of group interaction data in an astronomy sky simulation across AR and tablet technologies in a classroom…
Descriptors: Nonverbal Communication, Assistive Technology, Cooperative Learning, Problem Solving
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Sun, Jerry Chih-Yuan; Ye, Syuan-Ling; Yu, Shih-Jou; Chiu, Thomas K. F. – Journal of Science Education and Technology, 2023
This study investigates the effect of incorporating different learning materials (paper textbooks, wearable AR material, and wearable hybrid AR/VR material) in a physics laboratory education on the situational interest, engagement, and learning performance of high school students. The study utilized a quasi-experimental research design. The…
Descriptors: Assistive Technology, Computer Simulation, Instructional Materials, Educational Technology
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Hung, Cheng-Yu; Lin, Yen-Ting; Yu, Shih-Jou; Sun, Jerry Chih-Yuan – Journal of Computer Assisted Learning, 2023
Background: Previous research has examined the use of augmented reality (AR) and virtual reality (VR) in English language teaching. However, to the best of our knowledge, none of the earlier studies that investigated integrating AR and VR "wearables" into teaching and learning English based on the attention, relevance, confidence, and…
Descriptors: Computer Simulation, Simulated Environment, Assistive Technology, Second Language Learning
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Craig, Emory; Georgieva, Maya – Current Issues in Education, 2020
Spatial computing is the fourth paradigm of the digital revolution and could profoundly transform learning. It is the convergence of several technological developments, including Augmented and Virtual Reality (XR), Artificial Intelligence, haptic feedback, motion-capture, and situational awareness engines. This article explores how the shift from…
Descriptors: Computer Simulation, Simulated Environment, Artificial Intelligence, Assistive Technology
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Martín-Gutiérrez, Jorge; Mora, Carlos Efrén; Añorbe-Díaz, Beatriz; González-Marrero, Antonio – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Virtual reality captures people's attention. This technology has been applied in many sectors such as medicine, industry, education, video games, or tourism. Perhaps its biggest area of interest has been leisure and entertainment. Regardless the sector, the introduction of virtual or augmented reality had several constraints: it was expensive, it…
Descriptors: Computer Simulation, Technology Uses in Education, Simulated Environment, Technological Advancement
Shahid, Hafiza Maimoona; Tariq, Sohaib; Saleem, Imran; Butt, Muhammad Adil; Tariq, Arslan; Tariq, Iqra – International Association for Development of the Information Society, 2015
Recently, considerable advancement has been seen for educating the people with autism. Research has shown that people with autism reveals positive behavior while interacting with innovative information technologies as compared to therapies. This review focuses on the possible use of ICT in the education and development of the people with autism…
Descriptors: Autism, Educational Technology, Technology Uses in Education, Robotics
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Martin, Joe C.; Apostel, Shawn; Strawser, Michael G.; Martin, Fiona – Communication Center Journal, 2017
Practical solutions are needed to ensure that communication centers remain viable resources for the 21st century student (Nair, 2011). In order to preserve the communication center's status as a necessary campus space, and to increase its influence beyond a single physical location, technology must be employed as a means to enhance student…
Descriptors: Academic Support Services, Communication Skills, Technology Uses in Education, Computer Simulation
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Keshav, Neha U.; Vahabzadeh, Arshya; Abdus-Sabur, Rafiq; Huey, Krystal; Salisbury, Joseph P.; Liu, Runpeng; Sahin, Ned – Education Sciences, 2018
There is considerable demand for special education services for the over half a million students with autism in the United States. While assistive technology may augment educational services, its implementation is often prevented by a number of practical and attitudinal barriers. These barriers are especially pertinent for the newest and thus…
Descriptors: Autism, Assistive Technology, Barriers, Educational Technology
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Parsons, Sarah; Cobb, Sue – International Journal of Research & Method in Education, 2014
Technology design in the field of human-computer interaction has developed a continuum of participatory research methods, closely mirroring methodological approaches and epistemological discussions in other fields. This paper positions such approaches as examples of inclusive research (to varying degrees) within education, and illustrates the…
Descriptors: Autism, Pervasive Developmental Disorders, Educational Research, Children
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Lahiri, Uttama; Bekele, Esubalew; Dohrmann, Elizabeth; Warren, Zachary; Sarkar, Nilanjan – Journal of Autism and Developmental Disorders, 2015
Clinical applications of advanced technology may hold promise for addressing impairments associated with autism spectrum disorders (ASD). This project evaluated the application of a novel physiologically responsive virtual reality based technological system for conversation skills in a group of adolescents with ASD. The system altered components…
Descriptors: Autism, Pervasive Developmental Disorders, Physiology, Simulated Environment
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Kurubacak, Gulsun, Ed.; Altinpulluk, Hakan, Ed. – IGI Global, 2017
Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. "Mobile Technologies and Augmented Reality in Open Education" is a pivotal reference source for the latest academic research on the integration of…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Patel, K. K.; Vij, S. – IEEE Transactions on Learning Technologies, 2012
The inability to navigate independently and interact with the wider world is one of the most significant handicaps that can be caused by blindness, second only to the inability to communicate through reading and writing. Many difficulties are encountered when visually impaired people (VIP) need to visit new and unknown places. Current speech or…
Descriptors: Foreign Countries, Computer Simulation, Computer Assisted Instruction, Simulated Environment
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Wood, Denise; Willems, Julie – Australasian Journal of Educational Technology, 2012
The Australian Government's widening participation agenda--also referred to as the social inclusion agenda--considers equity through the triple focus of access, participation and outcomes. These foci are catalysts for re-examining teaching and learning approaches in formal education. This article considers this national refocus and the…
Descriptors: Foreign Countries, Disabilities, Inclusion, Outcomes of Education
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Carr, Diane – London Review of Education, 2010
In this paper the online construction of disability is investigated and the implications for educators working in virtual worlds are considered. Based on the analysis of data collected through interviews with deaf residents of "Second Life", it is argued that research into online identity, disability and education needs to allow room for…
Descriptors: Electronic Learning, Disabilities, Deafness, Special Needs Students
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Papadima-Sophocleous, Salomi, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2016
The 23rd EUROCALL conference was held in Cyprus from the 24th to the 27th of August 2016. The theme of the conference this year was "CALL Communities and Culture." It offered a unique opportunity to hear from real-world CALL practitioners on how they practice CALL in their communities, and how the CALL culture has developed in local and…
Descriptors: Conference Papers, Computer Assisted Instruction, Second Language Instruction, English (Second Language)
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