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Darwich, Lina – Democracy & Education, 2020
McGuire, Stevahn, and Bronsther (2019) focused on civic education in elementary grades, an important but sorely missing topic in schools. Using Storypath, a simulation-like approach to address the housing affordability in Seattle, the authors showed how motivated and engaged students were with the topic. A major strength of the study is the…
Descriptors: Citizenship Education, Civics, Teaching Methods, Simulated Environment
Prodan, Angelica – Forum on Public Policy Online, 2017
After discussing some of the drawbacks of using Skype for long distance music lessons, Angelica Prodan describes three different types of Artificial Reality (Virtual Reality, Augmented Reality and Mixed or Merged Reality). She goes on to describe the beneficial applications of technology, with results otherwise impossible to achieve in areas such…
Descriptors: Music Education, Educational Technology, Technology Uses in Education, Musical Instruments
Bulfin, Michael – Philosophical Studies in Education, 2017
A university commitment to the liberal arts can take many forms, but more often than not it attempts to ensure that all students, regardless of direction or professed major, become educated in some form about the defining events of Western Civilization. There are many specialized History and Global Studies courses that educate students about…
Descriptors: Higher Education, Liberal Arts, Western Civilization, History Instruction
Blevins, Brooke; LeCompte, Karon N. – Democracy & Education, 2016
Stoddard, Banks, Nemacheck, and Wenska suggested that there is a tension between the goal of the iCivics games and the goals of democratic education. In this response, we suggest that iCivics can be utilized to help meet the goals of democratic education and to encourage our nation's youth to become active civic participants if used alongside…
Descriptors: Democratic Values, Educational Games, Civics, Citizen Participation
Chen, Gwo-Dong; Chuang, Chi-Kuo; Nurkhamid; Liu, Tzu-Chien – Turkish Online Journal of Educational Technology - TOJET, 2012
In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning playground called Digital Learning Playground (DLP). It is essentially an application of digital technology…
Descriptors: Computer Uses in Education, Electronic Learning, Educational Games, Computer Simulation
Sherblom, John C. – Communication Education, 2010
There is a "prevalence of computer-mediated communication (CMC) in education," and a concern for its negative psychosocial consequences and lack of effectiveness as an instructional tool. This essay identifies five variables in the CMC research literature and shows their moderating effect on the psychosocial, instructional expevrience of the CMC…
Descriptors: Computer Mediated Communication, Classroom Environment, Interpersonal Relationship, Classroom Research
Stendal, Karen; Balandin, Susan; Molka-Danielsen, Judith – Journal of Intellectual & Developmental Disability, 2011
Virtual worlds, such as Second Life[R], are the latest star in the online communication sky. Created by Linden Lab, Second Life is a three-dimensional environment that provides a context for avatars to communicate and socialise with other avatars in a variety of settings (Bell, 2009). Virtual worlds have been used to train people with intellectual…
Descriptors: Mental Retardation, Autism, Quality of Life, Social Values
Thomas, Herbert – British Journal of Educational Technology, 2010
Traditionally, at least according to popular wisdom, learning took place in venues that were custom-designed for the purpose. The purpose, given the evidence of the artefacts with which we are confronted, seems to have been the educational equivalent of the production line that so succinctly characterised the industrialisation of society. One…
Descriptors: Educational Change, Educational Principles, Educational Philosophy, Epistemology
Pietrobon, Alberto – Industry and Higher Education, 2009
This article responds to "Laboratory experiments as a tool in the empirical economic analysis of high-expectation start-ups" by Martin Curley and Piero Formica, published in the December 2008 issue of "Industry and Higher Education". Curley and Formica introduce a new concept for high-expectation start-ups, involving the use of "laboratory…
Descriptors: Expectation, Economic Research, Access to Information, Databases
Spring, Marietta – Journal of Business Education, 1981
Discusses the importance of teaching word processing skills in office procedures courses. Elements of such a program include word processing equipment, machine dictation and transcription, keyboarding applications, copy processing, records management, and word processing simulation. (CT)
Descriptors: Business Education, Job Skills, Office Machines, Office Occupations Education
Morrison, James L.; Dede, Chris – Innovate: Journal of Online Education, 2004
Chris Dede, Wirth Professor of Learning Technologies at the Harvard Graduate School of Education, is a leading authority on learning technologies and the ways in which they shape education. As a teacher, researcher, and policy advocate, he is a visionary whose fascination with technology has been informed by his commitment to serving the highest…
Descriptors: Interviews, Information Technology, Virtual Classrooms, Internet
Kappan, David – 1994
Many educators in facilitative roles have approached the subject of visual disabilities by constructing activities designed to simulate blindness, using a blindfold or similar device. Participants are subsequently encouraged to perform rudimentary tasks such as eating a meal or moving about with a sighted companion as a guide. Frequently,…
Descriptors: Attitude Change, Attitudes toward Disabilities, Blindness, Consciousness Raising

Cornell, Richard; And Others – Educational Media International, 1994
Examines the connection between symptoms commonly related to severe mental illness in individuals, and compares it to the presence of potential "psychic triggers" identified as attributes found in the design and use of virtual reality. (Author/AEF)
Descriptors: Artificial Intelligence, Computer Games, Computer Interfaces, Computer System Design

Stevenson, Chris – Journal of Teacher Education, 1983
Computers are highly sophisticated information-processing tools. They must not become ends in themselves. Computer technology must not be substituted for direct encounters with other humans, for active participation in the free enterprise system, or for cultivating competencies necessary for citizenship. (PP)
Descriptors: Computers, Critical Thinking, Educational Objectives, Educational Philosophy
Warner, Jean Rockwell – Journal of Business Education, 1980
Reviews several specific ways in which office practice simulations can be measured and evaluated, including the salary theory; evaluation of ability to establish priorities and make decisions; evaluation of work produced; and publisher evaluations. (LRA)
Descriptors: Educational Assessment, Evaluation Methods, Laboratory Training, Office Occupations
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