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Wu, Ting-Ting; Lee, Hsin-Yu; Li, Pin-Hui; Huang, Chia-Nan; Huang, Yueh-Min – Journal of Educational Computing Research, 2024
This study combines ChatGPT, Apple's Shortcuts, and LINE to create the ChatGPT-based Intelligent Learning Aid (CILA), aiming to enhance self-regulation progress and knowledge construction in blended learning. CILA offers real-time, convergent information to learners' inquiries, as opposed to traditional Google search engine that provide divergent…
Descriptors: Independent Study, Learning Processes, Blended Learning, Artificial Intelligence
Yu-Min Wang; Chung-Lun Wei; Hsin-Hui Lin; Sheng-Ching Wang; Yi-Shun Wang – Interactive Learning Environments, 2024
As artificial intelligence (AI) technology rapidly develops and is deployed, students increasingly need to understand and learn AI-related skills for future employment. This study investigates how students' AI learning anxiety and AI job replacement anxiety affect intrinsic/extrinsic learning motivations and subsequent AI learning intention. The…
Descriptors: Learning Processes, Artificial Intelligence, Anxiety, Employment Opportunities
Leite, Lais Oliveira; Go, Wooryeon; Havu-Nuutinen, Sari – Scandinavian Journal of Educational Research, 2022
This work investigated the processes of teacher informal learning focused on building positive teacher-pupil interaction. The conceptual framework "Teacher professional agency for learning" was merged with the "Teaching through interaction" model to compound the exploratory framework of this study: "Teachers learn by…
Descriptors: Learning Processes, Experienced Teachers, Teacher Student Relationship, Informal Education
Explaining Trace-Based Learner Profiles with Self-Reports: The Added Value of Psychological Networks
Jelena Jovanovic; Dragan Gaševic; Lixiang Yan; Graham Baker; Andrew Murray; Danijela Gasevic – Journal of Computer Assisted Learning, 2024
Background: Learner profiles detected from digital trace data are typically triangulated with survey data to explain those profiles based on learners' internal conditions (e.g., motivation). However, survey data are often analysed with limited consideration of the interconnected nature of learners' internal conditions. Objectives: Aiming to enable…
Descriptors: Psychological Patterns, Networks, Profiles, Learning Processes
Ilmari J. A. Puhakka; Markku Niemivirta; Liisa Postareff; Petri Nokelainen – Vocations and Learning, 2025
This study uses a person-centered approach to investigate construction workers' learning at work, focusing on their approaches to learning, self-efficacy beliefs and work engagement and how these vary according to their goal orientation profiles. Survey data were collected from Finnish construction sector employees (N = 1,280) in June 2021. The…
Descriptors: Foreign Countries, Construction Industry, Building Trades, Skilled Workers
Jiazi Li; Heung Kou; Jue Wang; Wei Ren – Education and Information Technologies, 2024
The purpose of this study was to investigate the correlation among the components affecting MOOC ability to learn the Chinese dance majors. MOOC courses are easy to register and access whereas SPOC derived from MOOC allows access to selected students. MOOC implementing AI for teaching improves the quality of courses as AI determines content with…
Descriptors: Electronic Learning, Dance Education, Majors (Students), Teaching Methods
Scott Thorne; Nathan Mentzer; Scott Bartholomew; Greg J. Strimel – International Journal of Technology and Design Education, 2024
In design courses, reviewing how others have solved design problems or completed projects is common practice and often encouraged by educators. Using student work as examples can provide context for assessment criteria and help students approach new design problems. While studies have explored the use of exemplars in various disciplines, little…
Descriptors: Design, Engineering Education, Learning Motivation, Self Efficacy
Chase, Catherine C.; Malkiewich, Laura J.; Lee, Alison; Slater, Stefan; Choi, Ahram; Xing, Chenmu – British Journal of Educational Technology, 2021
It is difficult to motivate learners to seek out and persist at challenging learning tasks where failure is likely. However, in game environments, people seem highly motivated to engage with challenges and respond productively to failure. Many typical game features purportedly enhance intrinsic motivation and self-efficacy, which should improve…
Descriptors: Game Based Learning, Educational Games, Learning Processes, Programming
Yang, He; Cai, Jin; Yang, Harrison Hao; Wang, Xiaochen – Journal of Computing in Higher Education, 2023
With the outbreak of the COVID-19 pandemic, blended learning became exceptionally widespread, especially in higher education. As a result, many college students became beginners in this learning method. To identify key factors that impact beginners' continuance intention in blended learning, this study surveyed 1845 first-year college students at…
Descriptors: Blended Learning, Higher Education, Academic Ability, Self Efficacy
Ruofei Zhang; Di Zou – Computer Assisted Language Learning, 2024
Self-regulated learning has been frequently investigated and reported to be effective for second language education, so increasingly more researchers and educators have been interested in cultivating self-regulated second language learners. To assist researchers and educators, it appears beneficial to review previous studies concerning the…
Descriptors: Metacognition, Second Language Instruction, Second Language Learning, Research Reports
Fatimah H. Aldeeb; Omar M. Sallabi; Monther M. Elaish; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: This paper examines the use of augmented reality (AR) as a concept-association tool in schools, with the aim of enhancing primary school students' learning outcomes and engagement. Conflicting findings exist in previous studies regarding the cognitive load of AR-enriched learning, with some reporting reduced load and others indicating…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Learning Processes
Lo-An Liu; Gwo-Jen Hwang – British Journal of Educational Technology, 2024
Learning with digital games has gained considerable popularity. While digital game-based learning has the potential to improve learners' language learning achievement, engagement and motivation, there still exists a gap when it comes to providing effective feedback to learners within these games. Conventional digital games generally provide…
Descriptors: Metalinguistics, Error Correction, English (Second Language), Second Language Learning
Gambo, Yusufu; Shakir, Muhammad Zeeshan – Smart Learning Environments, 2021
Despite the increasing use of the self-regulated learning process in the smart learning environment, understanding the concepts from a theoretical perspective and empirical evidence are limited. This study used a systematic review to explore models, design tools, support approaches, and empirical research on the self-regulated learning process in…
Descriptors: Independent Study, Learning Processes, Electronic Learning, Learning Motivation
Duncan, Chris; Kim, Minkang; Baek, Soohyun; Wu, Kwan Yiu Yoyo; Sankey, Derek – Educational Philosophy and Theory, 2022
Over the past twenty-five years, or so, considerable advances have been made in understanding how learning occurs in the brain, though much of this research is still to make its way into education. One contribution it should be making is to furnish the philosophical critique of past and current theory with supporting empirical evidence. For…
Descriptors: Educational Theories, Learning Motivation, Educational Philosophy, Criticism
Kata Csizér; Dávid Smid; Anna Zólyomi; Ágnes Albert – Multilingual Matters, 2024
This book highlights the roles of several individual difference (ID) variables on the language learning process, exploring them from both the students' and the teachers' perspectives. It presents the results of a large-scale, mixed-methods investigation which was conducted with secondary school pupils and their teachers in Hungary. The…
Descriptors: Multilingualism, Second Language Learning, Second Language Instruction, Learning Processes