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Yeh, Y. -c.; Lin, C. S. – Journal of Computer Assisted Learning, 2018
Although cultivating creativity is greatly emphasized in elementary school education and that digital games can be a promising tool for improving creativity, little research has been conducted to identify and explore how player-related factors might influence the learning outcomes of digital creativity games. This study identifies 3 individual…
Descriptors: Goal Orientation, Academic Achievement, Structural Equation Models, Self Efficacy
Song, H. S.; Kalet, A. L.; Plass, J. L. – Journal of Computer Assisted Learning, 2016
This study examined the direct and indirect effects of medical clerkship students' prior knowledge, self-regulation and motivation on learning performance in complex multimedia learning environments. The data from 386 medical clerkship students from six medical schools were analysed using structural equation modeling. The structural model revealed…
Descriptors: Prior Learning, Self Management, Self Control, Student Motivation
Hatlevik, O. E.; Ottestad, G.; Throndsen, I. – Journal of Computer Assisted Learning, 2015
Since 2006, the ability to use information and communication technology (ICT) has been included as a key competence in the curriculum in Norway, and specific competence aims are developed for most grades. The aim of this study was to identify students' ability to use ICT according to the competence aims, and to examine factors that can predict…
Descriptors: Grade 7, Foreign Countries, Educational Technology, Technological Literacy

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