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Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2024
Background: The impact of digital gamified language learning on language achievement has been corroborated in the literature; however, its impact on language achievement, especially in the English as a foreign language (EFL) context needs further investigation. In addition, the related literature has not sufficiently confirmed the impact of…
Descriptors: Gamification, Academic Achievement, Second Language Learning, Student Attitudes
Charlie Potts – College Student Affairs Journal, 2024
In this article, I explore the perceived digital well-being of undergraduate students and the effects of purposeful intervention on motivation and digital behavior change. Digital well-being can be defined as a concept of defining the impact of technologies on people's mental, physical, and emotional health (Shah, 2019). Smartphones are a…
Descriptors: Electronic Learning, Well Being, Student Behavior, Behavior Change
Bennett, Brooke L.; Whisenhunt, Brooke L.; Hudson, Danae L.; Wagner, Allison F.; Latner, Janet D.; Stefano, Emily C.; Beauchamp, Marshall T. – Journal of American College Health, 2020
Objective: To assess the effects of social media consumption on body dissatisfaction and negative affect using ecological momentary assessment, a method of assessment over time in the participants' naturalistic environment. Participants: Woman college students (N = 30) from a large public university participated in the study in Fall 2015. Methods:…
Descriptors: Social Media, Psychological Patterns, Self Concept, Human Body
Kouppanou, Anna – Educational Philosophy and Theory, 2019
In this article, I set up a Heideggerian framework of research in order to investigate the phenomenon of "looking at the smartphone screen," focusing especially on "the desire to look," which I see as intricately connected with "the desire to know" and "the desire to be." With a clear phenomenological…
Descriptors: Educational Philosophy, Telecommunications, Handheld Devices, Phenomenology
Terry, Marion; Malik, Amjad; Anju, Sajeera – Online Submission, 2021
Due to concerns expressed by high school counsellors, Dr. Malik and Dr. Terry developed a quantitative Likert-scale survey to examine the relationships between academic performance (defined as final marks) and recreational video gaming and texting. Questions about video gaming and texting were included with other questions about social relations,…
Descriptors: Foreign Countries, Academic Achievement, Grades (Scholastic), Video Games
Touati, Achraf; Baek, Youngkyun – Journal of Educational Computing Research, 2018
This study investigated students' perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and gaming achievement. The…
Descriptors: Student Attitudes, Competence, Self Concept, Educational Games
Forand, Nicholas R.; Gunthert, Kathleen C.; German, Ramaris E.; Wenze, Susan J. – Psychology of Women Quarterly, 2010
Several studies have shown that body satisfaction affects interpersonal functioning. However, few have studied the specific interpersonal correlates of another important body image dimension, appearance investment--that is, the importance a woman places on appearance. We used an experience sampling design with PDA (personal digital assistant)…
Descriptors: Females, Self Concept, Pathology, Sampling
Pracana, Clara, Ed.; Wang, Michael, Ed. – Online Submission, 2016
We are delighted to welcome you to the International Psychological Applications Conference and Trends (InPACT) 2016, taking place in Lisbon, Portugal, from 30 of April to 2 of May, 2016. Psychology, nowadays, offers a large range of scientific fields where it can be applied. The goal of understanding individuals and groups (mental functions and…
Descriptors: Conferences (Gatherings), Educational Psychology, Clinical Psychology, Social Psychology

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