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Showing 1 to 15 of 29 results Save | Export
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Byers, Terry; Hartnell-Young, Elizabeth; Imms, Wesley – British Journal of Educational Technology, 2018
This study explored the effect of different classroom spatial layouts on student perceptions of digital technology in a secondary schooling environment. A quasi-experimental approach facilitated by a Single Subject research design (SSRD) isolated the impact of two learning spaces--"traditional classrooms," and "new generation…
Descriptors: Classroom Design, Classroom Environment, Space Utilization, Student Attitudes
Deka, Monisha; Jena, Ananta Kumar – Online Submission, 2017
The study aimed to assess the effect of ICT assisted real and virtual learning performance over the traditional approach of secondary school students. Non-Equivalent Pretest-Posttest Quasi Experimental Design used to assess and relate the effects of independent variables virtual learning on dependent variables (i.e. learning performance).…
Descriptors: Educational Technology, Technology Uses in Education, Secondary School Students, Technology Integration
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Siswono, Tatag Yuli Eko; Hartono, Sugi; Kohar, Ahmad Wachidul – Eurasian Journal of Educational Research, 2018
Purpose: This study aimed at investigating the effectiveness of implementing Project Based Learning (PBL) on the topic of statistics at a lower secondary school in Surabaya city, Indonesia, indicated by examining student learning outcomes, student responses, and student activity. Research Methods: A quasi experimental method was conducted over two…
Descriptors: Student Projects, Active Learning, Teaching Methods, Pretests Posttests
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Leelamma, Sreelekha; Indira, Uma Devi – Journal of Education and Learning, 2017
This paper introduces the Mobile Assisted Inquiry Learning Environment (MAILE), an Experimental Instructional Strategy (EIS) which employs an inquiry-based learning approach to guide secondary school students to learn environmental science in an engaging way supported by mobile phones. The students are situated in both the real world and the…
Descriptors: Electronic Learning, Active Learning, Inquiry, Handheld Devices
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Samah, Azimah A.; Putih, Abu Talib; Hussin, Zaharah – Turkish Online Journal of Educational Technology - TOJET, 2016
Digital tools refer to software applications in the production of artworks particularly in painting. Digital art work is materialized by using computers, software and a combination of computer peripherals such as tablet support. With the aid of electronic equipment, digital artists manipulate pixels or coloring with light to compose the work and…
Descriptors: Educational Technology, Technology Uses in Education, Secondary School Students, Painting (Visual Arts)
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Jong, Morris Siu-Yung; Chan, Tom; Tam, Vincent; Hue, Ming-Tak – International Association for Development of the Information Society, 2017
Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game contexts. There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance current learning and teaching practices in school education. This paper…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
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Lay, Ah-Nam; Osman, Kamisah – Journal of Education in Science, Environment and Health, 2018
The purpose of this study is to investigate the effect of Malaysian "Kimia" (Chemistry) Digital Games (MyKimDG) module on students' achievement and motivation in chemistry as well as 21st century skills. Chemistry education in Malaysia should put greater emphasis on combination of cognitive, sociocultural and motivational aspects to…
Descriptors: Foreign Countries, Chemistry, Video Games, Science Achievement
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Mohaidat, Mohammad Mahmoud Talal – English Language Teaching, 2018
This study aimed to investigate the impact of the electronic mind map (IMindMap) on the development of reading comprehension among the ninth grade students in Jordan. The sample of the study consisted of two ninth grade sections from two public schools in Irbid First Directorate during the academic 2016-2017. Each section consisted of (30)…
Descriptors: Reading Comprehension, Control Groups, Experimental Groups, Teaching Methods
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Yildirim, Halil Ibrahim; Sensoy, Onder – Universal Journal of Educational Research, 2018
Purpose of this research is to examine effect of science teaching enriched with technological practices on attitude levels of secondary school 7th grade students towards science course. Execution step of the research was performed on 7th grade students attending to a government secondary school in Turkey in the academic year of 2015 and completed…
Descriptors: Science Instruction, Secondary School Science, Grade 7, Secondary School Students
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Nordin, Norfarah; Samsudin, Mohd Ali; Harun, Abdul Hadi – Physics Education, 2017
This research aimed to investigate whether online problem based learning (PBL) approach to teach renewable energy topic improves students' behaviour towards energy conservation. A renewable energy online problem based learning (REePBaL) instruction package was developed based on the theory of constructivism and adaptation of the online learning…
Descriptors: Science Instruction, Foreign Countries, Problem Based Learning, Educational Technology
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Gambari, Isiaka Amosa; Yusuf, Mudasiru Olalere – Contemporary Educational Technology, 2016
This study investigated the effects of computer-assisted Jigsaw II cooperative strategy on physics achievement and retention. The study also determined how moderating variables of achievement levels as it affects students' performance in physics when Jigsaw II cooperative learning is used as an instructional strategy. Purposive sampling technique…
Descriptors: Computer Assisted Instruction, Educational Technology, Cooperative Learning, Physics
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Jena, Ananta Kumar; Bhattacharjee, Satarupa; Gupta, Somnath; Das, Joy; Debnath, Rajib – Journal on School Educational Technology, 2018
Web 2.0 is a revolutionary technology operates Facebook, WhatsApp, LinkedIn, Twitter, and Google+ and other social networks. The study aimed to explore the effects of individual and collaborative web 2.0 technologies on the learning performance and self-regulation of secondary school students over traditional approach of learning. One hundred ten…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Social Media
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Steegen, An; Hasendonckx, Femke; De Cock, Mieke – Review of International Geographical Education Online, 2018
It is well-known that misconceptions exist on a range of topics. The origin of these misconceptions can be very different, but some of them can be understood by students struggling with the application of physics concepts in real life situations or in the context of another school subject, e.g. geography. In this paper, different strategies to…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Gambari, Amosa Isiaka; Yusuf, Mudasiru Olalere – Journal of Peer Learning, 2017
This study investigated the relative effectiveness of computer-supported cooperative learning strategies on the performance, attitudes, and retention of secondary school students in physics. A purposive sampling technique was used to select four senior secondary schools from Minna, Nigeria. The students were allocated to one of four groups:…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Educational Technology, Technology Uses in Education
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Egaga, Patrick I.; Aderibigbe, S. Akinwumi – Journal of Education and Practice, 2015
The study aimed at examining the efficacy of Information and Communication Technology (ICT) in enhancing learning outcomes of students with hearing impairment in Ibadan. The study adopted a pretest, post-test, control group quasi-experimental research design. Purposive sampling techniques was used for the selection of thirty participants…
Descriptors: Educational Technology, Hearing Impairments, Deafness, Pretests Posttests
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