Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Game Based Learning | 4 |
| Problem Solving | 4 |
| Secondary School Mathematics | 4 |
| Mathematics Instruction | 3 |
| Algebra | 2 |
| COVID-19 | 2 |
| Cooperative Learning | 2 |
| Educational Games | 2 |
| Grade 7 | 2 |
| Mathematics Achievement | 2 |
| Middle School Students | 2 |
| More ▼ | |
Author
| Allison S. Liu | 2 |
| Chloe Byrne | 2 |
| Erin Ottmar | 2 |
| Janette Jerusal | 2 |
| Jenny Yun-Chen Chan | 2 |
| Justin Roberts | 2 |
| Acquah, Alfred | 1 |
| Gizem Karaali, Editor | 1 |
| Mehtap Tastepe, Editor | 1 |
| Selçuk Alkan, Editor | 1 |
| Stohlmann, Micah | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Books | 1 |
| Collected Works - General | 1 |
| Reports - Evaluative | 1 |
Education Level
| Secondary Education | 4 |
| Elementary Education | 3 |
| Grade 7 | 2 |
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
| Researchers | 1 |
| Teachers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Selçuk Alkan, Editor; Gizem Karaali, Editor; Mehtap Tastepe, Editor – Springer, 2025
The aim of this book is to convey to teachers the potential of out-of-school environments for mathematics education. This book is primarily intended to inform teachers about the potential of out-of-school learning environments for mathematics learning/teaching. First of all, these environments will be introduced to teachers. It will be explained…
Descriptors: Mathematics Education, Field Instruction, Secondary School Mathematics, Problem Solving
Jenny Yun-Chen Chan; Chloe Byrne; Janette Jerusal; Allison S. Liu; Justin Roberts; Erin Ottmar – Grantee Submission, 2023
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12-13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Mathematics Achievement
Jenny Yun-Chen Chan; Chloe Byrne; Janette Jerusal; Allison S. Liu; Justin Roberts; Erin Ottmar – British Journal of Educational Technology, 2023
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12-13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Mathematics Achievement
Stohlmann, Micah; Acquah, Alfred – International Journal for Technology in Mathematics Education, 2020
Technology integration in K-12 mathematics has received increased attention in the last decade as new mathematical technologies have been developed and implemented more often. There is a need for further research on these technologies and for effective implementation practices of technology in mathematics education in general. in practice,…
Descriptors: Educational Trends, Educational Change, Technology Integration, Mathematics Instruction

Direct link
Peer reviewed
