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Amalija Žakelj; Mara Cotic; Daniel Doz – Cogent Education, 2024
The present research investigates the effects of an active and experiential learning approach on eighth-grade students' mathematics achievement employing a quasi-experimental research design. A total of 231 students from four Slovenian primary schools participated in the study, with 101 students assigned to the experimental group (EG) and 130 to…
Descriptors: Foreign Countries, Secondary School Mathematics, Secondary School Students, Grade 8
Chesimet, M. C.; Githua, B. N.; Ng'eno, J. K. – Journal of Education and Practice, 2016
Mathematics is a subject which seeks to understand patterns that permeate both the world around us and the mind within us. There are many ways of thinking and the kind of thinking one learns in mathematics is an ability to handle abstraction and solve problems that require knowledge of mathematics. Mathematical creativity is essential for…
Descriptors: Experiential Learning, Secondary School Students, Foreign Countries, Creativity
Bringula, Rex P.; Basa, Roselle S.; Dela Cruz, Cecilio; Rodrigo, Ma. Mercedes T. – Journal of Educational Computing Research, 2016
This study attempted to determine the influence of prior knowledge in mathematics of students on learner-interface interactions in a learning-by-teaching intelligent tutoring system. One hundred thirty-nine high school students answered a pretest (i.e., the prior knowledge in mathematics) and a posttest. In between the pretest and posttest, they…
Descriptors: Mathematics, Tutoring, Mathematics Instruction, Foreign Countries
Stephens, Ana C.; Bottge, Brian A.; Rueda, Enrique – Mathematics Teaching in the Middle School, 2009
This article describes a technology-based and hands-on instructional intervention designed to advance middle school students' understandings of fractions. This problem-solving experience is based on the principles of Enhanced Anchored Instruction (EAI) and proved instructionally worthwhile and motivating to teachers and students in both inclusive …
Descriptors: Middle Schools, Mathematics Instruction, Secondary School Mathematics, Experiential Learning
Ponce, Gregorio A. – Mathematics Teaching in the Middle School, 2008
Using sticky notes and number lines, a hands-on activity is shared that anchors initial student thinking about absolute value. The initial point of reference should help students successfully evaluate numeric problems involving absolute value. They should also be able to solve absolute value equations and inequalities that are typically found in…
Descriptors: Mathematics Instruction, Prior Learning, Secondary School Mathematics, Teaching Methods
Peer reviewedPiele, Donald T. – Mathematics Teacher, 1974
In a series of exercises students develop designs in which nodes are labelled according to the isolation rules defined. Strategies for creating new designs from known ones, finding the maximum number of isolation designs on a given configuration, and developing larger isolation designs are encouraged. Sample worksheets are included. (SD)
Descriptors: Experiential Learning, Instructional Materials, Number Concepts, Problem Solving
Peer reviewedDuncan, David R.; Litwiller, Bonnie H. – School Science and Mathematics, 1975
Methods of determining probabilities of various outcomes of the game Yahtzee are described. (SD)
Descriptors: Experiential Learning, Games, Mathematical Applications, Probability
Peer reviewedSpaulding, Raymond E. – Mathematics Teacher, 1975
Descriptors: Experiential Learning, Games, Induction, Mathematical Enrichment
Peer reviewedMiller, Leslie H.; Waits, Bert K. – Mathematics Teacher, 1974
Beginning with a construction problem admitting a classical solution, the authors provide other solutions based on algorithmic estimation and transformational geometry. The latter methods are generalized to suggest solutions to other problems; hints to these solutions are provided. Teacher-student discussion could lead in many directions. (SD)
Descriptors: Experiential Learning, Geometry, Instruction, Mathematics Education
Peer reviewedSchmidt, Philip A. – Mathematics Teacher, 1975
A series of problems concerning a geoboard with "holes" is suggested. (SD)
Descriptors: Experiential Learning, Geometric Concepts, Geometry, Mathematical Enrichment
Peer reviewedSpaulding, Raymond E. – Mathematics Teacher, 1973
Tac Tix is a board game for two players having a mathematical optimum strategy for play. The strategy can be discovered by application of general problem solving techniques. (JP)
Descriptors: Experiential Learning, Games, Mathematical Enrichment, Mathematics Education
Peer reviewedTroutman, Andria Price; Lichtenberg, Betty Plunkett – Mathematics Teacher, 1974
Five steps common to different problem solving models are listed. Next, seven specific abilities related to solving problems are discussed and examples given. Sample activities, appropriate to help in developing these specific abilities, are suggested. (LS)
Descriptors: Experiential Learning, Generalization, Instruction, Low Achievement
Peer reviewedUlrich, Robert C. – Mathematics Teacher, 1973
Descriptors: Computation, Elementary School Mathematics, Experiential Learning, Games
Peer reviewedSelkirk, Keith – Mathematics in School, 1973
A mathematical model of a soccer-league competition results is set up and investigated using simple randomization techniques. The hypothesis that winning the league championship was purely luck was statistically tested. (JP)
Descriptors: Experiential Learning, Instruction, Mathematical Models, Probability
Peer reviewedGuckenheimer, Gertrude – Mathematics Teacher, 1975
Three games played with regular bridge decks of cards are described. By playing the games students gain practice in use of basic operations on integers and in the development of strategies. (SD)
Descriptors: Basic Skills, Experiential Learning, Games, Instruction

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