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Mahmood, Munir; Edwards, Phillip – Australian Senior Mathematics Journal, 2009
During the period 1729-1826 Bernoulli, Euler, Goldbach and Legendre developed expressions for defining and evaluating "n"! and the related gamma function. Expressions related to "n"! and the gamma function are a common feature in computer science and engineering applications. In the modern computer age people live in now, two…
Descriptors: Computer Science, Mathematics Instruction, Secondary School Mathematics, Equations (Mathematics)
Russ, Flora – Calculators/Computers Magazine, 1978
Described is a technique developed to help beginning programing students with limited experience in both a computer language and computer logic write a successful game program in BASIC. (MP)
Descriptors: Computer Programs, Computers, Games, Instruction
Peer reviewedInman, Don; Clyde, Donald – Mathematics Teacher, 1981
A sample mathematical application problem that can be solved with computer programing is discussed. (MP)
Descriptors: Computers, Mathematical Applications, Mathematics Education, Problem Solving
Peer reviewedConklin, Kenneth R. – Mathematics Teacher, 1981
A computer program that uses determinants to solve simultaneous systems of equations is presented. The purpose is to show teachers how to use topics from algebra, geometry, and programing to lead pupils to appreciate the beauty and unity of mathematics. (MP)
Descriptors: Algebra, Computer Programs, Computers, Mathematical Applications
Peer reviewedCarlson, Ronald J. – Mathematics Teacher, 1981
A computer simulation of the Buffon Needle Problem for estimating the value of pi is discussed. (MP)
Descriptors: Computer Science Education, Computers, Mathematical Applications, Problem Solving
Peer reviewedAllen, Layman E.; Ross, Joan – International Journal of Mathematical Education in Science and Technology, 1975
Pilot studies of instructional sequences using games showed that high ability junior high school students and their teachers improved significantly in the ability to select ideas relevant to solving particular problems. (SD)
Descriptors: Computers, Educational Games, Instruction, Learning
Yarbrough, Lynn D. – Creative Computing, 1978
Five characteristics necessary for a computer puzzle to be considered ideal are listed along with an example of such a puzzle. Several other puzzles lacking some of these characteristics are also listed and discussed. (MN)
Descriptors: Computers, Guidelines, Instructional Materials, Mathematics Education
Peer reviewedObermeyer, Dean D. – Mathematics Teacher, 1982
An exploration of a problem called solving quadratic congruences modulo p is detailed and is built around an alternate method of deriving the quadratic formula. Three practical pedagogical values that have been experienced by students and instructor when the material was presented to classes are noted. (MP)
Descriptors: Calculators, Computers, Instructional Materials, Mathematical Enrichment
Peer reviewedRoberts, Nancy – Mathematics Teacher, 1981
A programing language called DYNAMO, developed especially for writing simulation models, is promoted. Details of six, self-teaching curriculum packages recently developed for simulation-oriented instruction are provided. (MP)
Descriptors: Computers, Mathematical Applications, Mathematical Models, Mathematics Curriculum
Peer reviewedHolmes, P. – Mathematics in School, 1975
Arguing that operations research is not as difficult and forbidding as its reputation implies, and that many problems lend themselves to analysis using common sense, the author provides examples which might be used in a secondary school classroom. (SD)
Descriptors: Computers, Curriculum, Instruction, Mathematical Applications
Foster, Thomas Edward – 1972
The purpose of the study was to investigate problem-solving performance with regard to non-routine problem experiences in which the computer and flow charts were used as aids. Performance data were collected using an investigator-constructed posttest. Sixty-eight eighth grade students were partitioned into four treatment groups: G1 used neither…
Descriptors: Computer Oriented Programs, Computers, Doctoral Dissertations, Instruction
Peer reviewedArcher, J. Andrew – Mathematics Teacher, 1976
The game of roulette is analyzed. (SD)
Descriptors: Computers, Games, Instruction, Learning Activities
Piele, Donald T. – Creative Computing, 1981
Five problems on the generation and study of prime and related numbers are discussed. Solutions to the problems posed will be in next month's presentation. (MP)
Descriptors: Algorithms, Computers, Instructional Materials, Mathematical Applications
Peer reviewedKennedy, Jane B. – Mathematics Teacher, 1981
The use of a computer to help honors second-year algebra students graph quadratic and higher-order polynomials is discussed. Sample computer programs are included. (MP)
Descriptors: Algebra, Computer Programs, Computers, Educational Technology
Peer reviewedKoetke, Walter – Mathematics Teacher, 1983
Seven applications problems are presented for gifted students to solve by writing microcomputer programs. (MNS)
Descriptors: Academically Gifted, Computers, Gifted, Mathematical Applications

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